Config: Difference between revisions

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[[Category:Mechanics]]
[[Category:Mechanics]]
Running the /jconfig command will pull up a list of options to modify the Jcraft mod.
== Command List ==
{| class="wikitable"
|+
!Config
!Details
|-
|Star Platinum The World Timestop Duration
|Default: 35
Each integer this value is increased/decreased by increases/decreases the duration of SPTW's timestop by 0.05s
|-
|The World Timestop Duration
|Default: 80
Each integer this value is increased/decreased by increases/decreases the duration of TW's timestop by 0.05s
|-
|Shadow The World Timestop Duration
|Default: 50
Each integer this value is increased/decreased by increases/decreases the duration of STW's timestop by 0.05s
|-
|Made in Heaven Time Accel Duration
|Default: 300
Each integer this value is increased/decreased by increases/decreases the duration of MIH's time acceleration by 0.05s
|-
|Made in Heaven Sprint Hunger Multiplier
|Default: 5.0
Each integer this value is increased/decreased by increases/decreases the rate of hunger consumption sprinting with MIH causes.
|-
|Heal On Kill
|Default: No
When enabled, every kill of another player that gets credited towards the killer will restore the killer's hunger and health completely.
|-
|Health to Damage Scaling
|Default: Yes
When enabled, JCraft attacks (stand and spec attacks) will deal extra damage to creatures with more than 20 maximum hit points. This is proportional to the their maximum.
|-
|VS Standless Damage Multiplier
|Default: 1.5
Increasing this value increases the amount of damage JCraft attacks deal to creatures that don't have a stand.
|-
|Damage Scaling Minimum
|Default: 0.4
This is the lowest a combo's damage can scale down to calculated by making this integer a percentage*10. Each hit in a combo scales the damage of sequential moves down towards this number.
|-
|Scaling Penalty per Hit
|Default: 0.02
As a percentage, this value represents the scaling downwards of damage during combos. Each hit done in a combo decreases the damage scaling of the combo by this number
|-
|Move Cooldowns
|Default: Yes
Determines if Stand and Spec moves will have cooldowns. Disable to remove all cooldowns.
|-
|Cooldown Duration Multiplier
|Default: 1.0
Multiplies the length of all move cooldowns. Lower values shorten the cooldown duration of moves.
|-
|Enable Cooldown Cancel in Survival
|Default: No
When enabled, players can use the Cooldown Cancel ability in survival to chain moves faster and extend combos.
|-
|Friendly Fire
|Default: Yes
Uses scoreboard team. JCraft attacks cannot hit allies on your team if disabled.
|-
|Base AI Level
|Default: 15
Determines the skill level of JCraft stand users. Higher values represent harder opponents. In practice, makes them attack more often and much worse at pathfinding.
|}

Revision as of 01:43, 9 August 2026

Running the /jconfig command will pull up a list of options to modify the Jcraft mod.

Command List

Config Details
Star Platinum The World Timestop Duration Default: 35

Each integer this value is increased/decreased by increases/decreases the duration of SPTW's timestop by 0.05s

The World Timestop Duration Default: 80

Each integer this value is increased/decreased by increases/decreases the duration of TW's timestop by 0.05s

Shadow The World Timestop Duration Default: 50

Each integer this value is increased/decreased by increases/decreases the duration of STW's timestop by 0.05s

Made in Heaven Time Accel Duration Default: 300

Each integer this value is increased/decreased by increases/decreases the duration of MIH's time acceleration by 0.05s

Made in Heaven Sprint Hunger Multiplier Default: 5.0

Each integer this value is increased/decreased by increases/decreases the rate of hunger consumption sprinting with MIH causes.

Heal On Kill Default: No

When enabled, every kill of another player that gets credited towards the killer will restore the killer's hunger and health completely.

Health to Damage Scaling Default: Yes

When enabled, JCraft attacks (stand and spec attacks) will deal extra damage to creatures with more than 20 maximum hit points. This is proportional to the their maximum.

VS Standless Damage Multiplier Default: 1.5

Increasing this value increases the amount of damage JCraft attacks deal to creatures that don't have a stand.

Damage Scaling Minimum Default: 0.4

This is the lowest a combo's damage can scale down to calculated by making this integer a percentage*10. Each hit in a combo scales the damage of sequential moves down towards this number.

Scaling Penalty per Hit Default: 0.02

As a percentage, this value represents the scaling downwards of damage during combos. Each hit done in a combo decreases the damage scaling of the combo by this number

Move Cooldowns Default: Yes

Determines if Stand and Spec moves will have cooldowns. Disable to remove all cooldowns.

Cooldown Duration Multiplier Default: 1.0

Multiplies the length of all move cooldowns. Lower values shorten the cooldown duration of moves.

Enable Cooldown Cancel in Survival Default: No

When enabled, players can use the Cooldown Cancel ability in survival to chain moves faster and extend combos.

Friendly Fire Default: Yes

Uses scoreboard team. JCraft attacks cannot hit allies on your team if disabled.

Base AI Level Default: 15

Determines the skill level of JCraft stand users. Higher values represent harder opponents. In practice, makes them attack more often and much worse at pathfinding.