Gold Experience: Difference between revisions

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| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = GELight.gif
| startup = 4
| startup = 5
| active = 1(7)1
| active = 1
| active_num = 9
| active_num = 1
| recovery = 4
| recovery = 3
| damage = 5+6 Total:11
| damage = 5.0+6.0 Total:11.0
| knockback = 1.0
| knockback = 1.0
| adv_hit = 3(launch)
| adv_hit = 3...1(launch)
| adv_block = 0
| adv_block = 6...-1
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Average speed light. Very low stun on both hits. Only combos into barrage.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Place Berry Bush
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = GELightCrouching.gif
| startup = 7
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 4
| damage = 6.0
| damage = 4.0
| knockback = 0.2
| knockback = 0.75
| adv_hit = 10(burstable)
| adv_hit = 0(burstable)
| adv_block = 4
| adv_block = 4
| distance = 0.75
| distance = 1.25
| description = Slower but longer stun than punch. Good combo starter.
| description = Golden Experience places a berry bush on the ground. The move cannot be aimed up or down.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Shoulder Smash
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = GEHeavy.gif
| startup = 19
| startup = 12
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 9
| damage = 9.0
| damage = 9.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = 0(launch)
| adv_block = -9
| adv_block = 4
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Has hyper armor. Doesn't combo but has a fairly fast startup for its type.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = GEBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x10
| active_num = 37
| active_num = 20
| recovery = 1
| recovery = 3
| damage = 13.0
| damage = 1.0x10 Total: 10.0
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 16(winded)
| adv_block = 2
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Hits fewer times that a standard barrage with less advantage on hit.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Healing Hand
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = GESpecial1.gif
| startup = 9
| active = 1
| active_num = 1
| recovery = 4
| description = Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.
}}{{MoveInfo
| name = Rekka Series
| key = Special 2
| image = GESpecial2.gif
| startup = 6
| startup = 6
| active = 1(8)1(14)1
| active_num = 25
| recovery = 12
| damage = 5.0+5.0+6.0 Total: 16.0
| knockback = 0.75
| adv_hit = 2(launch)
| adv_block = -4
| distance = 1.0
| description = Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into.
}}{{MoveInfo
| name = Life Giver
| key = Special 3
| image = GESpecial3.gif
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 9
| damage = 5.0
| description = Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Life Giver (crouching)
| key = Special 1(crouching)
| key = Crouching Special 3
| image = TWSweep.gif
| image = GESpecial3Crouching.gif
| startup = 5
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 9
| damage = 5.0
| description = Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s.
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Life Giver (aerial)
| key = Special 2
| key = Aerial Special 3
| image = TWForwardCharge.gif
| image = GESpecial3Aerial.gif
| startup = 1
| startup = 15
| active = 14
| active = 1
| active_num = 14
| active_num = 1
| recovery = 6
| recovery = 9
| damage = 5.0
| description = Summons a butterfly that lasts forever. I don't think this does anything?
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Overclock
| key = Special 2(crouching)
| key = Ultimate
| image = TWLunge.gif
| image = GEUltimate.gif
| startup = 8
| startup = 21
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 9
| damage = 5.0
| damage = 9.0
| knockback = 0.6
| knockback = 0.9
| adv_hit = 6(launch)
| adv_hit = 50(launch)
| adv_block = 4
| distance = 1.0
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Tree Summon
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = GEUtility.gif
| startup = 0
| startup = 9
| distance = 14
| active = 1
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 1
| recovery = 14
| damage = 5.0+7.0 Total:12.0
| knockback = 0.2
| adv_hit = 0(burstable)
| adv_block = -5
| distance = 1.0
| description = Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however.
}}
}}



Latest revision as of 01:16, 9 May 2026


Description

Impenetrable Regenerative DEFENSE

Gold Experience is a stand that can imbue objects with life and it can evolve into Gold Experience Requiem.

PROS

  • Good pressure
  • Above average speed
  • Excellent defense
  • Excellent setups

CONS

  • requires setup to become threatening
  • No horizontal movement tools
  • Snake is unreliable (lol)

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:9 Ticks (0.45s)
Damage:5.0+6.0 Total:11.0
Knockback:1.0
Adv. on Hit:3...1(launch) Ticks
Adv. on Block:6...-1 Ticks
Distance:0.75m
Average speed light. Very low stun on both hits. Only combos into barrage.

Place Berry Bush [Crouching Light]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:4.0
Knockback:0.75
Adv. on Hit:0(burstable) Ticks
Adv. on Block:4 Ticks
Distance:1.25m
Golden Experience places a berry bush on the ground. The move cannot be aimed up or down.

Shoulder Smash [Heavy]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:22 Ticks (1.1s)
Damage:9.0
Knockback:1.5
Adv. on Hit:0(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
Has hyper armor. Doesn't combo but has a fairly fast startup for its type.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x10 Ticks (1s)
Recovery:3 Ticks (0.15s)
Total:25 Ticks (1.25s)
Damage:1.0x10 Total: 10.0
Knockback:0.25
Adv. on Hit:16(winded) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Hits fewer times that a standard barrage with less advantage on hit.

Healing Hand [Special 1]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:14 Ticks (0.7s)
Heals the user for 4 health. If used while crouching, it will heal a target in front of it for the same amount of health OR if used on a crop, it will bonemeal it.

Rekka Series [Special 2]

Startup:6 Ticks (0.3s)
Active:1(8)1(14)1 Ticks (1.25s)
Recovery:12 Ticks (0.6s)
Total:43 Ticks (2.15s)
Damage:5.0+5.0+6.0 Total: 16.0
Knockback:0.75
Adv. on Hit:2(launch) Ticks
Adv. on Block:-4 Ticks
Distance:1.0m
Can be pressed 3 times to do 3 separate hits. Great combo finisher and easy to work spec moves into.

Life Giver [Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:25 Ticks (1.25s)
Summons a snake that lasts for 25 seconds that will attack and stun (0.5s) opponents

Life Giver (crouching) [Crouching Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:25 Ticks (1.25s)
Summons a frog that reflects damage to any enemy who attacks it. It will follow the user around for 15s.

Life Giver (aerial) [Aerial Special 3]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:25 Ticks (1.25s)
Summons a butterfly that lasts forever. I don't think this does anything?

Overclock [Ultimate]

Startup:21 Ticks (1.05s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:31 Ticks (1.55s)
Damage:9.0
Knockback:0.9
Adv. on Hit:50(launch) Ticks
Distance:1.0m
Unblockable punch that sends the opponent out of body. This locks their camera in place as their body is moved away from their POV.

Tree Summon [Utility]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:14 Ticks (0.7s)
Total:24 Ticks (1.2s)
Damage:5.0+7.0 Total:12.0
Knockback:0.2
Adv. on Hit:0(burstable) Ticks
Adv. on Block:-5 Ticks
Distance:1.0m
Summons a tree that will launch the user forward as well as damage the opponent if it hits them. It does not provide enough advantage to start combos, however.

BNBs

BNB 1

The giogio

File:The giogio.gif
Light>Barrage>Light>Tree>Rekka 1~2~3

BNB 2

The superprince of gaming

File:The superprince of gaming.gif
Shooting Star>Light>Barrage>Impaling Thrust