C-Moon: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = C moon 0.png
| image2 = Silver chariot 1.png
| image2 = C moon 1.png
| image3 = Silver chariot 2.png
| image3 = C moon 2.png
| image4 = Silver chariot 3.png
| image4 = C moon 3.png
| chart = {{StandChart4|power=B|speed=B|range=B|durability=B|precision=C|potential=A}}
| chart = {{StandChart4|power=B|speed=B|range=B|durability=B|precision=C|potential=A}}
| special_1 = Spinning Blade
| special_1 = Only One Punch
| special_2 = Shooting Star
| special_2 = Block Launch
| special_3 = Cleave
| special_3 = Ground Slam
| utility = Circle Slash
| utility = Gravitational Hop/Local Gravity Change
| ultimate = Armor Off
| ultimate = Gravity Shift Directional
| passive =  
| passive = Inversion: All physical hits deal an extra half heart after 2s
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
Versatile ALL-RANGER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''C-Moon''' is the evolved form of '''[[Whitesnake]]''' after using the '''[[Heaven Plan|Green Baby]],''' its main ability is to manipulate gravity.  


=== PROS ===
=== PROS ===


* Fast light
* Fast light
* Two barrages
* Very multipurpose
* Excellent pokes and pressure
* Damaging aftereffect
* Counter
* Good pressure


=== CONS ===
=== CONS ===


* High execution requirement
* Execution intensive
* Low damage output
* Lacking in controlled horizontal movement
* Lacking in mobility


== Moves/Combos ==
== Moves/Combos ==
Line 182: Line 181:


==== BNB 1 ====
==== BNB 1 ====
'''going up?'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:going_up?.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>
'''going up?'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:going_up?.gif|thumb]]Light>Barrage>jump>Block Launch>Light>Only One Punch>Block Launch (projectile hit)>...
...Grav. Hop>Ground Slam
...Gut Punch</div>




== Trivia ==
== Trivia ==

Revision as of 15:29, 29 April 2026


Description

Versatile ALL-RANGER

C-Moon is the evolved form of Whitesnake after using the Green Baby, its main ability is to manipulate gravity.

PROS

  • Fast light
  • Very multipurpose
  • Damaging aftereffect
  • Good pressure

CONS

  • Execution intensive
  • Lacking in controlled horizontal movement

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

going up?

File:Going up?.gif
Light>Barrage>jump>Block Launch>Light>Only One Punch>Block Launch (projectile hit)>...

...Grav. Hop>Ground Slam

...Gut Punch


Trivia