The Hand

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Description

Devastating Unblockable RUSHDOWN

The Hand is a close range stand focused on low-speed, high armored moves. He is incredibly scary and is a hazard to block against

PROS

  • Scary, loopable offense
  • Powerful unblockable options
  • Many knockdowns
  • Multiple armored moves

CONS

  • Very Rock, Paper, Scissors-y; with clear counters
  • Mediocre speed

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:10 Ticks (0.5s)
Damage:4.0+6.0 Total:10.0
Knockback:0.3
Adv. on Hit:6...2(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Relatively fast light attack. Good combo starting potential with an above average recovery.

Stomp [Crouching Light]

Startup:8 Ticks (0.4s)
Active:1(13)1 Ticks (0.75s)
Recovery:7 Ticks (0.35s)
Total:30 Ticks (1.5s)
Damage:5.0+6.0 Total:11.0
Knockback:0.3
Adv. on Hit:7(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.6m
Relatively fast combo starter. Shorter range than Punch.

Home Run! [Heavy]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:24 Ticks (1.2s)
Damage:9.0
Knockback:1.1
Adv. on Hit:0(launch) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Hyper armored heavy. Good "get off me" tool and combo finisher. Punishable on whiff.

Sweep [Crouching Heavy]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:18 Ticks (0.9s)
Damage:9.0
Knockback:0.4
Adv. on Hit:9(burstable) Ticks
Adv. on Block:8 Ticks
Distance:1.0m
Slow speed and no armor. But can be comboed out of with Stomp.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:0.8x13 Total:10.4
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage.

Erase [Special 1]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:29 Ticks (1.45s)
Damage:8.0
Knockback:0.0
Adv. on Hit:2(burstable) Ticks
Distance:0.75m
Unblockable with 2 points of armor and can be cancelled into itself. Can kill the training dummy.

Crouching Erase [Crouching Special 1]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:29 Ticks (1.45s)
Damage:8.0
Knockback:0.0
Adv. on Hit:2(burstable) Ticks
Distance:0.75m
Same as Erase. Destroys blocks in front of The Hand when used.

Stomp Barrage [Special2]

Startup:2 Ticks (0.1s)
Active:1(2)1(3)1(2)1(2)1(2)1(6)1 Ticks (1.2s)
Recovery:4 Ticks (0.2s)
Total:30 Ticks (1.5s)
Damage:1.0x6+6.0 Total:12.0
Knockback:0.5
Adv. on Hit:1(burstable) Ticks
Adv. on Block:6 Ticks
Distance:1.0m
Fast startup, and good advantage on block. Last hit knocks down and can't be comboed out of with Stomp.

Grab [Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:15 Ticks (0.75s)
Total:25 Ticks (1.25s)
Damage:8.0
Knockback:1.5
Adv. on Hit:2(launch) Ticks
Adv. on Block:10 Ticks
Distance:0.75m
Fast unblockable grab.

Rage [Ultimate]

Startup:10 Ticks (0.5s)
Active:60 Ticks (3s)
Recovery:9 Ticks (0.45s)
Total:79 Ticks (3.95s)
Damage:6.0+6.0+1.0x11+6.0 Total:29.0
Knockback:2.0
Adv. on Hit:2(launch) Ticks
Distance:0.74m
Unblockable, high damage, uninteruptible attacks. If the second hit makes contact, The Hand beats the opponent down.

Erase Space [Utility]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:4.0
Knockback:-0.5
Adv. on Hit:-3(burstable) Ticks
Distance:0.75m
Unblockable attack. If the user is aiming at an entity, it's dragged towards the user. If the user isn't, the user is launched in that direction.

BNBs

BNB 1

The stand up comedian

File:The stand up comedian.gif
Light>Barrage>Sweep>cr.Light~Light>Stomp Barrage

BNB 2

The St.Louis Devastator

File:The St.Louis Devastator.gif
Sweep>Cr.Light~M1>Barrage>Rage


Trivia