Gold Experience: Difference between revisions
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{{ | {{Spec/Stand Infobox | ||
| title1 = | |||
| image1 = Gold experience 0.png | |||
| image2 = Gold experience 1.png | |||
| image3 = Gold experience 2.png | |||
| image4 = Gold experience 3.png | |||
| chart = {{StandChart4|power=C|speed=A|range=C|durability=D|precision=C|potential=A}} | |||
| special_1 = Healing Hand | |||
| special_2 = Rekka Series | |||
| special_3 = Life Giver | |||
| utility = Tree Summon | |||
| ultimate = Overclock | |||
| passive = | |||
}} | |||
== Description == | == Description == | ||
Impenetrable Regenerative DEFENSE | |||
'''Gold Experience''' is a stand that can imbue objects with life and it can evolve into '''[[Gold Experience Requiem]].''' | |||
=== PROS === | |||
* Good pressure | |||
* Above average speed | |||
* Excellent defense | |||
* Excellent setups | |||
=== CONS === | |||
* requires setup to become threatening | |||
* No horizontal movement tools | |||
* Snake is unreliable (lol) | |||
== Moves/Combos == | |||
{{MoveInfo | |||
| name = Punch | |||
| key = Light | |||
| image = GELight.gif | |||
| startup = 5 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 3 | |||
| damage = 5.0+6.0 Total:11.0 | |||
| knockback = 1.0 | |||
| adv_hit = 3...1(launch) | |||
| adv_block = 6...-1 | |||
| distance = 0.75 | |||
| description = Average speed light. Very low stun on both hits. Only combos into barrage. | |||
}}{{MoveInfo | |||
| name = Place Berry Bush | |||
| key = Crouching Light | |||
| image = GELightCrouching.gif | |||
| startup = 15 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 4 | |||
| damage = 4.0 | |||
| knockback = 0.75 | |||
| adv_hit = 0(burstable) | |||
| adv_block = 4 | |||
| distance = 1.25 | |||
| description = Golden Experience places a berry bush on the ground. The move cannot be aimed up or down. | |||
}}{{MoveInfo | |||
| name = Shoulder Smash | |||
| key = Heavy | |||
| image = GEHeavy.gif | |||
| startup = 12 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| damage = 9.0 | |||
| knockback = 1.5 | |||
| adv_hit = 0(launch) | |||
| adv_block = 4 | |||
| distance = 1.0 | |||
| description = Has hyper armor. Doesn't combo but has a fairly fast startup for its type. | |||
}}{{MoveInfo | |||
| name = Barrage | |||
| key = Barrage | |||
| image = GEBarrage.gif | |||
| startup = 2 | |||
| active = 1(2)x10 | |||
| active_num = 20 | |||
| recovery = 3 | |||
| damage = 1.0x10 Total: 10.0 | |||
| knockback = 0.25 | |||
| adv_hit = 16(winded) | |||
| adv_block = 0 | |||
| distance = 0.75 | |||
| description = Hits fewer times that a standard barrage with less advantage on hit. | |||
}}{{MoveInfo | |||
| name = Healing Hand | |||
| key = Special 1 | |||
| image = GESpecial1.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 4 | |||
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it. | |||
}}{{MoveInfo | |||
| name = Rekka Series | |||
| key = Special 2 | |||
| image = GESpecial2.gif | |||
| startup = 6 | |||
| active = 1(8)1(14)1 | |||
| active_num = 25 | |||
| recovery = 12 | |||
| damage = 5.0+5.0+6.0 Total: 16.0 | |||
| knockback = 0.75 | |||
| adv_hit = 2(launch) | |||
| adv_block = -4 | |||
| distance = 1.0 | |||
| description = Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into. | |||
}}{{MoveInfo | |||
| name = Life Giver | |||
| key = Special 3 | |||
| image = GESpecial3.gif | |||
| startup = 15 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| description = Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents | |||
}}{{MoveInfo | |||
| name = Life Giver (crouching) | |||
| key = Crouching Special 3 | |||
| image = GESpecial3Crouching.gif | |||
| startup = 15 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| description = Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s. | |||
}}{{MoveInfo | |||
| name = Life Giver (aerial) | |||
| key = Aerial Special 3 | |||
| image = GESpecial3Aerial.gif | |||
| startup = 15 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| description = Summons a butterfly that lasts forever. I don't think this does anything? | |||
}}{{MoveInfo | |||
| name = Overclock | |||
| key = Ultimate | |||
| image = GEUltimate.gif | |||
| startup = 21 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 9 | |||
| damage = 9.0 | |||
| knockback = 0.9 | |||
| adv_hit = 50(launch) | |||
| distance = 1.0 | |||
| description = Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV. | |||
}}{{MoveInfo | |||
| name = Tree Summon | |||
| key = Utility | |||
| image = GEUtility.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 14 | |||
| damage = 5.0+7.0 Total:12.0 | |||
| knockback = 0.2 | |||
| adv_hit = 0(burstable) | |||
| adv_block = -5 | |||
| distance = 1.0 | |||
| description = Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however. | |||
}} | |||
== | === BNBs === | ||
=== | ==== BNB 1 ==== | ||
'''(Light/ | '''The giogio'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_giogio.gif|thumb]]Light>Barrage>Light>Tree>Rekka 1~2~3</div> | ||
==== '''BNB 2''' ==== | |||
'''The superprince of gaming'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_superprince_of_gaming.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div> | |||
''' | |||
''' | |||
= | |||
[[ | |||
Latest revision as of 01:16, 9 May 2026
Description
Impenetrable Regenerative DEFENSE
Gold Experience is a stand that can imbue objects with life and it can evolve into Gold Experience Requiem.
PROS
- Good pressure
- Above average speed
- Excellent defense
- Excellent setups
CONS
- requires setup to become threatening
- No horizontal movement tools
- Snake is unreliable (lol)
Moves/Combos
Punch [Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 9 Ticks (0.45s) |
| Damage: | 5.0+6.0 Total:11.0 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 3...1(launch) Ticks |
| Adv. on Block: | 6...-1 Ticks |
| Distance: | 0.75m |
Average speed light. Very low stun on both hits. Only combos into barrage.
Place Berry Bush [Crouching Light]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 20 Ticks (1s) |
| Damage: | 4.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 0(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.25m |
Golden Experience places a berry bush on the ground. The move cannot be aimed up or down.
Shoulder Smash [Heavy]
| Startup: | 12 Ticks (0.6s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 0(launch) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.0m |
Has hyper armor. Doesn't combo but has a fairly fast startup for its type.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x10 Ticks (1s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 1.0x10 Total: 10.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 16(winded) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Hits fewer times that a standard barrage with less advantage on hit.
Healing Hand [Special 1]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 14 Ticks (0.7s) |
Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.
Rekka Series [Special 2]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(8)1(14)1 Ticks (1.25s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 43 Ticks (2.15s) |
| Damage: | 5.0+5.0+6.0 Total: 16.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | 2(launch) Ticks |
| Adv. on Block: | -4 Ticks |
| Distance: | 1.0m |
Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into.
Life Giver [Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 25 Ticks (1.25s) |
Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents
Life Giver (crouching) [Crouching Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 25 Ticks (1.25s) |
Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s.
Life Giver (aerial) [Aerial Special 3]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 25 Ticks (1.25s) |
Summons a butterfly that lasts forever. I don't think this does anything?
Overclock [Ultimate]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 31 Ticks (1.55s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.9 |
| Adv. on Hit: | 50(launch) Ticks |
| Distance: | 1.0m |
Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV.
Tree Summon [Utility]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 14 Ticks (0.7s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 5.0+7.0 Total:12.0 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 0(burstable) Ticks |
| Adv. on Block: | -5 Ticks |
| Distance: | 1.0m |
Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however.
BNBs
BNB 1
The giogio
BNB 2
The superprince of gaming