The World: Over Heaven is the evolved version of The World, it is a much powerful stand and can overwrite reality itself, and has a longer time stop duration.
PROS
Very fast light
Powerful unblockable options
Good ranged coverage
Longest timestop
CONS
No knockdowns
Unsafe pressure
Committal
Extremely expensive timestop setup
Moves/Combos
Punch[Light]
Startup:
3 Ticks (0.15s)
Active:
1(9)1 Ticks (0.55s)
Recovery:
3 Ticks (0.15s)
Total:
17 Ticks (0.85s)
Damage:
5.0+6.0 Total:11.0
Knockback:
1.25
Adv. on Hit:
7...3(launch) Ticks
Adv. on Block:
0 Ticks
Distance:
0.75m
Absurdly fast combo starter. Fastest light in the game
Low Kick[Crouching Light]
Startup:
5 Ticks (0.25s)
Active:
1(10)1 Ticks (0.6s)
Recovery:
6 Ticks (0.3s)
Total:
23 Ticks (1.15s)
Damage:
6.0+8.0 Total:14.0
Knockback:
1.0
Adv. on Hit:
7...3(launch) Ticks
Adv. on Block:
6 Ticks
Distance:
0.75m
Fast combo starter. Very good range on the second move.
True Strike[Heavy]
Startup:
9 Ticks (0.45s)
Active:
1 Ticks (0.05s)
Recovery:
12 Ticks (0.6s)
Total:
22 Ticks (1.1s)
Damage:
6.0
Knockback:
0.3
Adv. on Hit:
7(burstable) Ticks
Adv. on Block:
8 Ticks
Distance:
1.0m
Damage ignores potions and enchantments. Good stun and high blockstun.
Singularity[Crouching Heavy]
Startup:
10 Ticks (0.5s)
Active:
1 Ticks (0.05s)
Recovery:
12 Ticks (0.6s)
Total:
23 Ticks (1.15s)
Damage:
6.0
Knockback:
0.4
Adv. on Hit:
12(burstable) Ticks
Distance:
1.0m
Bypasses block. Stun will always hit but the opponent can stay blocking.
Overhead Kick[Aerial Heavy]
Startup:
9 Ticks (0.45s)
Active:
1 Ticks (0.05s)
Recovery:
10 Ticks (0.5s)
Total:
20 Ticks (1s)
Damage:
8.0
Knockback:
0.3
Adv. on Hit:
9(burstable) Ticks
Adv. on Block:
2 Ticks
Distance:
1.25m
High damage, good reach combo starter. Launches down.
Barrage[Barrage]
Startup:
2 Ticks (0.1s)
Active:
1(2)x13 Ticks (1.85s)
Recovery:
1 Ticks (0.05s)
Total:
40 Ticks (2s)
Damage:
13.0
Knockback:
0.25
Adv. on Hit:
28(winded) Ticks
Adv. on Block:
2 Ticks
Distance:
0.75m
Fast and reliable combo starter/extender. Standard barrage
Evaporate[Special 1]
Startup:
9 Ticks (0.45s)
Active:
1 Ticks (0.05s)
Recovery:
10 Ticks (0.5s)
Total:
20 Ticks (1s)
Damage:
8.0
Knockback:
0
Adv. on Hit:
10(burstable) Ticks
Adv. on Block:
3 Ticks
Distance:
1.0m
Summons a lightning bolt on the user that deals high damage and stun. Doesn't damage the user.
You won't run away![Aerial Special 1]
Startup:
9 Ticks (0.45s)
Active:
1 Ticks (0.05s)
Recovery:
10 Ticks (0.5s)
Total:
20 Ticks (1s)
Damage:
6.0
Knockback:
0
Adv. on Hit:
10(burstable) Ticks
Adv. on Block:
3 Ticks
Distance:
15.0m
Summons a weaker lightning bolt wherever the user is looking.
Divine Finisher[Special 2]
Startup:
15 Ticks (0.75s)
Active:
1 Ticks (0.05s)
Recovery:
6 Ticks (0.3s)
Total:
22 Ticks (1.1s)
Damage:
2.0 per hit
Knockback:
0
Adv. on Hit:
13(burstable) Ticks
Adv. on Block:
0 Ticks
Distance:
Projectilem
Summons 4 knives that launch at a delay.
Aerial Divine Finisher[Aerial Special 2]
Startup:
15 Ticks (0.75s)
Active:
1 Ticks (0.05s)
Recovery:
6 Ticks (0.3s)
Total:
22 Ticks (1.1s)
Damage:
2 per hit
Knockback:
0.8
Adv. on Hit:
13(burstable) Ticks
Adv. on Block:
0 Ticks
Distance:
0.75m
Summons and launches 8 knives all at once. Will briefly stall the user in the air.
Reality Overwrite[Special 3]
Startup:
28 Ticks (1.4s)
Active:
1 Ticks (0.05s)
Recovery:
16 Ticks (0.8s)
Total:
45 Ticks (2.25s)
Damage:
0.0
Knockback:
1.0
Adv. on Hit:
23(launch) Ticks
Distance:
1.0m
Unblockable attack with hyper armor. Charges for a minimum of one second (charging for longer provides no additional benefits)
Applies different effects depending on the button you press.
SPECIAL 1 - Makes victims unable to look at you (stops if TW:OH is desummoned)
SPECIAL 2 - Applies every damage over time effect to victims
SPECIAL 3 - Heals and enslaves mobs
Timestop[Ultimate]
Startup:
44 Ticks (2.2s)
Active:
100 Ticks (5s)
Recovery:
5 Ticks (0.25s)
Total:
149 Ticks (7.45s)
Stops time for everyone but the user for 5 seconds.