Config
Running the /jconfig command will pull up a list of options to modify the Jcraft mod in various ways.
Command List
Balance
| Config | Details |
|---|---|
| Star Platinum The World Timestop Duration | Default: 35
Each integer this value is increased/decreased by increases/decreases the duration of SPTW's timestop by 0.05s |
| The World Timestop Duration | Default: 80
Each integer this value is increased/decreased by increases/decreases the duration of TW's timestop by 0.05s |
| Shadow The World Timestop Duration | Default: 50
Each integer this value is increased/decreased by increases/decreases the duration of STW's timestop by 0.05s |
| Made in Heaven Time Accel Duration | Default: 300
Each integer this value is increased/decreased by increases/decreases the duration of MIH's time acceleration by 0.05s |
| Made in Heaven Sprint Hunger Multiplier | Default: 5.0
Each integer this value is increased/decreased by increases/decreases the rate of hunger consumption sprinting with MIH causes. |
| Heal On Kill | Default: No
When enabled, every kill of another player that gets credited towards the killer will restore the killer's hunger and health completely. |
| Health to Damage Scaling | Default: Yes
When enabled, JCraft attacks (stand and spec attacks) will deal extra damage to creatures with more than 20 maximum hit points. This is proportional to the their maximum. |
| VS Standless Damage Multiplier | Default: 1.5
Increasing this value increases the amount of damage JCraft attacks deal to creatures that don't have a stand. |
| Damage Scaling Minimum | Default: 0.4
This is the lowest a combo's damage can scale down to calculated by making this integer a percentage*10. Each hit in a combo scales the damage of sequential moves down towards this number. |
| Scaling Penalty per Hit | Default: 0.02
As a percentage, this value represents the scaling downwards of damage during combos. Each hit done in a combo decreases the damage scaling of the combo by this number |
| Move Cooldowns | Default: Yes
Determines if Stand and Spec moves will have cooldowns. Disable to remove all cooldowns. |
| Cooldown Duration Multiplier | Default: 1.0
Multiplies the length of all move cooldowns. Lower values shorten the cooldown duration of moves. |
| Enable Cooldown Cancel in Survival | Default: No
When enabled, players can use the Cooldown Cancel ability in survival to chain moves faster and extend combos. |
| Friendly Fire | Default: Yes
Uses scoreboard team. JCraft attacks cannot hit allies on your team if disabled. |
| Base AI Level | Default: 15
Determines the skill level of JCraft stand users. Higher values represent harder opponents. In practice, makes them attack more often and much worse at pathfinding. |
Minecraft Balance
| Config | Description |
|---|---|
| Reduce Big Explosion Damage | Default: Yes
When enabled, vanilla minecraft explosions will deal significantly less damage so they aren't immediately lethal. This does not apply to TnT or mob explosions. |
| Disable Elytra in Combat | Default: Yes
When enabled, players can't start flying with an elytra for a short time after taking damage. |
Interaction
| Config | Description |
|---|---|
| Barrage Mining | Default: No
When enabled, crouching and holding the barrage button at the same time will cause Stands with a standard barrage to instantly mine blocks depending on their power level. Star Platinum, The World, and The World Over Heaven can mine obsidian and lower for instance. |
| Meteor Spawn Rate (%) | Default: 0.02
Percent chance per second for a Meteor to fall near a player if they are in a suitable biome. |
| Stand Arrow Spawn Rate | Default: 0.01
Percent chance that a mob spawning with a Stand that is capable of holding items will spawn holding a Stand Arrow, which it will always drop on death. |
| Dummy Damage Indicator Range | Default: 2
Range, in blocks, within which floating damage numbers from attacking training dummies are shown to players |
| Cream Destroys Items | Default: Yes
When enabled, Cream destroys blocks that it breaks with its void moves. When disabled, these blocks will drop as items |
| Road Roller Flattens Blocks | Default: Yes
When enabled, the Road Roller actually acts like a Road Roller and will flatten blocks like dirt turning them into paths |
| Road Roller Destroys Blocks | Default: Yes
When enabled, the Road Roller will destroy brittle blocks that it drives over. |
| Vampire Players Weak to Hamon | Default: Yes
When enabled, Vampires take extra damage and negative effects from Hamon infused attacks from the Hamon Spec. |
| Mandom affects Blocks | Default: Yes
When enabled, Mandom's time rewind also reverts block changes. |
| Whitesnake can steal Stands from Players | Default: No
When enabled, Whitesnake can steal other players stands as Stand Discs. Not just non-player entities. |
| Gravity Changes only affect Players | Default: No
When enabled, C-Moon's ultimate will only affect players rather than all entities. |
| Block Breakage Multiplier | Default: 1.0
Multiplies the damage attacks do to blocks when not hitting an enemy. |
Gameplay
| Config | Description |
|---|---|
| Claimed Stands | Default: No
When enabled, each Stand can only be claimed by one player at a time. This stand cannot be given to or stolen by others |
| Only Stand Users See Stands | Default: No
When enabled, only players that have a Stand can see other entities' Stands. |
| Spawner Stands | Default: Yes
When enabled, mobs that come from monster spawners have the same chance to spawn with a stand as regular spawning mobs. |