Killer Queen: Difference between revisions

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Line 36: Line 36:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = BTDLight.gif
| image = KQLight.gif
| startup = 5
| startup = 5
| active = 1(6)1(8)1
| active = 1(6)1(8)1
Line 51: Line 51:
| name = Detonate
| name = Detonate
| key = Light (crouching)
| key = Light (crouching)
| image = BTDDetonate.gif
| image = KQDetonate.gif
| startup = 4
| startup = 4
| active = 1
| active = 1
Line 74: Line 74:
| name = Bomb Plant
| name = Bomb Plant
| key = Special 1
| key = Special 1
| image = BTDSp1.gif
| image = KQSpecial1.gif
| startup = 11
| startup = 11
| active = 1
| active = 1
Line 128: Line 128:
| name = Explosive Dash
| name = Explosive Dash
| key = Utility
| key = Utility
| image = BTDUtility.gif
| image = KQUtility.gif
| startup = 0
| startup = 0
| recovery = 0
| recovery = 0

Latest revision as of 01:14, 9 May 2026


Description

Explosive SETPLAY

Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.

PROS

  • Good stun
  • Excellent setups
  • Easy knockdowns
  • Good zoning

CONS

  • Interactive offense
  • Below-average speed
  • Limited combo tools

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(6)1(8)1 Ticks (0.85s)
Recovery:5 Ticks (0.25s)
Total:27 Ticks (1.35s)
Damage:3+4+3 Total: 10
Knockback:0.25
Adv. on Hit:5...12...4 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.

Detonate [Light (crouching)]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:6 Ticks (0.3s)
Detonates your primary bomb. The fastest move in your arsenal.

Haymaker [Heavy]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:24 Ticks (1.2s)
Damage:9.0
Knockback:1.75
Adv. on Hit:1(launch) Ticks
Adv. on Block:5 Ticks
Distance:0.75m
Hyper armored heavy attack. Good startup and recovery for its type.

Bomb Plant [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:11
Knockback:0.5
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. If you crouching while using the move, you set the tile you were standing on as your primary bomb.

Grab [Special 2]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)


Damage:11.0
Knockback:1
Adv. on Hit:1(launch) Ticks
Unblockable grab. Does good damage but has a slow startup and no armor during the move.

Coin Toss [Special 3]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)


Damage:11.0
Distance:Arced Projectilem
Throws a coin that becomes your primary bomb. No startup on the move making it a super versatile tool.

Sheer Heart Attack [Ultimate]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)



Damage:0.5-insta kill
Creates Sheer Heart Attack which is an automated tank that will seek out the nearest entity with a heat source. It will create explosions if it gets to that entity. Reflects 25% of damage dealt to it to the user.

Explosive Dash [Utility]

Startup:0 Ticks (0s)
Recovery:0 Ticks (0s)
Total:0 Ticks (0s)
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.

BNBs

BNB 1

Standard bomb plant confirm and SHA setup

File:Bomb plant BNB.gif
Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack

BNB 2

Confirm while bomb plant is on CD

File:Bomb planted BNB.gif
Light~Light>Barrage>Heavy>Sheer Heart Attack


Trivia