The Hand: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 35: Line 35:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = HandLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1
| active_num = 9
| active_num = 1
| recovery = 4
| recovery = 5
| damage = 5+6 Total:11
| damage = 4.0+6.0 Total:10.0
| knockback = 1.0
| knockback = 0.3
| adv_hit = 3(launch)
| adv_hit = 6...2(burstable)
| adv_block = 0
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Relatively fast light attack. Good combo starting potential with an above average recovery.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Stomp
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = HandLightCrouching.gif
| startup = 7
| startup = 8
| active = 1(13)1
| active_num = 15
| recovery = 7
| damage = 5.0+6.0 Total:11.0
| knockback = 0.3
| adv_hit = 7(burstable)
| adv_block = 3
| distance = 0.6
| description = Relatively fast combo starter. Shorter range than Punch.
}}{{MoveInfo
| name = Home Run!
| key = Heavy
| image = HandHeavy.gif
| startup = 12
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 11
| damage = 6.0
| damage = 9.0
| knockback = 0.2
| knockback = 1.1
| adv_hit = 10(burstable)
| adv_hit = 0(launch)
| adv_block = 4
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Hyper armored heavy. Good "get off me" tool and combo finisher. Punishable on whiff.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Sweep
| key = Heavy
| key = Crouching Heavy
| image = TWHeavy.gif
| image = HandHeavyCrouching.gif
| startup = 19
| startup = 12
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 5
| damage = 9.0
| damage = 9.0
| knockback = 1.0
| knockback = 0.4
| adv_hit = 29(launch)
| adv_hit = 9(burstable)
| adv_block = -9
| adv_block = 8
| distance = 1.0
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Slow speed and no armor. But can be comboed out of with Stomp.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = HandBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x13
| active_num = 37
| active_num = 37
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 0.8x13 Total:10.4
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 28(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Fast and reliable combo starter/extender. Standard barrage.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Erase
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = HandSpecial1.gif
| startup = 6
| startup = 17
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 11
| damage = 5.0
| damage = 8.0
| knockback = 0.5
| knockback = 0.0
| adv_hit = 3(burstable)
| adv_hit = 2(burstable)
| adv_block = 3
| description = Unblockable with 2 points of armor and can be cancelled into itself. Can kill the training dummy.
| distance = 0.75
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Crouching Erase
| key = Special 1(crouching)
| key = Crouching Special 1
| image = TWSweep.gif
| image = HandSpecial1Crouching.gif
| startup = 5
| startup = 17
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 11
| damage = 5.0
| damage = 8.0
| knockback = 0.5
| knockback = 0.0
| adv_hit = 5(burstable)
| adv_hit = 2(burstable)
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Same as Erase. Destroys blocks in front of The Hand when used.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Stomp Barrage
| key = Special 2
| damage = 1.0x6+6.0 Total:12.0
| image = TWForwardCharge.gif
| description = Fast startup, and good advantage on block. Last hit knocks down and can't be comboed out of with Stomp.
| startup = 1
| startup = 2
| active = 14
| active = 1(2)1(3)1(2)1(2)1(2)1(6)1
| active_num = 14
| active_num = 24
| recovery = 6
| recovery = 4
| damage = 5.0
| knockback = 0.5
| knockback = 0.1
| adv_hit = 1(burstable)
| adv_hit = 10
| adv_block = 6
| adv_block = 1
| distance = 1.0
| distance = 10.0
| key = Special2
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| image = HandSpecial2.gif
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Grab
| key = Special 2(crouching)
| key = Special 3
| image = TWLunge.gif
| image = HandSpecial3.gif
| startup = 8
| startup = 9
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 15
| damage = 5.0
| damage = 8.0
| knockback = 0.6
| knockback = 1.5
| adv_hit = 6(launch)
| adv_hit = 2(launch)
| adv_block = 4
| adv_block = 10
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Fast unblockable grab.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Rage
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = HandUltimate.gif
| startup = 45
| startup = 10
| active = 80
| active = 60
| active_num = 80
| active_num = 60
| recovery = 0
| recovery = 9
| distance = 64.0
| damage = 6.0+6.0+1.0x11+6.0 Total:29.0
| description = Stops time for everything except the user and The World for 4 seconds.
| knockback = 2.0
| adv_hit = 2(launch)
| distance = 0.74
| description = Unblockable, high damage, uninteruptible attacks. If the second hit makes contact, The Hand beats the opponent down.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Erase Space
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = HandUtility.gif
| startup = 0
| startup = 11
| distance = 14
| active = 1
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 1
| recovery = 8
| damage = 4.0
| knockback = -0.5
| adv_hit = -3(burstable)
| distance = 0.75
| description = Unblockable attack. If the user is aiming at an entity, it's dragged towards the user. If the user isn't, the user is launched in that direction.
}}
}}



Latest revision as of 22:52, 4 May 2026


Description

Devastating Unblockable RUSHDOWN

The Hand is a close range stand focused on low-speed, high armored moves. He is incredibly scary and is a hazard to block against

PROS

  • Scary, loopable offense
  • Powerful unblockable options
  • Many knockdowns
  • Multiple armored moves

CONS

  • Very Rock, Paper, Scissors-y; with clear counters
  • Mediocre speed

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:10 Ticks (0.5s)
Damage:4.0+6.0 Total:10.0
Knockback:0.3
Adv. on Hit:6...2(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Relatively fast light attack. Good combo starting potential with an above average recovery.

Stomp [Crouching Light]

Startup:8 Ticks (0.4s)
Active:1(13)1 Ticks (0.75s)
Recovery:7 Ticks (0.35s)
Total:30 Ticks (1.5s)
Damage:5.0+6.0 Total:11.0
Knockback:0.3
Adv. on Hit:7(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.6m
Relatively fast combo starter. Shorter range than Punch.

Home Run! [Heavy]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:24 Ticks (1.2s)
Damage:9.0
Knockback:1.1
Adv. on Hit:0(launch) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Hyper armored heavy. Good "get off me" tool and combo finisher. Punishable on whiff.

Sweep [Crouching Heavy]

Startup:12 Ticks (0.6s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:18 Ticks (0.9s)
Damage:9.0
Knockback:0.4
Adv. on Hit:9(burstable) Ticks
Adv. on Block:8 Ticks
Distance:1.0m
Slow speed and no armor. But can be comboed out of with Stomp.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:0.8x13 Total:10.4
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage.

Erase [Special 1]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:29 Ticks (1.45s)
Damage:8.0
Knockback:0.0
Adv. on Hit:2(burstable) Ticks
Distance:0.75m
Unblockable with 2 points of armor and can be cancelled into itself. Can kill the training dummy.

Crouching Erase [Crouching Special 1]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:29 Ticks (1.45s)
Damage:8.0
Knockback:0.0
Adv. on Hit:2(burstable) Ticks
Distance:0.75m
Same as Erase. Destroys blocks in front of The Hand when used.

Stomp Barrage [Special2]

Startup:2 Ticks (0.1s)
Active:1(2)1(3)1(2)1(2)1(2)1(6)1 Ticks (1.2s)
Recovery:4 Ticks (0.2s)
Total:30 Ticks (1.5s)
Damage:1.0x6+6.0 Total:12.0
Knockback:0.5
Adv. on Hit:1(burstable) Ticks
Adv. on Block:6 Ticks
Distance:1.0m
Fast startup, and good advantage on block. Last hit knocks down and can't be comboed out of with Stomp.

Grab [Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:15 Ticks (0.75s)
Total:25 Ticks (1.25s)
Damage:8.0
Knockback:1.5
Adv. on Hit:2(launch) Ticks
Adv. on Block:10 Ticks
Distance:0.75m
Fast unblockable grab.

Rage [Ultimate]

Startup:10 Ticks (0.5s)
Active:60 Ticks (3s)
Recovery:9 Ticks (0.45s)
Total:79 Ticks (3.95s)
Damage:6.0+6.0+1.0x11+6.0 Total:29.0
Knockback:2.0
Adv. on Hit:2(launch) Ticks
Distance:0.74m
Unblockable, high damage, uninteruptible attacks. If the second hit makes contact, The Hand beats the opponent down.

Erase Space [Utility]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:4.0
Knockback:-0.5
Adv. on Hit:-3(burstable) Ticks
Distance:0.75m
Unblockable attack. If the user is aiming at an entity, it's dragged towards the user. If the user isn't, the user is launched in that direction.

BNBs

BNB 1

The stand up comedian

File:The stand up comedian.gif
Light>Barrage>Sweep>cr.Light~Light>Stomp Barrage

BNB 2

The St.Louis Devastator

File:The St.Louis Devastator.gif
Sweep>Cr.Light~M1>Barrage>Rage


Trivia