Whitesnake: Difference between revisions

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Revision as of 00:29, 25 April 2026

Description

Whitesnake is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.

Stats

Power: ? (Likely A)

Speed: D

Range: ?

Durability: A

Precision: ?

Potential: ?

Abilities

Punch

(Light/M1)

Quick combo starter

Uppercut

(Crouching Light / Crouch + M1)

Anti-air move. Launches and deals decent stun.

Barrage

(Barrage B)

Fast reliable combo starter/extender, medium stun.

Gut Punch

(Heavy/R)

Fast combo starter/extender. Low cooldown.

Memory Disc

(Special 1/V)

Uninterruptable, mining fatigue & weakness for 30s.

Leg Crusher

(Special 2/G)

High stun, medium windup.

Poison Spew

(Special 3/M)

Whitesnake fires an acid projectile that slows enemies and persists on the surface it hits for 5s

Charged Spew

(Crouching Special 3/ Crouch + Special 3)

Whitesnake fires 5, slower acid balls that spread in a half circle pattern.

Stand Disc

(Ultimate/H)

Uninterruptable, removes enemy stand for 8s.

(Crouching) If you have a filled Stand Disc in your off-hand, it will be inserted into the target.

Melt your heart

(Pilot mode + Ultimate)

Activated when using your ultimate in pilot mode. Whitesnake charges and splashes his poison spew all over the surrounding area. (Medium windup)

Pilot Mode

(Utility/’)

Whitesnake is detached and controlled independently from the user.