Whitesnake: Difference between revisions
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Revision as of 00:29, 25 April 2026
Description
Whitesnake is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.
Stats
Power: ? (Likely A)
Speed: D
Range: ?
Durability: A
Precision: ?
Potential: ?
Abilities
Punch
(Light/M1)
Quick combo starter
Uppercut
(Crouching Light / Crouch + M1)
Anti-air move. Launches and deals decent stun.
Barrage
(Barrage B)
Fast reliable combo starter/extender, medium stun.
Gut Punch
(Heavy/R)
Fast combo starter/extender. Low cooldown.
Memory Disc
(Special 1/V)
Uninterruptable, mining fatigue & weakness for 30s.
Leg Crusher
(Special 2/G)
High stun, medium windup.
Poison Spew
(Special 3/M)
Whitesnake fires an acid projectile that slows enemies and persists on the surface it hits for 5s
Charged Spew
(Crouching Special 3/ Crouch + Special 3)
Whitesnake fires 5, slower acid balls that spread in a half circle pattern.
Stand Disc
(Ultimate/H)
Uninterruptable, removes enemy stand for 8s.
(Crouching) If you have a filled Stand Disc in your off-hand, it will be inserted into the target.
Melt your heart
(Pilot mode + Ultimate)
Activated when using your ultimate in pilot mode. Whitesnake charges and splashes his poison spew all over the surrounding area. (Medium windup)
Pilot Mode
(Utility/’)
Whitesnake is detached and controlled independently from the user.