C-Moon: Difference between revisions

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{{Character|name=C-Moon|image=Cmoon.png}}
{{Spec/Stand Infobox
| title1 =  
| image1 = Silver chariot 0.png
| image2 = Silver chariot 1.png
| image3 = Silver chariot 2.png
| image4 = Silver chariot 3.png
| chart = {{StandChart4|power=B|speed=B|range=B|durability=B|precision=C|potential=A}}
| special_1 = Spinning Blade
| special_2 = Shooting Star
| special_3 = Cleave
| utility = Circle Slash
| ultimate = Armor Off
| passive =
}}


== Description ==
== Description ==
'''C-Moon''' is the evolved form of '''[[Whitesnake]]''' after using the '''[[Heaven Plan|Green Baby]],''' its main ability is to manipulate gravity.
Close Range RUSHDOWN


== Stats ==
'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
Power: ∅


Speed: ∅
=== PROS ===


Range: B
* Fast light
* Two barrages
* Excellent pokes and pressure
* Counter


Durability: ?
=== CONS ===


Precision: ?
* High execution requirement
* Low damage output
* Lacking in mobility


Potential: ?
== Moves/Combos ==
{{MoveInfo
| name = Punch
| key = Light
| image = TWLight.gif
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active_num = 1
| recovery = 6
| damage = 6.0
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
| name = Donut
| key = Heavy
| image = TWHeavy.gif
| startup = 19
| active = 1
| active_num = 1
| recovery = 22
| damage = 9.0
| knockback = 1.0
| adv_hit = 29(launch)
| adv_block = -9
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
}}{{MoveInfo
| name = Roundhouse
| key = Special 1
| image = TWRoundhouse.gif
| startup = 6
| active = 1
| active_num = 1
| recovery = 6
| damage = 5.0
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
| name = Sweep
| key = Special 1(crouching)
| image = TWSweep.gif
| startup = 5
| active = 1
| active_num = 1
| recovery = 10
| damage = 5.0
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active_num = 1
| recovery = 5
| damage = 5.0
| knockback = 0.6
| adv_hit = 6(launch)
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}


== Abilities ==
=== BNBs ===


=== Punch ===
==== BNB 1 ====
'''(Light/M1)'''
'''going up?'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:going_up?.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>


Quick combo starter


=== Inversion Punch ===
== Trivia ==
'''(Crouching Light/ Crouch + M1)'''
 
Very low stun, delayed slowness.
 
=== Inversion Barrage ===
'''(Barrage B)'''
 
Fast reliable combo starter/extender with medium stun.
 
=== Gut Punch ===
'''(Heavy/R)'''
 
Slow, uninterruptable combo finisher.
 
=== Only One Punch ===
'''(Special 1/V)'''
 
Inverts gravity of the enemy on hit, high stun.
 
=== Block Launch ===
'''(Special 2/G)'''
 
C-moon slams the floor lifting a block from the ground and launches it at a delay/crouching and using this button resets the delay on nearby blocks
 
=== Ground Slam ===
'''(Special 3/M)'''
 
C-moon launches the enemy downwards, combo starter/extender, knocks down if used while crouching.
 
=== Gravity Shift Pulse ===
'''(Ultimate/H)'''
 
Changes the gravitational direction of nearby entities to the users looked direction.
 
=== Gravity Shift ===
'''(Ultimate + Shift)'''
 
Repulse or Attract all entities in your range.  Swap between modes by pressing the key again.
 
=== Gravitational Hop(Aerial)/Local Gravity Shift ===
'''(Utility/’)'''
 
When in the air, C-moon jumps up and grants 2s slow falling.
 
Normally using this move changes your gravitational direction.
 
=== Passive: Inversion ===
All physical hits from C-Moon deal an extra half heart after 2s.
[[Category:Stands]]
[[Category:Stone Ocean]]
[[Category:Evolution]]

Revision as of 15:26, 29 April 2026


Description

Close Range RUSHDOWN

Silver Chariot is a close-ranged fast humanoid stand with a rapier.

PROS

  • Fast light
  • Two barrages
  • Excellent pokes and pressure
  • Counter

CONS

  • High execution requirement
  • Low damage output
  • Lacking in mobility

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

going up?

File:Going up?.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light


Trivia