Killer Queen

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Revision as of 14:23, 29 April 2026 by KasaneTetoLover (talk | contribs)
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Description

Explosive SETPLAY

Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.

PROS

  • Good stun
  • Excellent setups
  • Easy knockdowns
  • Good zoning

CONS

  • Interactive offense
  • Below-average speed
  • Limited combo tools

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

Standard bomb plant confirm and SHA setup

File:Bomb plant BNB.gif
Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack

BNB 2

Confirm while bomb plant is on CD

File:Bomb planted BNB.gif
Light~Light>Barrage>Heavy>Sheer Heart Attack


Trivia