Killer Queen: Difference between revisions
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| name = Punch | | name = Punch | ||
| key = Light | | key = Light | ||
| image = | | image = BTDLight.gif | ||
| startup = 5 | |||
| active = 1(6)1(8)1 | |||
| active_num = 17 | |||
| recovery = 5 | |||
| damage = 3+4+3 | |||
Total: 10 | |||
| knockback = 0.25 | |||
| adv_hit = 5...12...4 (burstable) | |||
| adv_block = 3 | |||
| distance = 0.85 | |||
| description = Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential. | |||
}}{{MoveInfo | |||
| name = Detonate | |||
| key = Light (crouching) | |||
| image = BTDDetonate.gif | |||
| startup = 4 | | startup = 4 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 1 | ||
| description = Detonates your primary bomb. The fastest move in your arsenal. | |||
| description = | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Elbow | ||
| key = Heavy | | key = Heavy | ||
| image = | | image = BTDHeavy.gif | ||
| startup = | | startup = 4 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 4 | ||
| damage = | | damage = 7.5 | ||
| knockback = 1. | | knockback = 1.1 | ||
| adv_hit = | | adv_hit = 5 (launch) | ||
| adv_block = - | | adv_block = -1 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Bomb Plant | ||
| key = Special 1 | | key = Special 1 | ||
| image = | | image = BTDSp1.gif | ||
| startup = | | startup = 11 | ||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 8 | ||
| damage = | | damage = 11 | ||
| knockback = 0.5 | | knockback = 0.5 | ||
| adv_hit = | | adv_hit = 0 | ||
| adv_block = 3 | | adv_block = 0 | ||
| | | description = Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. | ||
| description = | If you crouching while using the move, you set the tile you were standing on as your primary bomb. | ||
}}{{MoveInfo | |||
| name = Stray Cat Bubble | |||
| key = Special 2 | |||
| image = BTDSp2.gif | |||
| startup = 14 | |||
| active = Until hits surface/detonates | |||
| active_num = 0 | |||
| recovery = 3 | |||
| damage = 11 | |||
| knockback = 0.5 | |||
| distance = Inf N | |||
| description = Shoots out a projectile bubble that will follow the direction you're facing. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Stray Cat Coutner | ||
| key = Special | | key = Special 2 (crouching) | ||
| image = | | image = BTDCounter.gif | ||
| startup = 5 | | startup = 5 | ||
| active = 15 | |||
| active_num = 15 | |||
| recovery = 15 | |||
| description = Counter that sets whoever hit you as your primary bomb resets both players back to frame neutral. A good move to use after this is elbow or detonate to maintain pressure because of how fast they come out. | |||
}}{{MoveInfo | |||
| name = Takedown | |||
| key = Special 3 | |||
| image = BTDSp3.gif | |||
| startup = 11 | |||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 16 | ||
| damage = 5 | | damage = 5+5+11 | ||
Total: 21 | |||
| knockback = 0.5 | | knockback = 0.5 | ||
| adv_hit = | | adv_hit = 3 (unburstable) | ||
| adv_block = | | adv_block = 0 | ||
| distance = 0.75 | | distance = 0.75 | ||
| description = | | description = Unblockable grab that does extreme damage. Large startup but Light~Light combos into it. | ||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Bites the Dust | ||
| key = Ultimate | |||
| image = BTDUltimate.gif | |||
| startup = 13 | |||
| key = | |||
| image = | |||
| startup = | |||
| active = 1 | | active = 1 | ||
| active_num = 1 | | active_num = 1 | ||
| recovery = | | recovery = 10 | ||
| damage = 5. | | damage = 20(+3 / 5 for every living entity within 3/1.5 blocks) | ||
| adv_hit = -1 (burstable) | |||
| adv_hit = | | adv_block = -2 | ||
| adv_block = | |||
| distance = 1.0 | | distance = 1.0 | ||
| description = | | description = First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone. <br> | ||
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25 | |||
}}{{MoveInfo | }}{{MoveInfo | ||
| name = | | name = Explosive Dash | ||
| key = Utility | | key = Utility | ||
| image = | | image = BTDUtility.gif | ||
| startup = 0 | | startup = 0 | ||
| | | recovery = 0 | ||
| description = | | description = Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard. | ||
}} | }} | ||
=== BNBs === | === BNBs === | ||
Revision as of 23:09, 4 May 2026
Description
Explosive SETPLAY
Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.
PROS
- Good stun
- Excellent setups
- Easy knockdowns
- Good zoning
CONS
- Interactive offense
- Below-average speed
- Limited combo tools
Moves/Combos
Punch [Light]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1(6)1(8)1 Ticks (0.85s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 27 Ticks (1.35s) |
| Damage: | 3+4+3 Total: 10 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 5...12...4 (burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.85m |
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.
Detonate [Light (crouching)]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 6 Ticks (0.3s) |
Detonates your primary bomb. The fastest move in your arsenal.
Elbow [Heavy]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 9 Ticks (0.45s) |
| Damage: | 7.5 |
|---|---|
| Knockback: | 1.1 |
| Adv. on Hit: | 5 (launch) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.75m |
Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher.
Bomb Plant [Special 1]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 8 Ticks (0.4s) |
| Total: | 20 Ticks (1s) |
| Damage: | 11 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 0 Ticks |
| Adv. on Block: | 0 Ticks |
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage.
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
Stray Cat Bubble [Special 2]
| Startup: | 14 Ticks (0.7s) |
|---|---|
| Active: | Until hits surface/detonates Ticks (0s) |
| Recovery: | 3 Ticks (0.15s) |
| Total: | 17 Ticks (0.85s) |
| Damage: | 11 |
|---|---|
| Knockback: | 0.5 |
| Distance: | Inf Nm |
Shoots out a projectile bubble that will follow the direction you're facing. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD
Stray Cat Coutner [Special 2 (crouching)]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 15 Ticks (0.75s) |
| Recovery: | 15 Ticks (0.75s) |
| Total: | 35 Ticks (1.75s) |
Counter that sets whoever hit you as your primary bomb resets both players back to frame neutral. A good move to use after this is elbow or detonate to maintain pressure because of how fast they come out.
Takedown [Special 3]
| Startup: | 11 Ticks (0.55s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 16 Ticks (0.8s) |
| Total: | 28 Ticks (1.4s) |
| Damage: | 5+5+11 Total: 21 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 3 (unburstable) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Unblockable grab that does extreme damage. Large startup but Light~Light combos into it.
Bites the Dust [Ultimate]
| Startup: | 13 Ticks (0.65s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 24 Ticks (1.2s) |
| Damage: | 20(+3 / 5 for every living entity within 3/1.5 blocks) |
|---|---|
| Adv. on Hit: | -1 (burstable) Ticks |
| Adv. on Block: | -2 Ticks |
| Distance: | 1.0m |
First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone.
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25
Explosive Dash [Utility]
| Startup: | 0 Ticks (0s) |
|---|---|
| Recovery: | 0 Ticks (0s) |
| Total: | 0 Ticks (0s) |
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.
BNBs
BNB 1
Standard bomb plant confirm and SHA setup
BNB 2
Confirm while bomb plant is on CD