Magician's Red: Difference between revisions

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Tailor-made, Blazing ZONER
Tailor-made, Blazing ZONER


'''Magician's Red''' is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance and the lifeform detector are very useful.  
'''Magician's Red''' is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance is incredibly useful.  


=== PROS ===
=== PROS ===
Line 109: Line 109:
| distance = Projectile
| distance = Projectile
| description = Shoots out 3 ankhs that set the target on fire.
| description = Shoots out 3 ankhs that set the target on fire.
}}{{MoveInfo
| name = Crossfire Variation
| key = Special 2
| image = MRSpecial2.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 5
| damage = 3.5*6 Total: 21.0
| description = Summons 6 ankhs that orbit the player. If you crouch while the ankhs are coming out, their distance is increased
}}{{MoveInfo
| name = Red Bind
| key = Special 3
| image = MRSpecial3.gif
| startup = 11
| active = 1
| active_num = 1
| recovery = 10
| damage = 3+6 Total:9.0
| knockback = 0
| adv_hit = 4(burstable)
| adv_block = -3
| distance = 0.75
| description = Binds the opponent in fire.
}}{{MoveInfo
| name = Crossfire Hurricane
| key = Ultimate
| image = MRUltimate.gif
| startup = 17
| active = 1
| active_num = 1
| recovery = 4
| damage = 0.5 per hit
| distance = Projectile
| description = Summons a homing hurricane that knocks down. Will disappear after 3 seconds when it hits something.
}}{{MoveInfo
| name = Life Detector
| key = Utility
| image = MGUtility.gif
| startup = 12
| active = 1
| active_num = 1
| recovery = 7
| damage = 5.0
| knockback = 0.5
| adv_hit = ?
| adv_block = ?
| distance = Projectile
| description = Homing projectile that seeks out the nearest entity for 15 seconds. Great for applying pressure and prevents rushdowns.
}}
}}



Latest revision as of 07:16, 8 May 2026


Description

Tailor-made, Blazing ZONER

Magician's Red is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance is incredibly useful.

PROS

  • Incredible setups
  • High damage
  • Two knockdowns

CONS

  • Easily blockable projectiles
  • No mobility options
  • No armored options

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5+6 Total: 11.0
Knockback:1.2
Adv. on Hit:12(burstable) Ticks
Adv. on Block:6 Ticks
Distance:0.75m
Fast Light attack. Very good stun on the first attack both on hit and on block.

Redirect [Light (crouching)]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:10 Ticks (0.5s)
Redirects your ankhs in the direction you're looking

Hammerfist [Heavy]

Startup:9 Ticks (0.45s)
Active:1(5)1 Ticks (0.35s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:9.0
Knockback:1.5
Adv. on Hit:5(launch) Ticks
Adv. on Block:6 Ticks
Distance:1.0m
Above average range launcher. Does good damage and good stun on block

Low Kick [Heavy (crouching)]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:22 Ticks (1.1s)
Damage:7.0
Knockback:0.5
Adv. on Hit:-1(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
Low hitting kick attack. Knocks the opponent down but is very punishable on whiff

Flamethrower [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:7.0
Knockback:0.25
Adv. on Hit:-2(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Not a standard barrage. Doesn't combo into anything (including itself). However, it has a point of armor. This makes it an incredible (get off me) tool.

Crossfire [Special 1]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:2 Ticks (0.1s)
Total:10 Ticks (0.5s)


Damage:3.5x3 Total: 10.5
Knockback:0.75
Distance:Projectilem
Shoots out 3 ankhs that set the target on fire.

Crossfire Variation [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:17 Ticks (0.85s)



Damage:3.5*6 Total: 21.0
Summons 6 ankhs that orbit the player. If you crouch while the ankhs are coming out, their distance is increased

Red Bind [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:22 Ticks (1.1s)
Damage:3+6 Total:9.0
Knockback:0
Adv. on Hit:4(burstable) Ticks
Adv. on Block:-3 Ticks
Distance:0.75m
Binds the opponent in fire.

Crossfire Hurricane [Ultimate]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:22 Ticks (1.1s)


Damage:0.5 per hit
Distance:Projectilem
Summons a homing hurricane that knocks down. Will disappear after 3 seconds when it hits something.

Life Detector [Utility]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:20 Ticks (1s)
Damage:5.0
Knockback:0.5
Adv. on Hit:? Ticks
Adv. on Block:? Ticks
Distance:Projectilem
Homing projectile that seeks out the nearest entity for 15 seconds. Great for applying pressure and prevents rushdowns.

BNBs

BNB 1

"This move is fire"

File:This move is fire.gif
Light>Crossfire

BNB 2

The Afternoon Coffee

File:The Afternoon Coffee.gif
Light>Low Kick>Variation/Life Detector

BNB 3

omg i have setups????

File:Omg i have setups????.gif
Light>Hammerfist>dash>Light>Red Bind>

... Life Detector/Variation>Any physical hit

...Hurricane

Trivia