C-Moon: Difference between revisions

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| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = CMoonLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(6)1
| active_num = 9
| active_num = 8
| recovery = 4
| recovery = 6
| damage = 5+6 Total:11
| damage = 5.0
| knockback = 1.0
| knockback = 1.0
| adv_hit = 3(launch)
| adv_hit = 7...-0(launch)
| adv_block = 0
| adv_block = 7...-2
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Very fast light with very little recovery.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Inversion Punch
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = CMoonLightCrouching.gif
| startup = 7
| startup = 5
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 6
| damage = 6.0
| damage = 5.0
| knockback = 0.2
| knockback = 0.5
| adv_hit = 10(burstable)
| adv_hit = 2(burstable)
| adv_block = 4
| adv_block = 3
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Very low stun. Gives the enemy slowness II for half a second a few seconds after hit.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Gut Punch
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = CMoonHeavy.gif
| startup = 19
| startup = 18
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 11
| damage = 9.0
| damage = 8.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = -2(launch)
| adv_block = -9
| adv_block = 1
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Has hyper armor. Slow startup with high recovery.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = CMoonBarrage.gif
| startup = 2
| startup = 3
| active = 1(2)x13
| active = 1(3)x10
| active_num = 37
| active_num = 40
| recovery = 1
| recovery = 4
| damage = 13.0
| damage = 7.5x10 Total:7.5
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 15(winded)
| adv_block = 2
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Slow barrage with less than average damage. Makes up for it with inversion damage.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Only One Punch
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = CMoonSpecial1.gif
| startup = 6
| startup = 19
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 12
| damage = 5.0
| damage = 8.0
| knockback = 0.5
| knockback = 0.35
| adv_hit = 3(burstable)
| adv_hit = 32(burstable)
| adv_block = 3
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Inverts enemy gravity and floats on hit (3s). Insanely high stun. Unblockable.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Block Launch
| key = Special 1(crouching)
| key = Special 2
| image = TWSweep.gif
| image = CMoonSpecial2.gif
| startup = 5
| startup = 13
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 7
| damage = 5.0
| damage = 5.0+6.0 Total:11.0
| knockback = 0.5
| knockback = 0.9
| adv_hit = 5(burstable)
| adv_hit = 11(burstable)
| adv_block = -1
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Lifts a block from the ground and launches it at a delay. Crouching and using the button resets the delay on nearby lifted blocks.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Ground Slam
| key = Special 2
| key = Special 3
| image = TWForwardCharge.gif
| image = CMoonSpecial3.gif
| startup = 1
| startup = 9
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 8
| damage = 5.0
| damage = 7.0
| knockback = 0.6
| knockback = 0.2
| adv_hit = 6(launch)
| adv_hit = 8(burstable)
| adv_block = 4
| adv_block = 3
| distance = 1.0
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Launches downwards. combo starter/extender. Knocks down if it hits while the user is crouching. good startup and range.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Gravity Shift Directional
| key = Special 3
| key = Ultimate
| image = TWCounter.gif
| image = CMoonUltimate.gif
| startup = 5
| startup = 19
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 12
| damage = 9.0
| description = Changes the gravitational direction of entities within 16m to the direction the user is looking in. Lasts for 30 seconds. Affected entities can't take fall damage. Entities will lose this shift if they move 100m away from the user.
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Gravity Shift Radial
| key = Ultimate
| key = Crouching Ultimate
| image = TWTimestop.gif
| image = CMoonUltimateCrouching.gif
| startup = 45
| startup = 19
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 12
| distance = 64.0
| description = Repulses/attracts all entities within 64 meters. Lasts for 10 seconds and can be swapped between attraction/repulsion by pressing the ultimate button again.
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Gravitational Hop/Local Gravity Change
| image = CMoonUtility.gif
| description = If used mid air, jumps up and grants 2s of slow fall. Otherwise, it will change your gravitational direction in the direction you're looking. If you hit a wall before the redirection ends, you'll be able to walk vertically along that wall until you start falling for 3 or more blocks.
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}



Latest revision as of 05:12, 8 May 2026


Description

Versatile ALL-RANGER

C-Moon is the evolved form of Whitesnake after using the Green Baby, its main ability is to manipulate gravity.

PROS

  • Fast light
  • Very multipurpose
  • Damaging aftereffect
  • Good pressure

CONS

  • Execution intensive
  • Lacking in controlled horizontal movement

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:6 Ticks (0.3s)
Total:18 Ticks (0.9s)
Damage:5.0
Knockback:1.0
Adv. on Hit:7...-0(launch) Ticks
Adv. on Block:7...-2 Ticks
Distance:0.75m
Very fast light with very little recovery.

Inversion Punch [Crouching Light]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:12 Ticks (0.6s)
Damage:5.0
Knockback:0.5
Adv. on Hit:2(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Very low stun. Gives the enemy slowness II for half a second a few seconds after hit.

Gut Punch [Heavy]

Startup:18 Ticks (0.9s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:30 Ticks (1.5s)
Damage:8.0
Knockback:1.5
Adv. on Hit:-2(launch) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
Has hyper armor. Slow startup with high recovery.

Barrage [Barrage]

Startup:3 Ticks (0.15s)
Active:1(3)x10 Ticks (2s)
Recovery:4 Ticks (0.2s)
Total:47 Ticks (2.35s)
Damage:7.5x10 Total:7.5
Knockback:0.25
Adv. on Hit:15(winded) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Slow barrage with less than average damage. Makes up for it with inversion damage.

Only One Punch [Special 1]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:32 Ticks (1.6s)
Damage:8.0
Knockback:0.35
Adv. on Hit:32(burstable) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Inverts enemy gravity and floats on hit (3s). Insanely high stun. Unblockable.

Block Launch [Special 2]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:21 Ticks (1.05s)
Damage:5.0+6.0 Total:11.0
Knockback:0.9
Adv. on Hit:11(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Lifts a block from the ground and launches it at a delay. Crouching and using the button resets the delay on nearby lifted blocks.

Ground Slam [Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:18 Ticks (0.9s)
Damage:7.0
Knockback:0.2
Adv. on Hit:8(burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Launches downwards. combo starter/extender. Knocks down if it hits while the user is crouching. good startup and range.

Gravity Shift Directional [Ultimate]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:32 Ticks (1.6s)
Changes the gravitational direction of entities within 16m to the direction the user is looking in. Lasts for 30 seconds. Affected entities can't take fall damage. Entities will lose this shift if they move 100m away from the user.

Gravity Shift Radial [Crouching Ultimate]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:32 Ticks (1.6s)
Repulses/attracts all entities within 64 meters. Lasts for 10 seconds and can be swapped between attraction/repulsion by pressing the ultimate button again.

Gravitational Hop/Local Gravity Change [Utility]

If used mid air, jumps up and grants 2s of slow fall. Otherwise, it will change your gravitational direction in the direction you're looking. If you hit a wall before the redirection ends, you'll be able to walk vertically along that wall until you start falling for 3 or more blocks.

BNBs

BNB 1

going up?

File:Going up?.gif
Light>Barrage>jump>Block Launch>Light>Only One Punch>Block Launch (projectile hit)>...

...Grav. Hop>Ground Slam

...Gut Punch


Trivia