Magician's Red: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Magicians red 0.png
| image1 = Magicians red.png
| image2 = Magicians red 1.png
| image2 = Magicians red skin1.png
| image3 = Magicians red 2.png
| image3 = Magicians red skin2.png
| image4 = Magicians red 3.png
| image4 = Magicians red skin3.png
| chart = {{StandChart4|power=B|speed=B|range=C|durability=B|precision=C|potential=D}}
| chart = {{StandChart4|power=B|speed=B|range=C|durability=B|precision=C|potential=D}}
| special_1 = Crossfire
| special_1 = Crossfire
Line 17: Line 17:
Tailor-made, Blazing ZONER
Tailor-made, Blazing ZONER


'''Magician's Red''' is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance and the lifeform detector are very useful.  
'''Magician's Red''' is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance is incredibly useful.  


=== PROS ===
=== PROS ===
Line 35: Line 35:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = MRLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(6)1
| active_num = 9
| active_num = 8
| recovery = 4
| recovery = 8
| damage = 5+6 Total:11
| damage = 5+6 Total: 11.0
| knockback = 1.0
| knockback = 1.2
| adv_hit = 3(launch)
| adv_hit = 12(burstable)
| adv_block = 0
| adv_block = 6
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Fast Light attack. Very good stun on the first attack both on hit and on block.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Redirect
| key = Light(crouching)
| key = Light (crouching)
| image = TWLightCrouching.gif
| image = MRLightCrouching.gif
| startup = 7
| startup = 6
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 3
| damage = 6.0
| description = Redirects your ankhs in the direction you're looking
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Hammerfist
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = MRHeavy.gif
| startup = 19
| startup = 9
| active = 1(5)1
| active_num = 7
| recovery = 4
| damage = 9.0
| knockback = 1.5
| adv_hit = 5(launch)
| adv_block = 6
| distance = 1.0
| description = Above average range launcher. Does good damage and good stun on block
}}{{MoveInfo
| name = Low Kick
| key = Heavy (crouching)
| image = MRHeavyCrouching.gif
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 10
| damage = 9.0
| damage = 7.0
| knockback = 1.0
| knockback = 0.5
| adv_hit = 29(launch)
| adv_hit = -1(burstable)
| adv_block = -9
| adv_block = 1
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Low hitting kick attack. Knocks the opponent down but is very punishable on whiff
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Flamethrower
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = MRBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x13
| active_num = 37
| active_num = 37
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 7.0
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = -2(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Not a standard barrage. Doesn't combo into anything (including itself). However, it has a point of armor. This makes it an incredible (get off me) tool.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Crossfire
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = MRSpecial1.gif
| startup = 6
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 2
| damage = 5.0
| damage = 3.5x3 Total: 10.5
| knockback = 0.5
| knockback = 0.75
| adv_hit = 3(burstable)
| distance = Projectile
| adv_block = 3
| description = Shoots out 3 ankhs that set the target on fire.
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Crossfire Variation
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = MRSpecial2.gif
| startup = 1
| startup = 11
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 5
| damage = 5.0
| damage = 3.5*6 Total: 21.0
| knockback = 0.6
| description = Summons 6 ankhs that orbit the player. If you crouch while the ankhs are coming out, their distance is increased
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Red Bind
| key = Special 3
| key = Special 3
| image = TWCounter.gif
| image = MRSpecial3.gif
| startup = 5
| startup = 11
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 10
| damage = 9.0
| damage = 3+6 Total:9.0
| knockback = 0.7
| knockback = 0
| adv_hit = 11(launch)
| adv_hit = 4(burstable)
| adv_block = 9
| adv_block = -3
| distance = 0.75
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Binds the opponent in fire.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Crossfire Hurricane
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = MRUltimate.gif
| startup = 45
| startup = 17
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 4
| distance = 64.0
| damage = 0.5 per hit
| description = Stops time for everything except the user and The World for 4 seconds.
| distance = Projectile
| description = Summons a homing hurricane that knocks down. Will disappear after 3 seconds when it hits something.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Life Detector
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = MGUtility.gif
| startup = 0
| startup = 12
| distance = 14
| active = 1
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 1
| recovery = 7
| damage = 5.0
| knockback = 0.5
| adv_hit = ?
| adv_block = ?
| distance = Projectile
| description = Homing projectile that seeks out the nearest entity for 15 seconds. Great for applying pressure and prevents rushdowns.
}}
}}


=== BNBs ===
=== BNBs ===


=== BNB 1 ===
==== BNB 1 ====
'''"This move is fire"'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:This_move_is_fire.gif|thumb]]Light>Crossfire</div>
'''"This move is fire"'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:This_move_is_fire.gif|thumb]]Light>Crossfire</div>


=== '''BNB 2''' ===
==== '''BNB 2''' ====
'''The Afternoon Coffee'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Afternoon_Coffee.gif|thumb]]Light>Low Kick>Variation/Life Detector</div>
'''The Afternoon Coffee'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Afternoon_Coffee.gif|thumb]]Light>Low Kick>Variation/Life Detector</div>


=== '''BNB 3''' ===
==== '''BNB 3''' ====
'''omg i have setups????'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:omg_i_have_setups????.gif|thumb]]Light>Hammerfist>dash>Light>Red Bind>
'''omg i have setups????'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:omg_i_have_setups????.gif|thumb]]Light>Hammerfist>dash>Light>Red Bind>
... Life Detector/Variation>Any physical hit
... Life Detector/Variation>Any physical hit

Latest revision as of 07:16, 8 May 2026


Description

Tailor-made, Blazing ZONER

Magician's Red is a powerful, mid-long range stand. It has very high damage at the cost of defense. It is also incredible to have for PVE as the passive fire resistance is incredibly useful.

PROS

  • Incredible setups
  • High damage
  • Two knockdowns

CONS

  • Easily blockable projectiles
  • No mobility options
  • No armored options

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5+6 Total: 11.0
Knockback:1.2
Adv. on Hit:12(burstable) Ticks
Adv. on Block:6 Ticks
Distance:0.75m
Fast Light attack. Very good stun on the first attack both on hit and on block.

Redirect [Light (crouching)]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:10 Ticks (0.5s)
Redirects your ankhs in the direction you're looking

Hammerfist [Heavy]

Startup:9 Ticks (0.45s)
Active:1(5)1 Ticks (0.35s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)
Damage:9.0
Knockback:1.5
Adv. on Hit:5(launch) Ticks
Adv. on Block:6 Ticks
Distance:1.0m
Above average range launcher. Does good damage and good stun on block

Low Kick [Heavy (crouching)]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:22 Ticks (1.1s)
Damage:7.0
Knockback:0.5
Adv. on Hit:-1(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
Low hitting kick attack. Knocks the opponent down but is very punishable on whiff

Flamethrower [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:7.0
Knockback:0.25
Adv. on Hit:-2(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Not a standard barrage. Doesn't combo into anything (including itself). However, it has a point of armor. This makes it an incredible (get off me) tool.

Crossfire [Special 1]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:2 Ticks (0.1s)
Total:10 Ticks (0.5s)


Damage:3.5x3 Total: 10.5
Knockback:0.75
Distance:Projectilem
Shoots out 3 ankhs that set the target on fire.

Crossfire Variation [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:17 Ticks (0.85s)



Damage:3.5*6 Total: 21.0
Summons 6 ankhs that orbit the player. If you crouch while the ankhs are coming out, their distance is increased

Red Bind [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:22 Ticks (1.1s)
Damage:3+6 Total:9.0
Knockback:0
Adv. on Hit:4(burstable) Ticks
Adv. on Block:-3 Ticks
Distance:0.75m
Binds the opponent in fire.

Crossfire Hurricane [Ultimate]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:22 Ticks (1.1s)


Damage:0.5 per hit
Distance:Projectilem
Summons a homing hurricane that knocks down. Will disappear after 3 seconds when it hits something.

Life Detector [Utility]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:20 Ticks (1s)
Damage:5.0
Knockback:0.5
Adv. on Hit:? Ticks
Adv. on Block:? Ticks
Distance:Projectilem
Homing projectile that seeks out the nearest entity for 15 seconds. Great for applying pressure and prevents rushdowns.

BNBs

BNB 1

"This move is fire"

File:This move is fire.gif
Light>Crossfire

BNB 2

The Afternoon Coffee

File:The Afternoon Coffee.gif
Light>Low Kick>Variation/Life Detector

BNB 3

omg i have setups????

File:Omg i have setups????.gif
Light>Hammerfist>dash>Light>Red Bind>

... Life Detector/Variation>Any physical hit

...Hurricane

Trivia