Magician's Red
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Description
Tailor-made, Blazing ZONER
Magician's Red is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance is incredibly useful.
PROS
- Incredible setups
- High damage
- Two knockdowns
CONS
- Easily blockable projectiles
- No mobility options
- No armored options
Moves/Combos
Punch [Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1(6)1 Ticks (0.4s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 5+6 Total: 11.0 |
|---|---|
| Knockback: | 1.2 |
| Adv. on Hit: | 12(burstable) Ticks |
| Adv. on Block: | 6 Ticks |
| Distance: | 0.75m |
Fast Light attack. Very good stun on the first attack both on hit and on block.
Redirect [Light (crouching)]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 10 Ticks (0.5s) |
Redirects your ankhs in the direction you're looking
Hammerfist [Heavy]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1(5)1 Ticks (0.35s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 20 Ticks (1s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 5(launch) Ticks |
| Adv. on Block: | 6 Ticks |
| Distance: | 1.0m |
Above average range launcher. Does good damage and good stun on block
Low Kick [Heavy (crouching)]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | -1(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 1.0m |
Low hitting kick attack. Knocks the opponent down but is very punishable on whiff
Flamethrower [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.85s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 40 Ticks (2s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | -2(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Not a standard barrage. Doesn't combo into anything (including itself). However, it has a point of armor. This makes it an incredible (get off me) tool.
Crossfire [Special 1]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 2 Ticks (0.1s) |
| Total: | 10 Ticks (0.5s) |
| Damage: | 3.5x3 Total: 10.5 |
|---|---|
| Knockback: | 0.75 |
| Distance: | Projectilem |
Shoots out 3 ankhs that set the target on fire.
Crossfire Variation [Special 2]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 17 Ticks (0.85s) |
| Damage: | 3.5*6 Total: 21.0 |
|---|
Summons 6 ankhs that orbit the player. If you crouch while the ankhs are coming out, their distance is increased
Red Bind [Special 3]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 3+6 Total:9.0 |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | 4(burstable) Ticks |
| Adv. on Block: | -3 Ticks |
| Distance: | 0.75m |
Binds the opponent in fire.
Crossfire Hurricane [Ultimate]
| Startup: | 17 Ticks (0.85s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 0.5 per hit |
|---|---|
| Distance: | Projectilem |
Summons a homing hurricane that knocks down. Will disappear after 3 seconds when it hits something.
Life Detector [Utility]
| Startup: | 12 Ticks (0.6s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 20 Ticks (1s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | ? Ticks |
| Adv. on Block: | ? Ticks |
| Distance: | Projectilem |
Homing projectile that seeks out the nearest entity for 15 seconds. Great for applying pressure and prevents rushdowns.
BNBs
BNB 1
"This move is fire"
BNB 2
The Afternoon Coffee
BNB 3
omg i have setups????