Gold Experience: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 124: | Line 124: | ||
| name = Life Giver (crouching) | | name = Life Giver (crouching) | ||
| key = Crouching Special 3 | | key = Crouching Special 3 | ||
| image = | | image = GESpecial3Crouching.gif | ||
| startup = 15 | | startup = 15 | ||
| active = 1 | | active = 1 | ||
| Line 133: | Line 133: | ||
| name = Life Giver (aerial) | | name = Life Giver (aerial) | ||
| key = Aerial Special 3 | | key = Aerial Special 3 | ||
| image = | | image = GESpecial3Aerial.gif | ||
| startup = 15 | | startup = 15 | ||
| active = 1 | | active = 1 | ||
| Line 152: | Line 152: | ||
| distance = 1.0 | | distance = 1.0 | ||
| description = Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV. | | description = Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV. | ||
}}{{MoveInfo | |||
| name = Tree Summon | |||
| key = Utility | |||
| image = GEUtility.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 14 | |||
| damage = 5.0+7.0 Total:12.0 | |||
| knockback = 0.2 | |||
| adv_hit = 0(burstable) | |||
| adv_block = -5 | |||
| distance = 1.0 | |||
| description = Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however. | |||
}} | }} | ||
Latest revision as of 01:16, 9 May 2026
Description
Impenetrable Regenerative DEFENSE
Gold Experience is a stand that can imbue objects with life and it can evolve into Gold Experience Requiem.
PROS
- Good pressure
- Above average speed
- Excellent defense
- Excellent setups
CONS
- requires setup to become threatening
- No horizontal movement tools
- Snake is unreliable (lol)
Moves/Combos
Punch [Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 9 Ticks (0.45s) |
| Damage: | 5.0+6.0 Total:11.0 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 3...1(launch) Ticks |
| Adv. on Block: | 6...-1 Ticks |
| Distance: | 0.75m |
Average speed light. Very low stun on both hits. Only combos into barrage.
Place Berry Bush [Crouching Light]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 20 Ticks (1s) |
| Damage: | 4.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 0(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.25m |
Golden Experience places a berry bush on the ground. The move cannot be aimed up or down.
Shoulder Smash [Heavy]
| Startup: | 12 Ticks (0.6s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 0(launch) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.0m |
Has hyper armor. Doesn't combo but has a fairly fast startup for its type.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x10 Ticks (1s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 1.0x10 Total: 10.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 16(winded) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Hits fewer times that a standard barrage with less advantage on hit.
Healing Hand [Special 1]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 14 Ticks (0.7s) |
Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.
Rekka Series [Special 2]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(8)1(14)1 Ticks (1.25s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 43 Ticks (2.15s) |
| Damage: | 5.0+5.0+6.0 Total: 16.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 2(launch) Ticks |
| Adv. on Block: | -4 Ticks |
| Distance: | 1.0m |
Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into.
Life Giver [Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 25 Ticks (1.25s) |
Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents
Life Giver (crouching) [Crouching Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 25 Ticks (1.25s) |
Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s.
Life Giver (aerial) [Aerial Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 25 Ticks (1.25s) |
Summons a butterfly that lasts forever. I don't think this does anything?
Overclock [Ultimate]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 31 Ticks (1.55s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.9 |
| Adv. on Hit: | 50(launch) Ticks |
| Distance: | 1.0m |
Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV.
Tree Summon [Utility]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 14 Ticks (0.7s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 5.0+7.0 Total:12.0 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 0(burstable) Ticks |
| Adv. on Block: | -5 Ticks |
| Distance: | 1.0m |
Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however.
BNBs
BNB 1
The giogio
BNB 2
The superprince of gaming