Whitesnake
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Description
All Range DISABLER
Whitesnake is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.
PROS
- Coverage on all ranges
- High versatility
- Accessible win condition
CONS
- No mobility options
- Slow pokes
- Below average damage
Moves/Combos
Punch [Light]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(7)1 Ticks (0.45s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 5.0+6.0 Total: 11.0 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 8...3(launch) Ticks |
| Adv. on Block: | -2 Ticks |
| Distance: | 0.75m |
Slow light but decent stun.
Uppercut [Crouching Light]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 9(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.0m |
Decent stun, launches up.
Gut Punch [Heavy]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 13 Ticks (0.65s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 10(burstable) Ticks |
| Adv. on Block: | 6 Ticks |
| Distance: | 1.0m |
Good combo starter/extender.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.95s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 42 Ticks (2.1s) |
| Damage: | 1.0x13 Total:13.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 18(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Standard barrage with below average stun.
Take Memory Disk [Special 1]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 34 Ticks (1.7s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 1.0m |
Applies weakness and mining fatigue for 30s.
Unblockable with hyper armor. Combo starter.
Leg Crusher [Special 2]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.35 |
| Adv. on Hit: | 25(burstable) Ticks |
| Adv. on Block: | 5 Ticks |
| Distance: | 0.75m |
Absurd stun. Good recovery
Poison Spew [Special 3]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | -5(burstable) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.
Poison Spread [Crouching Special 3]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 26 Ticks (1.3s) |
| Damage: | 5.0 per hit |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | -7(burstable) Ticks |
| Adv. on Block: | -2 Ticks |
| Distance: | 0.75m |
Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.
Take Stand Disk [Ultimate]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 34 Ticks (1.7s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 1.0m |
Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.
Give Stand Disk [Crouching Ultimate]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 34 Ticks (1.7s) |
Hits a single target and will gives them a stand from a stand disc that is in your offhand.
Pilot Mode [Utility]
Allows the user to control White Snake remotely. Has a 14m range.
BNBs
BNB 1
The Gimp
BNB 2
The El Mayo
BNB 3
The Gazebo
BNB 4
The Protein Shake