The World is an evolvable powerful close-ranged stand that can stop time for a duration of time. Like any other evolved stand, you can't get it from a Stand Arrow.
It is the full version of Shadow The World, and it can also be evolved to The World: Over Heaven which is a non-canon stand from the Jojo's Bizarre Adventure: Eyes of Heaven game. It can be evolved using DIO's Diary
PROS
Fast light
Counter
Versatile ranged moves
Timestop & Timeskip
CONS
Counter is only knockdown
Donut is high risk/high reward outside combos
Moves/Combos
Punch[Light]
Startup:
4 Ticks (0.2s)
Active:
1(7)1 Ticks (0.45s)
Recovery:
4 Ticks (0.2s)
Total:
17 Ticks (0.85s)
Damage:
5+6 Total:11
Knockback:
1.0
Adv. on Hit:
3(launch) Ticks
Adv. on Block:
0 Ticks
Distance:
0.75m
Fast light. Good combo starter.
Low Kick[Light(crouching)]
Startup:
7 Ticks (0.35s)
Active:
1 Ticks (0.05s)
Recovery:
6 Ticks (0.3s)
Total:
14 Ticks (0.7s)
Damage:
6.0
Knockback:
0.2
Adv. on Hit:
10(burstable) Ticks
Adv. on Block:
4 Ticks
Distance:
0.75m
Slower but longer stun than punch. Good combo starter.
Donut[Heavy]
Startup:
19 Ticks (0.95s)
Active:
1 Ticks (0.05s)
Recovery:
22 Ticks (1.1s)
Total:
42 Ticks (2.1s)
Damage:
9.0
Knockback:
1.0
Adv. on Hit:
29(launch) Ticks
Adv. on Block:
-9 Ticks
Distance:
1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
Barrage[Barrage]
Startup:
2 Ticks (0.1s)
Active:
1(2)x13 Ticks (1.85s)
Recovery:
1 Ticks (0.05s)
Total:
40 Ticks (2s)
Damage:
13.0
Knockback:
0.25
Adv. on Hit:
28(winded) Ticks
Adv. on Block:
2 Ticks
Distance:
0.75m
Fast and reliable combo starter/extender. Standard barrage
Roundhouse[Special 1]
Startup:
6 Ticks (0.3s)
Active:
1 Ticks (0.05s)
Recovery:
6 Ticks (0.3s)
Total:
13 Ticks (0.65s)
Damage:
5.0
Knockback:
0.5
Adv. on Hit:
3(burstable) Ticks
Adv. on Block:
3 Ticks
Distance:
0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
Sweep[Special 1(crouching)]
Startup:
5 Ticks (0.25s)
Active:
1 Ticks (0.05s)
Recovery:
10 Ticks (0.5s)
Total:
16 Ticks (0.8s)
Damage:
5.0
Knockback:
0.5
Adv. on Hit:
5(burstable) Ticks
Adv. on Block:
-1 Ticks
Distance:
0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
Forward Charge[Special 2]
Startup:
1 Ticks (0.05s)
Active:
14 Ticks (0.7s)
Recovery:
6 Ticks (0.3s)
Total:
21 Ticks (1.05s)
Damage:
5.0
Knockback:
0.1
Adv. on Hit:
10 Ticks
Adv. on Block:
1 Ticks
Distance:
10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
Lunge[Special 2(crouching)]
Startup:
8 Ticks (0.4s)
Active:
1 Ticks (0.05s)
Recovery:
5 Ticks (0.25s)
Total:
14 Ticks (0.7s)
Damage:
5.0
Knockback:
0.6
Adv. on Hit:
6(launch) Ticks
Adv. on Block:
4 Ticks
Distance:
1.0m
The World and the user lunge forward and attack. Good combo starter.
Feign Barrage[Special 3]
Startup:
5 Ticks (0.25s)
Active:
45 Ticks (2.25s)
Recovery:
10 Ticks (0.5s)
Total:
60 Ticks (3s)
Damage:
9.0
Knockback:
0.7
Adv. on Hit:
11(launch) Ticks
Adv. on Block:
9 Ticks
Distance:
0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
Time Stop[Ultimate]
Startup:
45 Ticks (2.25s)
Active:
80 Ticks (4s)
Recovery:
0 Ticks (0s)
Total:
125 Ticks (6.25s)
Distance:
64.0m
Stops time for everything except the user and The World for 4 seconds.
Timeskip[Utility]
Startup:
0 Ticks (0s)
Total:
0 Ticks (0s)
Distance:
14m
The World and the user instantly teleport up to 14 blocks.