Gold Experience Requiem: Difference between revisions

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{{Character|name=Gold Experience Requiem|image=GER.png}}
{{Spec/Stand Infobox
| title1 =  
| image1 = Silver chariot 0.png
| image2 = Silver chariot 1.png
| image3 = Silver chariot 2.png
| image4 = Silver chariot 3.png
| chart = {{StandChart4|power=A|speed=A|range=A|durability=A|precision=A|potential=A}}
| special_1 = Spinning Blade
| special_2 = Shooting Star
| special_3 = Cleave
| utility = Circle Slash
| ultimate = Armor Off
| passive =
}}


== Description ==
== Description ==
'''Gold Experience Requiem''' is the evolved form of '''[[Gold Experience]],''' this stand can be evolved with the '''[[Requiem Arrow]]''', this is a very powerful stand.
Close Range RUSHDOWN
{{Quote
| text = "You will never arrive at the truth."
| speaker = Giorno Giovanna
}}


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.


== Stats ==
=== PROS ===
Power: ∅


Speed: ∅
* Fast light
* Two barrages
* Excellent pokes and pressure
* Counter


Range: ∅
=== CONS ===


Durability: ∅
* High execution requirement
* Low damage output
* Lacking in mobility


Precision: ∅
== Moves/Combos ==
 
{{MoveInfo
Potential:
| name = Punch
 
| key = Light
== Abilities ==
| image = TWLight.gif
 
| startup = 4
=== Punch ===
| active = 1(7)1
'''(Light/M1)'''
| active_num = 9
 
| recovery = 4
Quick combo starter, no followup.
| damage = 5+6 Total:11
 
| knockback = 1.0
=== Downward Kick ===
| adv_hit = 3(launch)
'''(Aerial Light/Jump + M1)'''
| adv_block = 0
 
| distance = 0.75
Slower combo starter, high stun. Has followup.
| description = Fast light. Good combo starter.
 
}}{{MoveInfo
=== Barrage ===
| name = Low Kick
'''(Barrage B)'''
| key = Light(crouching)
 
| image = TWLightCrouching.gif
=== Kick Barrage ===
| startup = 7
'''(Aerial Barrage/Jump + B)'''
| active = 1
 
| active_num = 1
Combo finisher.
| recovery = 6
 
| damage = 6.0
=== Overhead Smash ===
| knockback = 0.2
'''(Heavy/R)'''
| adv_hit = 10(burstable)
 
| adv_block = 4
Uninterruptable launcher/knockdown.
| distance = 0.75
 
| description = Slower but longer stun than punch. Good combo starter.
=== Overhead Kick ===
}}{{MoveInfo
'''(Heavy/R)'''
| name = Donut
 
| key = Heavy
High stun, high damage, slow attack.
| image = TWHeavy.gif
 
| startup = 19
=== Healing Hand ===
| active = 1
'''(Special 1/V)'''
| active_num = 1
 
| recovery = 22
Crouch to heal others. Stay crouching to apply bone meal effect to aimed block.
| damage = 9.0
 
| knockback = 1.0
=== Scorpion Beam ===
| adv_hit = 29(launch)
'''(Special 2/G)'''
| adv_block = -9
 
| distance = 1.0
Fires a rock that turns into a scorpion that follows up with an attack. Blockstring/combo filler. Crouch for a true scorpion followup and poison on hit in exchange for a much higher startup.
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
 
}}{{MoveInfo
=== Nullification ===
| name = Barrage
'''(Special 3/M)'''
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
| name = Roundhouse
| key = Special 1
| image = TWRoundhouse.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}


Counter. Stops the opponent in their tracks and starts combos.
=== BNBs ===


=== Return to Zero ===
==== BNB 1 ====
'''(Ultimate/H)'''  
'''The scorpy patty'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_scorpy_patty.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>


Marks opponent’s positions, then teleports them back (even when pressed during a move) when pressed again.
==== '''BNB 2''' ====
'''Knockdown experience'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Knockdown_experience.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div>


=== Flight ===
'''(Utility/’)'''


1s creative flight.
== Trivia ==
[[Category:Stands]]
[[Category:Golden Wind]]
[[Category:Requiem]]
[[Category:Evolution]]

Revision as of 14:35, 29 April 2026


Description

Close Range RUSHDOWN

Silver Chariot is a close-ranged fast humanoid stand with a rapier.

PROS

  • Fast light
  • Two barrages
  • Excellent pokes and pressure
  • Counter

CONS

  • High execution requirement
  • Low damage output
  • Lacking in mobility

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

The scorpy patty

File:The scorpy patty.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light

BNB 2

Knockdown experience

File:Knockdown experience.gif
Shooting Star>Light>Barrage>Impaling Thrust


Trivia