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{{Character|name=Gold Experience|image=Gold Experience.png}}
{{Spec/Stand Infobox
| title1 =
| image1 = Gold experience 0.png
| image2 = Gold experience 1.png
| image3 = Gold experience 2.png
| image4 = Gold experience 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=D|precision=C|potential=A}}
| special_1 = Healing Hand
| special_2 = Rekka Series
| special_3 = Life Giver
| utility = Tree Summon
| ultimate = Overclock
| passive =
}}


== Description ==
== Description ==
'''Gold Experience''' is a stand that can imbue objects with life and it can evolve into '''[[Gold Experience Requiem]].'''
Impenetrable Regenerative DEFENSE


== Stats ==
'''Gold Experience''' is a stand that can imbue objects with life and it can evolve into '''[[Gold Experience Requiem]].'''
Power: C


Speed: A
=== PROS ===


Range: C
* Good pressure
* Above average speed
* Excellent defense
* Excellent setups


Durability: B
=== CONS ===


Precision: C
* requires setup to become threatening
* No horizontal movement tools
* Snake is unreliable (lol)


Potential: A
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = GELight.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 3
| damage = 5.0+6.0 Total:11.0
| knockback = 1.0
| adv_hit = 3...1(launch)
| adv_block = 6...-1
| distance = 0.75
| description = Average speed light. Very low stun on both hits. Only combos into barrage.
}}{{MoveInfo
| name = Place Berry Bush
| key = Crouching Light
| image = GELightCrouching.gif
| startup = 15
| active = 1
| active_num = 1
| recovery = 4
| damage = 4.0
| knockback = 0.75
| adv_hit = 0(burstable)
| adv_block = 4
| distance = 1.25
| description = Golden Experience places a berry bush on the ground. The move cannot be aimed up or down.
}}{{MoveInfo
| name = Shoulder Smash
| key = Heavy
| image = GEHeavy.gif
| startup = 12
| active = 1
| active_num = 1
| recovery = 9
| damage = 9.0
| knockback = 1.5
| adv_hit = 0(launch)
| adv_block = 4
| distance = 1.0
| description = Has hyper armor. Doesn't combo but has a fairly fast startup for its type.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = GEBarrage.gif
| startup = 2
| active = 1(2)x10
| active_num = 20
| recovery = 3
| damage = 1.0x10 Total: 10.0
| knockback = 0.25
| adv_hit = 16(winded)
| adv_block = 0
| distance = 0.75
| description = Hits fewer times that a standard barrage with less advantage on hit.
}}{{MoveInfo
| name = Healing Hand
| key = Special 1
| image = GESpecial1.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 4
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.
}}{{MoveInfo
| name = Rekka Series
| key = Special 2
| image = GESpecial2.gif
| startup = 6
| active = 1(8)1(14)1
| active_num = 25
| recovery = 12
| damage = 5.0+5.0+6.0 Total: 16.0
| knockback = 0.75
| adv_hit = 2(launch)
| adv_block = -4
| distance = 1.0
| description = Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into.
}}{{MoveInfo
| name = Life Giver
| key = Special 3
| image = GESpecial3.gif
| startup = 15
| active = 1
| active_num = 1
| recovery = 9
| description = Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents
}}{{MoveInfo
| name = Life Giver (crouching)
| key = Crouching Special 3
| image = GESpecial3Crouching.gif
| startup = 15
| active = 1
| active_num = 1
| recovery = 9
| description = Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s.
}}{{MoveInfo
| name = Life Giver (aerial)
| key = Aerial Special 3
| image = GESpecial3Aerial.gif
| startup = 15
| active = 1
| active_num = 1
| recovery = 9
| description = Summons a butterfly that lasts forever. I don't think this does anything?
}}{{MoveInfo
| name = Overclock
| key = Ultimate
| image = GEUltimate.gif
| startup = 21
| active = 1
| active_num = 1
| recovery = 9
| damage = 9.0
| knockback = 0.9
| adv_hit = 50(launch)
| distance = 1.0
| description = Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV.
}}{{MoveInfo
| name = Tree Summon
| key = Utility
| image = GEUtility.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 14
| damage = 5.0+7.0 Total:12.0
| knockback = 0.2
| adv_hit = 0(burstable)
| adv_block = -5
| distance = 1.0
| description = Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however.
}}


== Abilities ==
=== BNBs ===


=== Punch ===
==== BNB 1 ====
'''(Light/M1)'''
'''The giogio'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_giogio.gif|thumb]]Light>Barrage>Light>Tree>Rekka 1~2~3</div>


Quick combo starter
==== '''BNB 2''' ====
 
'''The superprince of gaming'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_superprince_of_gaming.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div>
=== Life Giver Bush ===
'''(Crouching Light/ Crouch + M1)'''  
 
Creates a permanent berry bush. High M1 cooldown.
 
=== Barrage ===
'''(Barrage B)'''
 
=== Shoulder Smash ===
'''(Heavy/R)'''
 
Uninterruptable launcher.
 
=== Healing Hand ===
'''(Special 1/V)'''
 
Crouch to heal others. Stay crouching to apply bone meal effect to aimed block.
 
=== Rekka Series ===
'''(Special 2/G)'''
 
3-part attack series. Can combo into M1 on hit 2. Hit 3 launches and knocks down.
 
=== Life Creation ===
'''(Special 3/M)'''
 
Creates a lifeform from a stackable held item.
 
'''Standing''': Snake, basically a wolf that stuns on hit
 
'''Crouching''': Frog, reflects damage back at enemy
 
'''Jumping''': Butterfly, flying item carriage (right click to reclaim)
 
=== Overclock ===
'''(Ultimate/H)'''
 
Detaches opponent’s camera from their body. Extremely high stun. Not armored.
 
=== Tree Summon ===
'''(Utility/’)'''
 
3D aimable attack/movement utility.
 
== Evolution ==
To evolve this stand to '''[[Gold Experience Requiem]],''' you need to use a '''[[Requiem Arrow]]''' on the stand.
[[Category:Stands]]
[[Category:Golden Wind]]

Latest revision as of 01:16, 9 May 2026


Description

Impenetrable Regenerative DEFENSE

Gold Experience is a stand that can imbue objects with life and it can evolve into Gold Experience Requiem.

PROS

  • Good pressure
  • Above average speed
  • Excellent defense
  • Excellent setups

CONS

  • requires setup to become threatening
  • No horizontal movement tools
  • Snake is unreliable (lol)

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:9 Ticks (0.45s)
Damage:5.0+6.0 Total:11.0
Knockback:1.0
Adv. on Hit:3...1(launch) Ticks
Adv. on Block:6...-1 Ticks
Distance:0.75m
Average speed light. Very low stun on both hits. Only combos into barrage.

Place Berry Bush [Crouching Light]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:4.0
Knockback:0.75
Adv. on Hit:0(burstable) Ticks
Adv. on Block:4 Ticks
Distance:1.25m
Golden Experience places a berry bush on the ground. The move cannot be aimed up or down.

Shoulder Smash [Heavy]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:22 Ticks (1.1s)
Damage:9.0
Knockback:1.5
Adv. on Hit:0(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
Has hyper armor. Doesn't combo but has a fairly fast startup for its type.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x10 Ticks (1s)
Recovery:3 Ticks (0.15s)
Total:25 Ticks (1.25s)
Damage:1.0x10 Total: 10.0
Knockback:0.25
Adv. on Hit:16(winded) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Hits fewer times that a standard barrage with less advantage on hit.

Healing Hand [Special 1]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:14 Ticks (0.7s)
Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.

Rekka Series [Special 2]

Startup:6 Ticks (0.3s)
Active:1(8)1(14)1 Ticks (1.25s)
Recovery:12 Ticks (0.6s)
Total:43 Ticks (2.15s)
Damage:5.0+5.0+6.0 Total: 16.0
Knockback:0.75
Adv. on Hit:2(launch) Ticks
Adv. on Block:-4 Ticks
Distance:1.0m
Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into.

Life Giver [Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:25 Ticks (1.25s)
Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents

Life Giver (crouching) [Crouching Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:25 Ticks (1.25s)
Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s.

Life Giver (aerial) [Aerial Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:25 Ticks (1.25s)
Summons a butterfly that lasts forever. I don't think this does anything?

Overclock [Ultimate]

Startup:21 Ticks (1.05s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:31 Ticks (1.55s)
Damage:9.0
Knockback:0.9
Adv. on Hit:50(launch) Ticks
Distance:1.0m
Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV.

Tree Summon [Utility]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:14 Ticks (0.7s)
Total:24 Ticks (1.2s)
Damage:5.0+7.0 Total:12.0
Knockback:0.2
Adv. on Hit:0(burstable) Ticks
Adv. on Block:-5 Ticks
Distance:1.0m
Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however.

BNBs

BNB 1

The giogio

File:The giogio.gif
Light>Barrage>Light>Tree>Rekka 1~2~3

BNB 2

The superprince of gaming

File:The superprince of gaming.gif
Shooting Star>Light>Barrage>Impaling Thrust