Made in Heaven: Difference between revisions

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== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Slice
| key = Light
| key = Light
| image = TWLight.gif
| image = MIHLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(6)1
| active_num = 9
| active_num = 8
| recovery = 4
| recovery = 3
| damage = 5+6 Total:11
| damage = 4.0+5.0 Total: 9.0
| knockback = 1.0
| knockback = 1.0
| adv_hit = 3(launch)
| adv_hit = 6...1(launch)
| adv_block = 0
| adv_block = 5
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Quick combo starter. Very fast startup.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Speed Chop
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = MIHLightCrouching.gif
| startup = 7
| startup = 5
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 5
| damage = 6.0
| damage = 3.0
| knockback = 0.2
| knockback = 0.5
| adv_hit = 10(burstable)
| adv_hit = 2(burstable)
| adv_block = 4
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Small fast chop that applies bleed II.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Roundabout Donut
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = MIHHeavy.gif
| startup = 19
| startup = 25
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 6
| damage = 9.0
| damage = 8.5
| knockback = 1.0
| knockback = -0.2
| adv_hit = 29(launch)
| adv_hit = 33(burstable)
| adv_block = -9
| adv_block = -2
| distance = 1.0
| distance = 0.75
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Feigns a stand desummon. Uninterruptible combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = MIHBarrage.gif
| startup = 2
| startup = 1
| active = 1(2)x13
| active = 1(1)x11+7
| active_num = 37
| active_num = 29
| recovery = 1
| recovery = 3
| damage = 13.0
| damage = 1.0x12 Total: 12.0
| knockback = 0.25
| knockback = 1.1
| adv_hit = 28(winded)
| adv_hit = 6(launch)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.85
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Short, knocks back.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Low Kick
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = MIHSpecial1.gif
| startup = 6
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 9
| damage = 5.0
| damage = 6.0
| knockback = 0.5
| knockback = 0.25
| adv_hit = 3(burstable)
| adv_hit = 16(burstable)
| adv_block = 3
| adv_block = 1
| distance = 0.75
| distance = 0.85
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Leg Crusher
| key = Special 1(crouching)
| key = Special 1
| image = TWSweep.gif
| image = MIHSpecial1Crouching.gif
| startup = 5
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 10
| damage = 5.0
| damage = 7.0
| knockback = 0.5
| knockback = 0.35
| adv_hit = 5(burstable)
| adv_hit = 11(burstable)
| adv_block = -1
| adv_block = 1
| distance = 0.75
| distance = 0.85
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Knocks down for 2 seconds. Combo finisher.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Fury Chop
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = MIHSpecial2.gif
| startup = 1
| startup = 14
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 9
| damage = 5.0
| damage = 7.0
| knockback = 0.6
| knockback = 0.25
| adv_hit = 6(launch)
| adv_hit = 10(burstable)
| adv_block = 4
| adv_block = 2
| distance = 1.0
| distance = 0.85
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Divine Severance
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = MIHSpecial3.gif
| startup = 5
| startup = 19
| active = 45
| active = 1(1)x20
| active_num = 45
| active_num = 40
| recovery = 10
| recovery = 2
| damage = 9.0
| damage = 1.0x20 Total:20.0
| knockback = 0.7
| knockback = 0
| adv_hit = 11(launch)
| adv_hit = 0
| adv_block = 9
| adv_block = 0
| distance = 0.75
| distance = 1.25
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.
}}{{MoveInfo
| name = Heaven's Judgement
| key = Crouching Special 3
| image = MIHSpecial3Crouching.gif
| startup = 12
| active = 1
| active_num = 1
| recovery = 1
| description = Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.
| distance = 4.0
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Time Acceleration
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = MIHUltimate.gif
| startup = 45
| startup = 19
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 20
| distance = 64.0
| description = Allows charging a speedometer for 30 seconds.  
| description = Stops time for everything except the user and The World for 4 seconds.
It is charged by landing hits.
}}{{MoveInfo
As the meter charges, you gain speed and haste that scales off the level of meter you have.
| name = Timeskip
If the speedometer is full and the charging period finishes, enemies become standless for 15s.
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}



Revision as of 05:31, 8 May 2026


Description

Lightspeed RUSHDOWN

Made in Heaven is one of the strongest stands in the Jojo's Bizzare Adventure series, and it is the second evolution of Whitesnake, evolving from C-Moon.

PROS

  • Best mobility
  • Great mixups
  • Good pressure
  • Low cooldowns

CONS

  • Bad defensive options
  • Relies on good spacing

Moves/Combos

Slice [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:3 Ticks (0.15s)
Total:15 Ticks (0.75s)
Damage:4.0+5.0 Total: 9.0
Knockback:1.0
Adv. on Hit:6...1(launch) Ticks
Adv. on Block:5 Ticks
Distance:0.75m
Quick combo starter. Very fast startup.

Speed Chop [Crouching Light]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:11 Ticks (0.55s)
Damage:3.0
Knockback:0.5
Adv. on Hit:2(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Small fast chop that applies bleed II.

Roundabout Donut [Heavy]

Startup:25 Ticks (1.25s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:32 Ticks (1.6s)
Damage:8.5
Knockback:-0.2
Adv. on Hit:33(burstable) Ticks
Adv. on Block:-2 Ticks
Distance:0.75m
Feigns a stand desummon. Uninterruptible combo starter.

Barrage [Barrage]

Startup:1 Ticks (0.05s)
Active:1(1)x11+7 Ticks (1.45s)
Recovery:3 Ticks (0.15s)
Total:33 Ticks (1.65s)
Damage:1.0x12 Total: 12.0
Knockback:1.1
Adv. on Hit:6(launch) Ticks
Adv. on Block:2 Ticks
Distance:0.85m
Short, knocks back.

Low Kick [Special 1]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:17 Ticks (0.85s)
Damage:6.0
Knockback:0.25
Adv. on Hit:16(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.85m
Combo starter/extender. MIH hoofs the enemies in the leg for good stun. Has good range.

Leg Crusher [Special 1]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:19 Ticks (0.95s)
Damage:7.0
Knockback:0.35
Adv. on Hit:11(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.85m
Knocks down for 2 seconds. Combo finisher.

Fury Chop [Special 2]

Startup:14 Ticks (0.7s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:24 Ticks (1.2s)
Damage:7.0
Knockback:0.25
Adv. on Hit:10(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.85m
Combo extender. On hit, gives haste (8s) to user and mining fatigue (8s) to victim. On whiff, the fatigue is given to the user.

Divine Severance [Special 3]

Startup:19 Ticks (0.95s)
Active:1(1)x20 Ticks (2s)
Recovery:2 Ticks (0.1s)
Total:61 Ticks (3.05s)
Damage:1.0x20 Total:20.0
Knockback:0
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Distance:1.25m
Made in Heaven rapidly speed slices an area in a sphere around where it activates the move. Then finishes with a large, launching slice.

Heaven's Judgement [Crouching Special 3]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:14 Ticks (0.7s)
Distance:4.0m
Rapidly circle a looked-at target within 4m at a radius of 7m. Pressing a movement key while in this circle will send you in that direction.

Time Acceleration [Ultimate]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:20 Ticks (1s)
Total:40 Ticks (2s)
Allows charging a speedometer for 30 seconds.

It is charged by landing hits. As the meter charges, you gain speed and haste that scales off the level of meter you have.

If the speedometer is full and the charging period finishes, enemies become standless for 15s.

BNBs

BNB 1

The Flashbang

File:The Flashbang.gif
(Donut>Light>)Speed Slice>Low Kick>Fury Chop>Light>Barrage>Dash>Light~Light


Trivia

Made in Heaven used to have a rainbowdash skin. I'm just as sad as you are reader.