Gold Experience Requiem
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Description
Impossible Ascended DEFENSE
Gold Experience Requiem is the evolved form of Gold Experience, this stand can be evolved with the Requiem Arrow, this is a very powerful stand.
"You will never arrive at the truth."
PROS
- Very mobile Wide toolkit Excellent defense
- Setplay/combo tool (life beam)
- Undo button
CONS
- Low damage output
- Limited pressure
Moves/Combos
Punch [Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 9 Ticks (0.45s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 3(burstable) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Only one hit for the Light. Has a fast startup but very low stun.
Downward Kick [Aerial Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 7 Ticks (0.35s) |
| Total: | 12 Ticks (0.6s) |
| Damage: | 4.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 12(burstable) Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 0.75m |
Great stun with very fast startup. Low hitbox and small hitbox.
Overhead Smash [Heavy]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 19 Ticks (0.95s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.1 |
| Adv. on Hit: | 0(launch) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.0m |
Fast heavy attack with a single point of armor. Knocks down on hit.
Overhead Kick [Aerial Heavy]
| Startup: | 13 Ticks (0.65s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.8 |
| Adv. on Hit: | 29(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 1.0m |
VERY high stun kick but high startup and high recovery. I pity the fool whom you land this on.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x10 Ticks (1s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 1.0x10 Total: 10.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 16(winded) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Hits fewer times that a standard barrage with less advantage on hit.
Kick Barrage [Aerial Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.65s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 38 Ticks (1.9s) |
| Damage: | 1.0x13 Total:13.0 |
|---|---|
| Knockback: | 1.1 |
| Adv. on Hit: | 6(launch) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 1.0m |
Does higher damage as your regular barrage but is a bit harder to hit and doesn't provide as much stun.
Healing Hand [Special 1]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 14 Ticks (0.7s) |
Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.
Life Beam [Special 2]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 19 Ticks (0.95s) |
| Damage: | 12.0 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 4 Ticks |
| Adv. on Block: | -3 Ticks |
| Distance: | Projectilem |
GER shoots out a stone that becomes a homing scorpions after it lands. Can be charged for a second and if done, the scorpion poisons and deals more stun.
Nullification [Special 3]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 30 Ticks (1.5s) |
| Recovery: | 20 Ticks (1s) |
| Total: | 54 Ticks (2.7s) |
Counter that stuns the opponent if they hit it.
Return to Zero [Ultimate]
| Startup: | 29 Ticks (1.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 2 Ticks (0.1s) |
| Total: | 32 Ticks (1.6s) |
First press will save the position and data of any other entity within a 64 block radius. Second press reverts all states except the users. This will not affect a player inventory.
Flight [Utility]
Gives 1 second of flight.
BNBs
BNB 1
The scorpy patty
BNB 2
Knockdown experience