King Crimson

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Description

King Crimson is one of the most powerful non-evolved stands in the Jojo's Bizarre Adventure series, it has the ability to erase time and move around in erased time.

About

Close-Range Deadly PUNISHER

Pros

  • Extremely high damage output
  • Priceless move cancel
  • Counter Easy setups

Cons

  • Below average speed
  • Slow, limited armored options
  • Limited pressure
  • Hard to master

Moves / Combos

Dual Chop [Light]

Startup:9 Ticks (0.45s)
Active:1(5)1 Ticks (0.35s)
Recovery:7 Ticks (0.35s)
Total:23 Ticks (1.15s)
Damage:4+4
Total:8
Knockback:0.2
Adv. on Hit:13 (burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.85m
Multi Hit dual chop

Sweep [Light (crouching)]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)
Damage:5
Knockback:0.4
Adv. on Hit:9 (burstable) Ticks
Adv. on Block:-4 Ticks
Distance:0.85m
King Crimson performs a low sweep with his hand. Quick Combo finisher that knocks down

Vertical Chop [Heavy]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:19 Ticks (0.95s)
Damage:6
Knockback:0.6
Adv. on Hit:17 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:13(26) Ticks (1.8s)
Recovery:2 Ticks (0.1s)
Total:40 Ticks (2s)
Damage:1x13 Total: 13
Knockback:1.1
Adv. on Hit:7 (launch) Ticks
Adv. on Block:1 Ticks
Distance:0.85m

Eye Chop [Special 1]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:29 Ticks (1.45s)
Damage:9
Knockback:0.7
Adv. on Hit:17 (burstable) Ticks
Adv. on Block:-5 Ticks
Distance:1.0m

Blood Throw [Special 1 (crouching)]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:15 Ticks (0.75s)
Damage:4
Knockback:0
Adv. on Hit:??? Ticks
Adv. on Block:??? Ticks
Distance:Projectilem

Donut [Special 2]

Startup:29 Ticks (1.45s)
Active:1 Ticks (0.05s)
Recovery:18 Ticks (0.9s)
Total:48 Ticks (2.4s)
Damage:14
Knockback:1.5
Adv. on Hit:-9 (Launch) Ticks
Adv. on Block:0 Ticks
Distance:1.0m

Prediction [Special 3]

Startup:3 Ticks (0.15s)
Active:1 Ticks (0.05s)
Recovery:100 Ticks (5s)
Total:104 Ticks (5.2s)
Allows the user to see entities projected future. Using Time Erase while this is active will force them to the projected location. Can also be activated to cancel a move during it. This puts Time Erase on a 5 second cooldown.

Epitaph [Special 3 (crouching)]

Startup:4 Ticks (0.2s)
Active:30 Ticks (0s)
Recovery:13 Ticks (0.65s)
Total:17 Ticks (0.85s)



Damage:0
Counter that stuns your opponent, and swaps your positions.

Time Erase [Ultimate]

Startup:3 Ticks (0.15s)
Active:120 Ticks (6s)
Total:123 Ticks (6.15s)
6 second duration. King Crimson can't attack or be attacked in this time. KC can cancel this early to perform an attack.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:16m
16 meter teleport.

BnB's

BnB 1

the gamer (THE bnb)

M1 > Barrage > delay.Sp3 > M1 > Heavy~Overhead

BnB 2

the loop zoopler (sub optimal damage for a setup that kills them if you guess right)

Sp1 > Sp2 > M1 > Heavy~Overhead > Ultimate

BnB 3

hits like a firetruck (TOD)

Sp2 > Cancel.Sp3 > Utility > Barrage > Cancel.Sp3 > M1 > Heavy > Cancel.Sp3 > Sp1 > Cr M1

Combos

Combo 1

The Truflie Beatdown (Brawler)

Combo 1:
Barrage > (Sp3) > M1 > Heavy > (Sp3) > Sp1 > (Sp3) > S.Off

Sp2 > Sp1 (Buffer) > S.On

M1 > S.Off

Heavy > Barrage > (Slight Delay) > S.On

M1 > S.Off

Cr Heavy >

S.On Cr M1

Strategy

"You're supposed to try to play around your miserable attack speed

supplement your jabs with spec jabs since they are actually fast

use donut a lot because its an okay threat that you can always move cancel

so if you miss, you aren't minus

if you hit, you get some neat damage that can go into a combo if you're dialed in

if they block it, you move cancel regardless so you have many plus frames and can take your turn

,

learn your combo routing so you can extract the maximum possible damage from every hit

because KCs defining trait is its cataclysmic damage output

,

you should basically be finding an excuse to move cancel at any given moment because there is usually a good use case for it

you can also move cancel from something punishable into epitaph for an easy counter bait

the bnb requires you move cancel the barrage before its final launching hit

you can also use move cancel into desummon to get easy bake tandem combos

,

you have One (1) fast attack option in the form of barrage

you should really mostly use it for defense

its a great combo extender but it has much higher value as your only very fast mashing option that you can combo out of

,

time erase is le goated

proper use will confuse players of any skill level

grant you a chance to recover

and an ambush opportunity

pair this with blood toss for incredibly scary offense"

-Arna

Trivia

In development before release, King Crimson used the English voice lines for the stand.