The Hand
Description
Devastating Unblockable RUSHDOWN
The Hand is a close range stand focused on low-speed, high armored moves. He is incredibly scary and is a hazard to block against
PROS
- Scary, loopable offense
- Powerful unblockable options
- Many knockdowns
- Multiple armored moves
CONS
- Very Rock, Paper, Scissors-y; with clear counters
- Mediocre speed
Moves/Combos
Punch [Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 10 Ticks (0.5s) |
| Damage: | 4.0+6.0 Total:10.0 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 6...2(burstable) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.75m |
Relatively fast light attack. Good combo starting potential with an above average recovery.
Stomp [Crouching Light]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1(13)1 Ticks (0.75s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 30 Ticks (1.5s) |
| Damage: | 5.0+6.0 Total:11.0 |
|---|---|
| Knockback: | 0.3 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.6m |
Relatively fast combo starter. Shorter range than Punch.
Home Run! [Heavy]
| Startup: | 12 Ticks (0.6s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 11 Ticks (0.55s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.1 |
| Adv. on Hit: | 0(launch) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Hyper armored heavy. Good "get off me" tool and combo finisher. Punishable on whiff.
Sweep [Crouching Heavy]
| Startup: | 12 Ticks (0.6s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 18 Ticks (0.9s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 9(burstable) Ticks |
| Adv. on Block: | 8 Ticks |
| Distance: | 1.0m |
Slow speed and no armor. But can be comboed out of with Stomp.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.85s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 40 Ticks (2s) |
| Damage: | 0.8x13 Total:10.4 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 28(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Fast and reliable combo starter/extender. Standard barrage.
Erase [Special 1]
| Startup: | 17 Ticks (0.85s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 11 Ticks (0.55s) |
| Total: | 29 Ticks (1.45s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 0.0 |
| Adv. on Hit: | 2(burstable) Ticks |
| Distance: | 0.75m |
Unblockable with 2 points of armor and can be cancelled into itself. Can kill the training dummy.
Crouching Erase [Crouching Special 1]
| Startup: | 17 Ticks (0.85s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 11 Ticks (0.55s) |
| Total: | 29 Ticks (1.45s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 0.0 |
| Adv. on Hit: | 2(burstable) Ticks |
| Distance: | 0.75m |
Same as Erase. Destroys blocks in front of The Hand when used.
Stomp Barrage [Special2]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)1(3)1(2)1(2)1(2)1(6)1 Ticks (1.2s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 30 Ticks (1.5s) |
| Damage: | 1.0x6+6.0 Total:12.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 1(burstable) Ticks |
| Adv. on Block: | 6 Ticks |
| Distance: | 1.0m |
Fast startup, and good advantage on block. Last hit knocks down and can't be comboed out of with Stomp.
Grab [Special 3]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 15 Ticks (0.75s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 2(launch) Ticks |
| Adv. on Block: | 10 Ticks |
| Distance: | 0.75m |
Fast unblockable grab.
Rage [Ultimate]
| Startup: | 10 Ticks (0.5s) |
|---|---|
| Active: | 60 Ticks (3s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 79 Ticks (3.95s) |
| Damage: | 6.0+6.0+1.0x11+6.0 Total:29.0 |
|---|---|
| Knockback: | 2.0 |
| Adv. on Hit: | 2(launch) Ticks |
| Distance: | 0.74m |
Unblockable, high damage, uninteruptible attacks. If the second hit makes contact, The Hand beats the opponent down.
Erase Space [Utility]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 4.0 |
|---|---|
| Knockback: | -0.5 |
| Adv. on Hit: | -3(burstable) Ticks |
| Distance: | 0.75m |
Unblockable attack. If the user is aiming at an entity, it's dragged towards the user. If the user isn't, the user is launched in that direction.
BNBs
BNB 1
The stand up comedian
BNB 2
The St.Louis Devastator