Magician's Red

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Revision as of 17:47, 30 April 2026 by KasaneTetoLover (talk | contribs)
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Description

Tailor-made, Blazing ZONER

Magician's Red is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance is incredibly useful.

PROS

  • Incredible setups
  • High damage
  • Two knockdowns

CONS

  • Easily blockable projectiles
  • No mobility options
  • No armored options

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5+6 Total: 11.0
Knockback:1.2
Adv. on Hit:12(burstable) Ticks
Adv. on Block:6 Ticks
Distance:0.75m
Fast Light attack. Very good stun on the first attack both on hit and on block.

Redirect [Light (crouching)]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:10 Ticks (0.5s)
Redirects your ankhs in the direction you're looking

Hammerfist [Heavy]

Startup:9 Ticks (0.45s)
Active:1(5)1 Ticks (0.35s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:9.0
Knockback:1.5
Adv. on Hit:5(launch) Ticks
Adv. on Block:6 Ticks
Distance:1.0m
Above average range launcher. Does good damage and good stun on block

Low Kick [Heavy (crouching)]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:22 Ticks (1.1s)
Damage:7.0
Knockback:0.5
Adv. on Hit:-1(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
Low hitting kick attack. Knocks the opponent down but is very punishable on whiff

Flamethrower [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:7.0
Knockback:0.25
Adv. on Hit:-2(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Not a standard barrage. Doesn't combo into anything (including itself). However, it has a point of armor. This makes it an incredible (get off me) tool.

Crossfire [Special 1]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:2 Ticks (0.1s)
Total:10 Ticks (0.5s)


Damage:3.5x3 Total: 10.5
Knockback:0.75
Distance:Projectilem
Shoots out 3 ankhs that set the target on fire.

Crossfire Variation [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:17 Ticks (0.85s)



Damage:3.5*6 Total: 21.0
Summons 6 ankhs that orbit the player. If you crouch while the ankhs are coming out, their distance is increased

Red Bind [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:22 Ticks (1.1s)
Damage:3+6 Total:9.0
Knockback:0
Adv. on Hit:4(burstable) Ticks
Adv. on Block:-3 Ticks
Distance:0.75m
Binds the opponent in fire.

Crossfire Hurricane [Ultimate]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:22 Ticks (1.1s)


Damage:0.5 per hit
Distance:Projectilem
Summons a homing hurricane that knocks down. Will disappear after 3 seconds when it hits something.

Life Detector [Utility]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:20 Ticks (1s)
Damage:5.0
Knockback:0.5
Adv. on Hit:? Ticks
Adv. on Block:? Ticks
Distance:Projectilem
Homing projectile that seeks out the nearest entity for 15 seconds. Great for applying pressure and prevents rushdowns.

BNBs

BNB 1

"This move is fire"

File:This move is fire.gif
Light>Crossfire

BNB 2

The Afternoon Coffee

File:The Afternoon Coffee.gif
Light>Low Kick>Variation/Life Detector

BNB 3

omg i have setups????

File:Omg i have setups????.gif
Light>Hammerfist>dash>Light>Red Bind>

... Life Detector/Variation>Any physical hit

...Hurricane

Trivia