Whitesnake: Difference between revisions
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{{ | {{Spec/Stand Infobox | ||
| title1 = | |||
| image1 = White snake 0.png | |||
| image2 = White snake 1.png | |||
| image3 = White snake 2.png | |||
| image4 = White snake 3.png | |||
| chart = {{StandChart4|power=A|speed=D|range=B|durability=A|precision=C|potential=A}} | |||
| special_1 = Take Memory Disk | |||
| special_2 = Leg Crusher | |||
| special_3 = Poison SPew | |||
| utility = Pilot mode | |||
| ultimate = Take Stand Disc | |||
| passive = | |||
}} | |||
== Description == | == Description == | ||
All Range DISABLER | |||
'''Whitesnake''' is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs. | |||
=== PROS === | |||
* Coverage on all ranges | |||
* High versatility | |||
* Accessible win condition | |||
=== CONS === | |||
* No mobility options | |||
* Slow pokes | |||
* Below average damage | |||
== Moves/Combos == | |||
{{MoveInfo | |||
| name = Punch | |||
| key = Light | |||
| image = WSLight.gif | |||
| startup = 6 | |||
| active = 1(7)1 | |||
| active_num = 9 | |||
| recovery = 6 | |||
| damage = 5.0+6.0 Total: 11.0 | |||
| knockback = 1.0 | |||
| adv_hit = 8...3(launch) | |||
| adv_block = -2 | |||
| distance = 0.75 | |||
| description = Slow light but decent stun. | |||
}}{{MoveInfo | |||
| name = Uppercut | |||
| key = Crouching Light | |||
| image = WSLightCrouching.gif | |||
| startup = 7 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 6.0 | |||
| knockback = 0.5 | |||
| adv_hit = 9(burstable) | |||
| adv_block = 4 | |||
| distance = 1.0 | |||
| description = Decent stun, launches up. | |||
}}{{MoveInfo | |||
| name = Gut Punch | |||
| key = Heavy | |||
| image = WSHeavy.gif | |||
| startup = 7 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 5 | |||
| damage = 7.0 | |||
| knockback = 0.4 | |||
| adv_hit = 10(burstable) | |||
| adv_block = 6 | |||
| distance = 1.0 | |||
| description = Good combo starter/extender. | |||
}}{{MoveInfo | |||
| name = Barrage | |||
| key = Barrage | |||
| image = WSBarrage.gif | |||
| startup = 2 | |||
| active = 1(2)x13 | |||
| active_num = 39 | |||
| recovery = 1 | |||
| damage = 1.0x13 Total:13.0 | |||
| knockback = 0.25 | |||
| adv_hit = 18(winded) | |||
| adv_block = 2 | |||
| distance = 0.75 | |||
| description = Standard barrage with below average stun. | |||
}}{{MoveInfo | |||
| name = Take Memory Disk | |||
| key = Special 1 | |||
| image = WSSpecial1.gif | |||
| startup = 21 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 12 | |||
| damage = 7.0 | |||
| knockback = 0.5 | |||
| adv_hit = 7(burstable) | |||
| adv_block = -1 | |||
| distance = 1.0 | |||
| description = Applies weakness and mining fatigue for 30s. | |||
Unblockable with hyper armor. Combo starter. | |||
}}{{MoveInfo | |||
| name = Leg Crusher | |||
| key = Special 2 | |||
| image = WSSpecial2.gif | |||
| startup = 15 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 7.0 | |||
| knockback = 0.35 | |||
| adv_hit = 25(burstable) | |||
| adv_block = 5 | |||
| distance = 0.75 | |||
| description = Absurd stun. Good recovery | |||
}}{{MoveInfo | |||
| name = Poison Spew | |||
| key = Special 3 | |||
| image = WSSpecial3.gif | |||
| startup = 9 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 4 | |||
| damage = 5.0 | |||
| knockback = 0 | |||
| adv_hit = -5(burstable) | |||
| adv_block = 0 | |||
| distance = 0.75 | |||
| description = Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s. | |||
}}{{MoveInfo | |||
| name = Poison Spread | |||
| key = Crouching Special 3 | |||
| image = WSSpecial3Crouching.gif | |||
| startup = 19 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 5.0 per hit | |||
| knockback = 0 | |||
| adv_hit = -7(burstable) | |||
| adv_block = -2 | |||
| distance = 0.75 | |||
| description = Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s. | |||
}}{{MoveInfo | |||
| name = Take Stand Disk | |||
| key = Ultimate | |||
| image = WSUltimate.gif | |||
| startup = 21 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 12 | |||
| damage = 8.0 | |||
| knockback = 0.5 | |||
| adv_hit = 7(burstable) | |||
| adv_block = 0 | |||
| distance = 1.0 | |||
| description = Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc. | |||
}}{{MoveInfo | |||
| name = Give Stand Disk | |||
| key = Crouching Ultimate | |||
| image = WSUltimateCrouching.gif | |||
| startup = 21 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 12 | |||
| description = Hits a single target and will gives them a stand from a stand disc that is in your offhand. | |||
}}{{MoveInfo | |||
| name = Pilot Mode | |||
| key = Utility | |||
| image = WSUtility.gif | |||
| description = Allows the user to control White Snake remotely. Has a 14m range. | |||
}} | |||
== | === BNBs === | ||
=== | ==== BNB 1 ==== | ||
'''(Light/ | '''The Gimp'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Gimp.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div> | ||
==== BNB 2 ==== | |||
'''The El Mayo'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_El_Mayo.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div> | |||
=== | ==== '''BNB 3''' ==== | ||
'''( | '''The Gazebo'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Gazebo.gif|thumb]]Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust</div> | ||
==== '''BNB 4''' ==== | |||
'''The Protein Shake'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:The_Protein_Shake.gif|thumb]]Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light</div> | |||
== Trivia == | |||
=== | |||
Latest revision as of 04:41, 8 May 2026
Description
All Range DISABLER
Whitesnake is an evolvable remote-controlled stand, it has decent power and its main ability is stealing stands via Stand Discs.
PROS
- Coverage on all ranges
- High versatility
- Accessible win condition
CONS
- No mobility options
- Slow pokes
- Below average damage
Moves/Combos
Punch [Light]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(7)1 Ticks (0.45s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 5.0+6.0 Total: 11.0 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 8...3(launch) Ticks |
| Adv. on Block: | -2 Ticks |
| Distance: | 0.75m |
Slow light but decent stun.
Uppercut [Crouching Light]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 9(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.0m |
Decent stun, launches up.
Gut Punch [Heavy]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 13 Ticks (0.65s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.4 |
| Adv. on Hit: | 10(burstable) Ticks |
| Adv. on Block: | 6 Ticks |
| Distance: | 1.0m |
Good combo starter/extender.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.95s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 42 Ticks (2.1s) |
| Damage: | 1.0x13 Total:13.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 18(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Standard barrage with below average stun.
Take Memory Disk [Special 1]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 34 Ticks (1.7s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 1.0m |
Applies weakness and mining fatigue for 30s.
Unblockable with hyper armor. Combo starter.
Leg Crusher [Special 2]
| Startup: | 15 Ticks (0.75s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 22 Ticks (1.1s) |
| Damage: | 7.0 |
|---|---|
| Knockback: | 0.35 |
| Adv. on Hit: | 25(burstable) Ticks |
| Adv. on Block: | 5 Ticks |
| Distance: | 0.75m |
Absurd stun. Good recovery
Poison Spew [Special 3]
| Startup: | 9 Ticks (0.45s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | -5(burstable) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Shoots out an acid projectile that slows enemies and persists on any surface it hits for 5s.
Poison Spread [Crouching Special 3]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 26 Ticks (1.3s) |
| Damage: | 5.0 per hit |
|---|---|
| Knockback: | 0 |
| Adv. on Hit: | -7(burstable) Ticks |
| Adv. on Block: | -2 Ticks |
| Distance: | 0.75m |
Shoots out 5 acid projectiles around you. They slow enemies and persist on the ground for 5s.
Take Stand Disk [Ultimate]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 34 Ticks (1.7s) |
| Damage: | 8.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 7(burstable) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 1.0m |
Unblockable attack with hyper armor that removes enemy stand for 8s. If you hit a mob with this, it will permanently take their stand and put it into a useable Stand Disc.
Give Stand Disk [Crouching Ultimate]
| Startup: | 21 Ticks (1.05s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 12 Ticks (0.6s) |
| Total: | 34 Ticks (1.7s) |
Hits a single target and will gives them a stand from a stand disc that is in your offhand.
Pilot Mode [Utility]
Allows the user to control White Snake remotely. Has a 14m range.
BNBs
BNB 1
The Gimp
BNB 2
The El Mayo
BNB 3
The Gazebo
BNB 4
The Protein Shake