Silver Chariot: Difference between revisions
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== Description == | |||
Close Range RUSHDOWN | |||
'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier. | '''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier. | ||
=== PROS === | === PROS === | ||
* Fast light | * Fast light | ||
* Two barrages | * Two barrages | ||
* Excellent pokes and pressure | * Excellent pokes and pressure | ||
* Counter | * Counter | ||
=== CONS === | === CONS === | ||
* High execution requirement | * High execution requirement | ||
* Low damage output | * Low damage output | ||
* Lacking in mobility | * Lacking in mobility | ||
== Moves/Combos == | == Moves/Combos == | ||
{{MoveInfo | {{MoveInfo | ||
| name = Slash | | name = Slash | ||
| key = Light | | key = Light | ||
| image = SCLight.gif | | image = SCLight.gif | ||
| startup = 4 | | startup = 4 | ||
| active = 1(6)1 | | active = 1(6)1 | ||
| active_num = 8 | | active_num = 8 | ||
| recovery = 8 | | recovery = 8 | ||
| damage = 5+6 Total:11 | | damage = 5+6 Total:11 | ||
| knockback = 1.2 | | knockback = 1.2 | ||
| adv_hit = 3(launch) | | adv_hit = 3(launch) | ||
| adv_block = -4 | | adv_block = -4 | ||
| distance = 0.65 | | distance = 0.65 | ||
| description = Fast light. First hit is a solid combo start. Lacking range | | description = Fast light. First hit is a solid combo start. Lacking range | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Last Shot | | name = Last Shot | ||
| key = Light(crouching) | | key = Light(crouching) | ||
| image = SCLightCrouching.gif | | image = SCLightCrouching.gif | ||
| startup = 11 | | startup = 11 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = 3 | | recovery = 3 | ||
| damage = 2.0 | | damage = 2.0 | ||
| knockback = 0.25 | | knockback = 0.25 | ||
| adv_hit = 5 | | adv_hit = 5 | ||
| adv_block = -1 | | adv_block = -1 | ||
| distance = Projectile | | distance = Projectile | ||
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves. | | description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Impaling Thrust | | name = Impaling Thrust | ||
| key = Heavy | | key = Heavy | ||
| image = SCHeavy.gif | | image = SCHeavy.gif | ||
| startup = 19 | | startup = 19 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = 8 | | recovery = 8 | ||
| damage = 6.0 | | damage = 6.0 | ||
| knockback = 1.5 | | knockback = 1.5 | ||
| adv_hit = 1(launch) | | adv_hit = 1(launch) | ||
| adv_block = 4 | | adv_block = 4 | ||
| distance = 0.65 | | distance = 0.65 | ||
| description = Has . Great for applying pressure. | | description = Has . Great for applying pressure. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Barrage | | name = Barrage | ||
| key = Barrage | | key = Barrage | ||
| image = SCBarrage.gif | | image = SCBarrage.gif | ||
| startup = 2 | | startup = 2 | ||
| active = 1(2)x13 | | active = 1(2)x13 | ||
| active_num = 37 | | active_num = 37 | ||
| recovery = 1 | | recovery = 1 | ||
| damage = 11.7 | | damage = 11.7 | ||
| knockback = 0.1 | | knockback = 0.1 | ||
| adv_hit = 23(winded) | | adv_hit = 23(winded) | ||
| adv_block = 2 | | adv_block = 2 | ||
| distance = 0.65 | | distance = 0.65 | ||
| description = Standard barrage. Does less damage with less range than a normal one. | | description = Standard barrage. Does less damage with less range than a normal one. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Spinning Blade | | name = Spinning Blade | ||
| key = Special 1 | | key = Special 1 | ||
| image = SCSpecial1.gif | | image = SCSpecial1.gif | ||
| startup = 6 | | startup = 6 | ||
| active = 1(1)x9 | | active = 1(1)x9 | ||
| active_num = 18 | | active_num = 18 | ||
| recovery = 1 | | recovery = 1 | ||
| damage = 9.0 | | damage = 9.0 | ||
| knockback = 0.1 | | knockback = 0.1 | ||
| adv_hit = 8(winded) | | adv_hit = 8(winded) | ||
| adv_block = 2 | | adv_block = 2 | ||
| distance = 0.65 | | distance = 0.65 | ||
| description = Second barrage. Does less damage and gives less advantage than a normal barrage. | | description = Second barrage. Does less damage and gives less advantage than a normal barrage. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Shooting Star | | name = Shooting Star | ||
| key = Special 2 | | key = Special 2 | ||
| image = SCSpecial2.gif | | image = SCSpecial2.gif | ||
| startup = 4 | | startup = 4 | ||
| active = 1-10 | | active = 1-10 | ||
| active_num = 10 | | active_num = 10 | ||
| recovery = 10 | | recovery = 10 | ||
| damage = 5.0 | | damage = 5.0 | ||
| knockback = 0.5 | | knockback = 0.5 | ||
| adv_hit = 10 | | adv_hit = 10 | ||
| adv_block = 2 | | adv_block = 2 | ||
| distance = 10.0 | | distance = 10.0 | ||
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter. | | description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Cleave | | name = Cleave | ||
| key = Special 3 | | key = Special 3 | ||
| image = SCSpecial3.gif | | image = SCSpecial3.gif | ||
| startup = 11 | | startup = 11 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = 9 | | recovery = 9 | ||
| damage = 9.0 | | damage = 9.0 | ||
| knockback = 0.8 | | knockback = 0.8 | ||
| adv_hit = 10(burstable) | | adv_hit = 10(burstable) | ||
| adv_block = 4 | | adv_block = 4 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = cleave. Great combo starter without a CD. | | description = cleave. Great combo starter without a CD. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Armor Off | | name = Armor Off | ||
| key = Ultimate | | key = Ultimate | ||
| image = SCUltimate.gif | | image = SCUltimate.gif | ||
| startup = 5 | | startup = 5 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = 9 | | recovery = 9 | ||
| damage = 4.0 | | damage = 4.0 | ||
| knockback = 0.75 | | knockback = 0.75 | ||
| adv_hit = -3(launch) | | adv_hit = -3(launch) | ||
| adv_block = -1 | | adv_block = -1 | ||
| distance = 0.65 | | distance = 0.65 | ||
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds. | | description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = Circle Slash | | name = Circle Slash | ||
| key = Utility | | key = Utility | ||
| image = SCUtility.gif | | image = SCUtility.gif | ||
| startup = 16 | | startup = 16 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = 18 | | recovery = 18 | ||
| damage = 5.0 | | damage = 5.0 | ||
| knockback = 1.5 | | knockback = 1.5 | ||
| adv_hit = 1(launch) | | adv_hit = 1(launch) | ||
| adv_block = -9 | | adv_block = -9 | ||
| distance = 0.65 | | distance = 0.65 | ||
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal. | | description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal. | ||
}} | }} | ||
=== === | === === | ||
==== 1 ==== | ==== 1 ==== | ||
'''Armor On''' | '''Armor On''' | ||
==== ''' 2''' ==== | ==== ''' 2''' ==== | ||
'''Armor On''' | '''Armor On''' | ||
==== ''' 3''' ==== | ==== ''' 3''' ==== | ||
'''Armor Off''' | '''Armor Off''' | ||
==== ''' 4''' ==== | ==== ''' 4''' ==== | ||
'''Armor Off''' | '''Armor Off''' | ||
==== ''' 5''' ==== | ==== ''' 5''' ==== | ||
'''Armor Off''' | '''Armor Off''' | ||
== Trivia == | == Trivia == | ||
Revision as of 20:46, 11 May 2026
Description
Close Range RUSHDOWN
Silver Chariot is a close-ranged fast humanoid stand with a rapier.
PROS
- Fast light
- Two barrages
- Excellent pokes and pressure
- Counter
CONS
- High execution requirement
- Low damage output
- Lacking in mobility
Moves/Combos
Slash [Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1(6)1 Ticks (0.4s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 5+6 Total:11 |
|---|---|
| Knockback: | 1.2 |
| Adv. on Hit: | 3(launch) Ticks |
| Adv. on Block: | -4 Ticks |
| Distance: | 0.65m |
Fast light. First hit is a solid combo start. Lacking range
Last Shot [Light(crouching)]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 15 Ticks (0.75s) |
| Damage: | 2.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 5 Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | Projectilem |
Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.
Impaling Thrust [Heavy]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 28 Ticks (1.4s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 1(launch) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 0.65m |
Has . Great for applying pressure.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.85s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 40 Ticks (2s) |
| Damage: | 11.7 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 23(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.65m |
Standard barrage. Does less damage with less range than a normal one.
Spinning Blade [Special 1]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1(1)x9 Ticks (0.9s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 25 Ticks (1.25s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 8(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.65m |
Second barrage. Does less damage and gives less advantage than a normal barrage.
Shooting Star [Special 2]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1-10 Ticks (0.5s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 10 Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 10.0m |
Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.
Cleave [Special 3]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.8 |
| Adv. on Hit: | 10(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 0.75m |
cleave. Great combo starter without a CD.
Armor Off [Ultimate]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 9 Ticks (0.45s) |
| Total: | 15 Ticks (0.75s) |
| Damage: | 4.0 |
|---|---|
| Knockback: | 0.75 |
| Adv. on Hit: | -3(launch) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.65m |
Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.
Circle Slash [Utility]
| Startup: | 16 Ticks (0.8s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 18 Ticks (0.9s) |
| Total: | 35 Ticks (1.75s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 1.5 |
| Adv. on Hit: | 1(launch) Ticks |
| Adv. on Block: | -9 Ticks |
| Distance: | 0.65m |
Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.
1
Armor On
2
Armor On
3
Armor Off
4
Armor Off
5
Armor Off