C-Moon: Difference between revisions

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| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = CMoonLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(6)1
| active_num = 9
| active_num = 8
| recovery = 4
| recovery = 6
| damage = 5+6 Total:11
| damage = 5.0
| knockback = 1.0
| knockback = 1.0
| adv_hit = 3(launch)
| adv_hit = 7...-0(launch)
| adv_block = 0
| adv_block = 7...-2
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Very fast light with very little recovery.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Inversion Punch
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = CMoonLightCrouching.gif
| startup = 7
| startup = 5
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 6
| damage = 6.0
| damage = 5.0
| knockback = 0.2
| knockback = 0.5
| adv_hit = 10(burstable)
| adv_hit = 2(burstable)
| adv_block = 4
| adv_block = 3
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Very low stun. Gives the enemy slowness II for half a second a few seconds after hit.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Gut Punch
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = CMoonHeavy.gif
| startup = 19
| startup = 18
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 11
| damage = 9.0
| damage = 8.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = -2(launch)
| adv_block = -9
| adv_block = 1
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Has hyper armor. Slow startup with high recovery.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = CMoonBarrage.gif
| startup = 2
| startup = 3
| active = 1(2)x13
| active = 1(3)x10
| active_num = 37
| active_num = 40
| recovery = 1
| recovery = 4
| damage = 13.0
| damage = 7.5x10 Total:7.5
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 15(winded)
| adv_block = 2
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Slow barrage with less than average damage. Makes up for it with inversion damage.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Only One Punch
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = CMoonSpecial1.gif
| startup = 6
| startup = 19
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 12
| damage = 5.0
| damage = 8.0
| knockback = 0.5
| knockback = 0.35
| adv_hit = 3(burstable)
| adv_hit = 32(burstable)
| adv_block = 3
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Inverts enemy gravity and floats on hit (3s). Insanely high stun.
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}



Revision as of 05:05, 8 May 2026


Description

Versatile ALL-RANGER

C-Moon is the evolved form of Whitesnake after using the Green Baby, its main ability is to manipulate gravity.

PROS

  • Fast light
  • Very multipurpose
  • Damaging aftereffect
  • Good pressure

CONS

  • Execution intensive
  • Lacking in controlled horizontal movement

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:6 Ticks (0.3s)
Total:18 Ticks (0.9s)
Damage:5.0
Knockback:1.0
Adv. on Hit:7...-0(launch) Ticks
Adv. on Block:7...-2 Ticks
Distance:0.75m
Very fast light with very little recovery.

Inversion Punch [Crouching Light]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:12 Ticks (0.6s)
Damage:5.0
Knockback:0.5
Adv. on Hit:2(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Very low stun. Gives the enemy slowness II for half a second a few seconds after hit.

Gut Punch [Heavy]

Startup:18 Ticks (0.9s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:30 Ticks (1.5s)
Damage:8.0
Knockback:1.5
Adv. on Hit:-2(launch) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
Has hyper armor. Slow startup with high recovery.

Barrage [Barrage]

Startup:3 Ticks (0.15s)
Active:1(3)x10 Ticks (2s)
Recovery:4 Ticks (0.2s)
Total:47 Ticks (2.35s)
Damage:7.5x10 Total:7.5
Knockback:0.25
Adv. on Hit:15(winded) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Slow barrage with less than average damage. Makes up for it with inversion damage.

Only One Punch [Special 1]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:32 Ticks (1.6s)
Damage:8.0
Knockback:0.35
Adv. on Hit:32(burstable) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Inverts enemy gravity and floats on hit (3s). Insanely high stun.

BNBs

BNB 1

going up?

File:Going up?.gif
Light>Barrage>jump>Block Launch>Light>Only One Punch>Block Launch (projectile hit)>...

...Grav. Hop>Ground Slam

...Gut Punch


Trivia