Whitesnake: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = White snake 0.png
| image2 = Silver chariot 1.png
| image2 = White snake 1.png
| image3 = Silver chariot 2.png
| image3 = White snake 2.png
| image4 = Silver chariot 3.png
| image4 = White snake 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}}
| special_1 = Spinning Blade
| special_1 = Take Memory Disk
| special_2 = Shooting Star
| special_2 = Leg Crusher
| special_3 = Cleave
| special_3 = Poison SPew
| utility = Circle Slash
| utility = Pilot mode
| ultimate = Armor Off
| ultimate = Take Stand Disc
| passive =  
| passive =  
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
All Range DISABLER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''Whitesnake''' is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.  


=== PROS ===
=== PROS ===


* Fast light
* Coverage on all ranges
* Two barrages
* High versatility
* Excellent pokes and pressure
* Accessible win condition
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* No mobility options
* Low damage output
* Slow pokes
* Lacking in mobility
* Below average damage


== Moves/Combos ==
== Moves/Combos ==

Revision as of 15:24, 29 April 2026


Description

All Range DISABLER

Whitesnake is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.

PROS

  • Coverage on all ranges
  • High versatility
  • Accessible win condition

CONS

  • No mobility options
  • Slow pokes
  • Below average damage

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

The Gimp

File:The Gimp.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light

'BNB 2

The El Mayo

File:The El Mayo.gif
Shooting Star>Light>Barrage>Impaling Thrust

BNB 3

The Gazebo

File:The Gazebo.gif
Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust

BNB 4

The Protein Shake

File:The Protein Shake.gif
Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light


Trivia