The Fool: Difference between revisions

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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = The fool 0.png
| image2 = Silver chariot 1.png
| image2 = The fool 1.png
| image3 = Silver chariot 2.png
| image3 = The fool 2.png
| image4 = Silver chariot 3.png
| image4 = The fool 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=B|speed=C|range=D|durability=C|precision=D|potential=C}}
| special_1 = Spinning Blade
| special_1 = Pound
| special_2 = Shooting Star
| special_2 = Charge
| special_3 = Cleave
| special_3 = Sand Manipulation
| utility = Circle Slash
| utility = Sandwave
| ultimate = Armor Off
| ultimate = Suffocating Sandstorm
| passive =  
| passive = Crouching reduces attack distance by half.
}}
}}


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Close Range RUSHDOWN
Close Range RUSHDOWN


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''The Fool''' is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand.  


=== PROS ===
=== PROS ===


* Fast light
* Long Reach
* Two barrages
* Easy, accessible space control using crouching and multiple armored options
* Excellent pokes and pressure
* Easy setups
* Counter
* Good combo tools
* Doesn't receive chip damage on block


=== CONS ===
=== CONS ===


* High execution requirement
* Overall slow
* Low damage output
* Extremely susceptible to rushdown
* Lacking in mobility
* Immobile while blocking


== Moves/Combos ==
== Moves/Combos ==
Line 180: Line 181:


=== BNBs ===
=== BNBs ===
Finisher = Light>...
Charge/Tornado>...
Sand Clone/Sandwave


=== BNB 1 ===
=== BNB 1 ===
'''Armor On'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB1.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>
'''Regular 1'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB1.gif|thumb]]Light>Pound~Slam>Launch>Light>Burn Rubber>Finisher*</div>


=== '''BNB 2''' ===
=== '''BNB 2''' ===
'''Armor On'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB2.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div>
'''Regular 2'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB2.gif|thumb]]Burn Rubber> Light>Pound~Slam>Launch>Finisher*</div>


=== '''BNB 3''' ===
=== '''BNB 3''' ===
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB3.gif|thumb]]Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust</div>
'''Regular 3'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB3.gif|thumb]]Launch>Light>Burn Rubber>Light>Pound~Slam>Finisher*</div>


=== '''BNB 4''' ===
=== '''BNB 4''' ===
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB4.gif|thumb]]Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light</div>
'''Social Distancing'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB4.gif|thumb]]Light>Pound~Slam>Light>Combo>Charge>Sandwave</div>


=== '''BNB 5''' ===
=== '''BNB 5''' ===
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB5.gif|thumb]]Impaling Thrust>dash>Barrage>...</div>
'''The Pancake Flip'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB5.gif|thumb]]Launch>Pound~Slam>Light>Burn Rubber>Finisher*</div>


== Trivia ==
== Trivia ==

Revision as of 13:47, 29 April 2026


Description

Close Range RUSHDOWN

The Fool is a stand made out of just sand, and can manipulate the sand, it can take any form it wants with the sand, but it is overall a weak but useful stand.

PROS

  • Long Reach
  • Easy, accessible space control using crouching and multiple armored options
  • Easy setups
  • Good combo tools
  • Doesn't receive chip damage on block

CONS

  • Overall slow
  • Extremely susceptible to rushdown
  • Immobile while blocking

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

Finisher = Light>...

Charge/Tornado>...

Sand Clone/Sandwave

BNB 1

Regular 1

File:SCBNB1.gif
Light>Pound~Slam>Launch>Light>Burn Rubber>Finisher*

BNB 2

Regular 2

File:SCBNB2.gif
Burn Rubber> Light>Pound~Slam>Launch>Finisher*

BNB 3

Regular 3

File:SCBNB3.gif
Launch>Light>Burn Rubber>Light>Pound~Slam>Finisher*

BNB 4

Social Distancing

File:SCBNB4.gif
Light>Pound~Slam>Light>Combo>Charge>Sandwave

BNB 5

The Pancake Flip

File:SCBNB5.gif
Launch>Pound~Slam>Light>Burn Rubber>Finisher*

Trivia