Gold Experience Requiem: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = Gold experience requiem 0.png
| image2 = Silver chariot 1.png
| image2 = Gold experience requiem 1.png
| image3 = Silver chariot 2.png
| image3 = Gold experience requiem 2.png
| image4 = Silver chariot 3.png
| image4 = Gold experience requiem 3.png
| chart = {{StandChart4|power=A|speed=A|range=A|durability=A|precision=A|potential=A}}
| chart = {{StandChart4|power=A|speed=A|range=A|durability=A|precision=A|potential=A}}
| special_1 = Spinning Blade
| special_1 = Healing Hand
| special_2 = Shooting Star
| special_2 = Life Beam
| special_3 = Cleave
| special_3 = Nullification
| utility = Circle Slash
| utility = Flight
| ultimate = Armor Off
| ultimate = Return to Zero
| passive =  
| passive =  
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
Impossible Ascended DEFENSE


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''Gold Experience Requiem''' is the evolved form of [[Gold Experience]], this stand can be evolved with the [[Requiem Arrow]], this is a very powerful stand. {{Quote|text="You will never arrive at the truth."|speaker=Giorno Giovanna}}


=== PROS ===
=== PROS ===


* Fast light
* Very mobile Wide toolkit Excellent defense
* Two barrages
* Setplay/combo tool (life beam)
* Excellent pokes and pressure
* Undo button
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* Low damage output Limited pressure
* Low damage output
* Lacking in mobility


== Moves/Combos ==
== Moves/Combos ==

Revision as of 14:38, 29 April 2026


Description

Impossible Ascended DEFENSE

Gold Experience Requiem is the evolved form of Gold Experience, this stand can be evolved with the Requiem Arrow, this is a very powerful stand.

"You will never arrive at the truth."

PROS

  • Very mobile Wide toolkit Excellent defense
  • Setplay/combo tool (life beam)
  • Undo button

CONS

  • Low damage output Limited pressure

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

The scorpy patty

File:The scorpy patty.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light

BNB 2

Knockdown experience

File:Knockdown experience.gif
Shooting Star>Light>Barrage>Impaling Thrust


Trivia