Gold Experience Requiem: Difference between revisions

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| image3 = Gold experience requiem skin2.png
| image3 = Gold experience requiem skin2.png
| image4 = Gold experience requiem skin3.png
| image4 = Gold experience requiem skin3.png
| chart = {{StandChart4|power=A|speed=A|range=A|durability=A|precision=A|potential=A}}
| chart = {{StandChart4|power=?|speed=?|range=?|durability=?|precision=?|potential=?}}
| special_1 = Healing Hand
| special_1 = Healing Hand
| special_2 = Life Beam
| special_2 = Life Beam
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}}
}}


=== BNBs ===
=== ===


==== BNB 1 ====
==== 1 ====
'''The scorpy patty'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_scorpy_patty.gif|thumb]](Light)>Barrage>jump>Overhead Kick>Life Beam> Life Beam (second hit)</div>
'''The scorpy patty'''


==== '''BNB 2''' ====
==== ''' 2''' ====
'''Knockdown experience'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Knockdown_experience.gif|thumb]]Light>Barrage>Life Beam>Light~Overhead Smash>Life Beam (second hit)</div>
'''Knockdown experience'''




== Trivia ==
== Trivia ==

Latest revision as of 01:10, 3 June 2026


Description

Impossible Ascended DEFENSE

Gold Experience Requiem is the evolved form of Gold Experience, this stand can be evolved with the Requiem Arrow, this is a very powerful stand.

"You will never arrive at the truth."

PROS

  • Very mobile Wide toolkit Excellent defense
  • Setplay/combo tool (life beam)
  • Undo button

CONS

  • Low damage output
  • Limited pressure

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:9 Ticks (0.45s)
Damage:5.0
Knockback:0.2
Adv. on Hit:3(burstable) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Only one hit for the Light. Has a fast startup but very low stun.

Downward Kick [Aerial Light]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:12 Ticks (0.6s)
Damage:4.0
Knockback:0.4
Adv. on Hit:12(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Great stun with very fast startup. Low hitbox and small hitbox.

Overhead Smash [Heavy]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:19 Ticks (0.95s)
Damage:9.0
Knockback:1.1
Adv. on Hit:0(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
Fast heavy attack with a single point of armor. Knocks down on hit.

Overhead Kick [Aerial Heavy]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:24 Ticks (1.2s)
Damage:9.0
Knockback:0.8
Adv. on Hit:29(burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
VERY high stun kick but high startup and high recovery. I pity the fool whom you land this on.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x10 Ticks (1s)
Recovery:3 Ticks (0.15s)
Total:25 Ticks (1.25s)
Damage:1.0x10 Total: 10.0
Knockback:0.25
Adv. on Hit:16(winded) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Hits fewer times that a standard barrage with less advantage on hit.

Kick Barrage [Aerial Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.65s)
Recovery:3 Ticks (0.15s)
Total:38 Ticks (1.9s)
Damage:1.0x13 Total:13.0
Knockback:1.1
Adv. on Hit:6(launch) Ticks
Adv. on Block:2 Ticks
Distance:1.0m
Does higher damage as your regular barrage but is a bit harder to hit and doesn't provide as much stun.

Healing Hand [Special 1]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:14 Ticks (0.7s)
Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.

Life Beam [Special 2]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:19 Ticks (0.95s)
Damage:12.0
Knockback:0.1
Adv. on Hit:4 Ticks
Adv. on Block:-3 Ticks
Distance:Projectilem
GER shoots out a stone that becomes a homing scorpions after it lands. Can be charged for a second and if done, the scorpion poisons and deals more stun.

Nullification [Special 3]

Startup:4 Ticks (0.2s)
Active:30 Ticks (1.5s)
Recovery:20 Ticks (1s)
Total:54 Ticks (2.7s)
Counter that stuns the opponent if they hit it.

Return to Zero [Ultimate]

Startup:29 Ticks (1.45s)
Active:1 Ticks (0.05s)
Recovery:2 Ticks (0.1s)
Total:32 Ticks (1.6s)
First press will save the position and data of any other entity within a 64 block radius. Second press reverts all states except the users. This will not affect a player inventory.

Flight [Utility]

Gives 1 second of flight.

1

The scorpy patty

2

Knockdown experience


Trivia