Hierophant Green

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Description

Long-range ZONER

Hierophant Green is a long-distance projectile stand that can shoot green emeralds at enemies.

It can be remote controlled, but it is not made for 1 on 1 or close ranged combat.

PROS

  • Best ranged coverage
  • Good speed on most moves
  • Tentacles are extremely multipurpose

CONS

  • Mediocre combos without tentacles
  • Mediocre close-range coverage

Moves/Combos

Punch [Light]

Startup:6 Ticks (0.3s)
Active:1(10)1 Ticks (0.6s)
Recovery:5 Ticks (0.25s)
Total:23 Ticks (1.15s)
Damage:11.0
Knockback:0.5
Adv. on Hit:7(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Slow combo starter/extender

Low Punch [Light(crouching)]

Startup:6 Ticks (0.3s)
Active:1(9)1 Ticks (0.55s)
Recovery:7 Ticks (0.35s)
Total:24 Ticks (1.2s)
Damage:6.0
Knockback:0.75
Adv. on Hit:5(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Combo starter/extender. Hits lower than punch. Lower stun than punch.

Backward Flip Kick [Light(aerial)]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Same speed and stun as punch. Fundamentally the same move but in the air.

Sendoff [Heavy]

Startup:10 Ticks (0.5s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:20 Ticks (1s)
Damage:8.0
Knockback:1.5
Adv. on Hit:6(launch) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Has hyper armor. Great "get off me" tool and combo finisher.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(5)1(5)1(1)1(7)1 Ticks (1.15s)
Recovery:3 Ticks (0.15s)
Total:28 Ticks (1.4s)
Damage:10.0
Knockback:0.3
Adv. on Hit:16(burstable) Ticks
Adv. on Block:3 Ticks
Distance:1.0m
Does less damage than a normal barrage. Same startup. Good combo starter.

Emerald Splash [Special 1]

Startup:7 Ticks (0.35s)
Active:1(1)1(1)1 Ticks (0.25s)
Recovery:7 Ticks (0.35s)
Total:19 Ticks (0.95s)
Damage:9.0
Knockback:0.1
Adv. on Hit:5-15 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Hierophant Green launches 3 bursts of projectiles at the opponent. Great combo starter/extender. Can charge up to 6 projectiles.

Extend (Upward) [Special 2]

Startup:9 Ticks (0.45s)
Active:1(2)1 Ticks (0.2s)
Recovery:8 Ticks (0.4s)
Total:21 Ticks (1.05s)
Damage:10.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
HG extends its arm out. Long ranged combo starter/extender. Anti-Air

Extend (Forward) [Special 2(crouching)]

Startup:9 Ticks (0.45s)
Active:1(2)1 Ticks (0.2s)
Recovery:8 Ticks (0.4s)
Total:21 Ticks (1.05s)
Damage:10.0
Knockback:0.4
Adv. on Hit:7(burstable) Ticks
Adv. on Block:1 Ticks
Distance:1.0m
HG extends its arm out. Long ranged combo starter/extender. Extends more horizontally than the upwards version

Tentacle Place [Special 3]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:15 Ticks (0.75s)


Damage:5.0
Knockback:0.5
Summons a tentacle for 15 seconds. Will attack anything that it touches that isn't the user. Crouching and using Emerald Splash will summon the projectiles from the tentacles.

All-Consuming Emerald Splash [Ultimate]

Startup:11 Ticks (0.55s)
Active:1(1)x10 Ticks (1.05s)
Recovery:8 Ticks (0.4s)
Total:40 Ticks (2s)


Damage:33.0
Knockback:0
Distance:Projectilem
Fires a long stream of emeralds at the opponent. These emeralds can bounce off walls up to 5 times. Nearby tentacles will launch 17 emeralds but wilt after use.

Pilot Mode [Utility]

Allows the user to control HG remotely. 20m range

NB 1

The Calamari

File:The Calamari.gif
Light>Barrage>Net Set>Delay.Emerald Splash>Crouch.Emerald Splash>

...Extend>crouch.Light~Light

Sendoff

Trivia