Made in Heaven: Difference between revisions

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{{Character|name=Made in Heaven|image=Madeinheaven.png}}
{{Spec/Stand Infobox
| title1 =  
| image1 = Silver chariot 0.png
| image2 = Silver chariot 1.png
| image3 = Silver chariot 2.png
| image4 = Silver chariot 3.png
| chart = {{StandChart4|power=B|speed=A|range=C|durability=A|precision=C|potential=A}}
| special_1 = Spinning Blade
| special_2 = Shooting Star
| special_3 = Cleave
| utility = Circle Slash
| ultimate = Armor Off
| passive =
}}


== Description ==
== Description ==
'''Made in Heaven''' is one of the strongest stands in the '''Jojo's Bizzare Adventure''' series, and it is the second evolution of '''[[Whitesnake]]''', evolving from '''[[C-Moon]]'''.
Close Range RUSHDOWN


== Stats ==
'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
Power: B


Speed: ∞
=== PROS ===


Range: C
* Fast light
* Two barrages
* Excellent pokes and pressure
* Counter


Durability: A
=== CONS ===


Precision: C
* High execution requirement
* Low damage output
* Lacking in mobility


Potential: A
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = TWLight.gif
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 6.0
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
| name = Donut
| key = Heavy
| image = TWHeavy.gif
| startup = 19
| active = 1
| active_num = 1
| recovery = 22
| damage = 9.0
| knockback = 1.0
| adv_hit = 29(launch)
| adv_block = -9
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
| name = Roundhouse
| key = Special 1
| image = TWRoundhouse.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}


== Abilities ==
=== BNBs ===


=== Slice ===
==== BNB 1 ====
'''(Light/M1)'''
'''The Flashbang'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Flashbang.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>


Quick combo starter


=== Speed Chop ===
== Trivia ==
'''(Crouching Light/ Crouch + M1)'''
 
Tiny stun but procs bleed on your enemy
 
=== Barrage ===
'''(Barrage B)'''
 
Short and knocks back the enemy
 
=== Roundabout Donut ===
'''(Heavy/R)'''
 
Feigns a stand de-summon and doubles as an uninterruptable combo starter.
 
=== Leg Crusher ===
'''(Special 1/V)'''
 
Made in Heaven hoofs the enemy’s leg in a quick stunning attack. Combo starter/extender
 
=== Fury Chop ===
'''(Special 2/G)'''
 
Combo Extender. On hit the user gets 8s of haste and the victim gets 8s of mining fatigue. If the user whiffs this attack, they receive the 8 seconds of mining fatigue.
 
=== Divine Severance ===
'''(Special 3/M)'''
 
Made in Heaven speed slices the entire area finishing with a large launching slice.
 
=== Heaven’s Judgement ===
'''(Crouching Special 3/Crouch + M)'''
 
When used while looking at a target(within 4m), you will rapidly fly around them.(7m radius) Pressing a directional button while circling an enemy will launch you that way.
 
=== Time Acceleration ===
'''(Ultimate/H)'''
 
Allows charging of a speedometer for 30s, it is charged by landing hits.
 
The speedometer impacts the level of speed and haste granted by Time Acceleration.
 
If the speedometer is completely full and the charging period finishes, all surrounding enemies become standless for 15s.
 
=== Speed Slice ===
'''(Utility/’)'''
 
Short windup, harming teleport with hitstun and light knockback.
[[Category:Stands]]
[[Category:Stone Ocean]]
[[Category:Evolution]]

Revision as of 15:31, 29 April 2026


Description

Close Range RUSHDOWN

Silver Chariot is a close-ranged fast humanoid stand with a rapier.

PROS

  • Fast light
  • Two barrages
  • Excellent pokes and pressure
  • Counter

CONS

  • High execution requirement
  • Low damage output
  • Lacking in mobility

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

The Flashbang

File:The Flashbang.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light


Trivia