Whitesnake: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = White snake 0.png
| image2 = Silver chariot 1.png
| image2 = White snake 1.png
| image3 = Silver chariot 2.png
| image3 = White snake 2.png
| image4 = Silver chariot 3.png
| image4 = White snake 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}}
| special_1 = Spinning Blade
| special_1 = Take Memory Disk
| special_2 = Shooting Star
| special_2 = Leg Crusher
| special_3 = Cleave
| special_3 = Poison SPew
| utility = Circle Slash
| utility = Pilot mode
| ultimate = Armor Off
| ultimate = Take Stand Disc
| passive =  
| passive =  
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
All Range DISABLER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''Whitesnake''' is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.  


=== PROS ===
=== PROS ===


* Fast light
* Coverage on all ranges
* Two barrages
* High versatility
* Excellent pokes and pressure
* Accessible win condition
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* No mobility options
* Low damage output
* Slow pokes
* Lacking in mobility
* Below average damage


== Moves/Combos ==
== Moves/Combos ==
Line 36: Line 35:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = WSLight.gif
| startup = 4
| startup = 6
| active = 1(7)1
| active = 1(7)1
| active_num = 9
| active_num = 9
| recovery = 4
| recovery = 6
| damage = 5+6 Total:11
| damage = 5.0+6.0 Total: 11.0
| knockback = 1.0
| knockback = 1.0
| adv_hit = 3(launch)
| adv_hit = 8...3(launch)
| adv_block = 0
| adv_block = -2
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Slow light but decent stun.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Uppercut
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = WSLightCrouching.gif
| startup = 7
| startup = 7
| active = 1
| active = 1
Line 56: Line 55:
| recovery = 6
| recovery = 6
| damage = 6.0
| damage = 6.0
| knockback = 0.2
| knockback = 0.5
| adv_hit = 10(burstable)
| adv_hit = 9(burstable)
| adv_block = 4
| adv_block = 4
| distance = 0.75
| distance = 1.0
| description = Slower but longer stun than punch. Good combo starter.
| description = Decent stun, launches up.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Gut Punch
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = WSHeavy.gif
| startup = 19
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 5
| damage = 9.0
| damage = 7.0
| knockback = 1.0
| knockback = 0.4
| adv_hit = 29(launch)
| adv_hit = 10(burstable)
| adv_block = -9
| adv_block = 6
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Good combo starter/extender.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = WSBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x13
| active_num = 37
| active_num = 39
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 1.0x13 Total:13.0
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 18(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Standard barrage with below average stun.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Take Memory Disk
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = WSSpecial1.gif
| startup = 6
| startup = 21
| active = 1
| active_num = 1
| recovery = 12
| damage = 7.0
| knockback = 0.5
| adv_hit = 7(burstable)
| adv_block = -1
| distance = 1.0
| description = Applies weakness and mining fatigue for 30s.
Unblockable with hyper armor. Combo starter.
}}{{MoveInfo
| name = Leg Crusher
| key = Special 2
| image = WSSpecial2.gif
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 6
| damage = 5.0
| damage = 7.0
| knockback = 0.5
| knockback = 0.35
| adv_hit = 3(burstable)
| adv_hit = 25(burstable)
| adv_block = 3
| adv_block = 5
| distance = 0.75
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Absurd stun. Good recovery
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Poison Spew
| key = Special 1(crouching)
| key = Special 3
| image = TWSweep.gif
| image = WSSpecial3.gif
| startup = 5
| startup = 9
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 4
| damage = 5.0
| damage = 5.0
| knockback = 0.5
| knockback = 0
| adv_hit = 5(burstable)
| adv_hit = -5(burstable)
| adv_block = -1
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Poison Spread
| key = Special 2
| key = Crouching Special 3
| image = TWForwardCharge.gif
| image = WSSpecial3Crouching.gif
| startup = 1
| startup = 19
| active = 14
| active = 1
| active_num = 14
| active_num = 1
| recovery = 6
| recovery = 6
| damage = 5.0
| damage = 5.0 per hit
| knockback = 0.1
| knockback = 0
| adv_hit = 10
| adv_hit = -7(burstable)
| adv_block = 1
| adv_block = -2
| distance = 10.0
| distance = 0.75
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| description = Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Take Stand Disk
| key = Special 2(crouching)
| key = Ultimate
| image = TWLunge.gif
| image = WSUltimate.gif
| startup = 8
| startup = 21
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 12
| damage = 5.0
| damage = 8.0
| knockback = 0.6
| knockback = 0.5
| adv_hit = 6(launch)
| adv_hit = 7(burstable)
| adv_block = 4
| adv_block = 0
| distance = 1.0
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Give Stand Disk
| key = Special 3
| key = Crouching Ultimate
| image = TWCounter.gif
| image = WSUltimateCrouching.gif
| startup = 5
| startup = 21
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 12
| damage = 9.0
| description = Hits a single target and will gives them a stand from a stand disc that is in your offhand.
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Pilot Mode
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = WSUtility.gif
| startup = 0
| description = Allows the user to control White Snake remotely. Has a 14m range.
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}


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'''The Gimp'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Gimp.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>
'''The Gimp'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Gimp.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>


==== '''BNB 2'' ====
==== BNB 2 ====
'''The El Mayo'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_El_Mayo.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div>
'''The El Mayo'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_El_Mayo.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div>



Latest revision as of 04:41, 8 May 2026


Description

All Range DISABLER

Whitesnake is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.

PROS

  • Coverage on all ranges
  • High versatility
  • Accessible win condition

CONS

  • No mobility options
  • Slow pokes
  • Below average damage

Moves/Combos

Punch [Light]

Startup:6 Ticks (0.3s)
Active:1(7)1 Ticks (0.45s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0+6.0 Total: 11.0
Knockback:1.0
Adv. on Hit:8...3(launch) Ticks
Adv. on Block:-2 Ticks
Distance:0.75m
Slow light but decent stun.

Uppercut [Crouching Light]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.5
Adv. on Hit:9(burstable) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
Decent stun, launches up.

Gut Punch [Heavy]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:13 Ticks (0.65s)
Damage:7.0
Knockback:0.4
Adv. on Hit:10(burstable) Ticks
Adv. on Block:6 Ticks
Distance:1.0m
Good combo starter/extender.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:1.0x13 Total:13.0
Knockback:0.25
Adv. on Hit:18(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Standard barrage with below average stun.

Take Memory Disk [Special 1]

Startup:21 Ticks (1.05s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:34 Ticks (1.7s)
Damage:7.0
Knockback:0.5
Adv. on Hit:7(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:1.0m
Applies weakness and mining fatigue for 30s. Unblockable with hyper armor. Combo starter.

Leg Crusher [Special 2]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:22 Ticks (1.1s)
Damage:7.0
Knockback:0.35
Adv. on Hit:25(burstable) Ticks
Adv. on Block:5 Ticks
Distance:0.75m
Absurd stun. Good recovery

Poison Spew [Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0
Adv. on Hit:-5(burstable) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.

Poison Spread [Crouching Special 3]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:26 Ticks (1.3s)
Damage:5.0 per hit
Knockback:0
Adv. on Hit:-7(burstable) Ticks
Adv. on Block:-2 Ticks
Distance:0.75m
Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.

Take Stand Disk [Ultimate]

Startup:21 Ticks (1.05s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:34 Ticks (1.7s)
Damage:8.0
Knockback:0.5
Adv. on Hit:7(burstable) Ticks
Adv. on Block:0 Ticks
Distance:1.0m
Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.

Give Stand Disk [Crouching Ultimate]

Startup:21 Ticks (1.05s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:34 Ticks (1.7s)
Hits a single target and will gives them a stand from a stand disc that is in your offhand.

Pilot Mode [Utility]

Allows the user to control White Snake remotely. Has a 14m range.

BNBs

BNB 1

The Gimp

File:The Gimp.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light

BNB 2

The El Mayo

File:The El Mayo.gif
Shooting Star>Light>Barrage>Impaling Thrust

BNB 3

The Gazebo

File:The Gazebo.gif
Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust

BNB 4

The Protein Shake

File:The Protein Shake.gif
Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light


Trivia