Module:ChestLoot/Data: Difference between revisions
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Latest revision as of 00:39, 25 April 2026
Documentation for this module may be created at Module:ChestLoot/Data/doc
return {
["arrow_ruin"] = {
pools = {
{
rolls = { min = 2, max = 9 },
entries = {
{ "Requiem_Arrow", 1, count = 1 },
{ "Sand", 99, count = 1 }
}
},
{
rolls = { min = 3, max = 8 },
entries = {
{ "Stand_Arrow", 1, count = 1 },
{ "Stand_Arrowhead", 1, count = 1 },
{ "Flint", 1, count = 1 },
{ "Stick", 1, count = 1 },
{ "Feather", 1, count = 1 }
}
}
}
},
["treasure"] = {
pools = {
{
rolls = { min = 3, max = 6 },
entries = {
{ "Gold_Ingot", 40, count = {2, 5} },
{ "Lapis_Lazuli", 30, count = {3, 12} },
{ "Amethyst_Shard", 20, count = {2, 6} },
{ "Diamond", 20, count = {1, 3} },
{ "Netherite_Ingot", 1, count = 1 }
}
},
{
rolls = 1,
entries = {
{ "Stone_Mask", 1, count = 1 }
}
},
{
rolls = { min = 1, max = 2 },
entries = {
{ "Air", 4 },
{ "Strong_Potion_of_Healing", 2, count = 1 },
{ "Strong_Potion_of_Regeneration", 2, count = 1 },
{ "Potion_of_Healing", 1, count = 1 },
{ "Potion_of_Regeneration", 1, count = 1 }
}
}
}
},
["ammunition"] = {
pools = {
{
rolls = { min = 6, max = 10 },
entries = {
{ "Arrow", 3, count = {3, 5} },
{ "Weakness_Arrow", 1, count = {3, 5} },
{ "Poison_Arrow", 1, count = {3, 5} },
{ "Slowness_Arrow", 1, count = {3, 5} },
{ "Strong_Poison_Arrow", 1, count = {3, 5} },
{ "Strong_Slowness_Arrow", 1, count = {3, 5} }
}
},
{
rolls = 1,
entries = {
{ "Bullet", 1, count = 2 },
{ "Firework_Rocket", 2, count = {1, 3} }
}
}
}
},
["close_combat"] = {
pools = {
{
rolls = { min = 6, max = 10 },
entries = {
{ "Iron_Axe", 2, count = 1 },
{ "Iron_Sword", 2, count = 1 },
{ "Shield", 1, count = 1 }
}
},
{
rolls = { min = 3, max = 6 },
entries = {
{ "Iron_Axe", 2, count = 1 }, -- Enchanted
{ "Iron_Sword", 2, count = 1 }, -- Enchanted
{ "Shield", 1, count = 1 } -- Enchanted
}
},
{
rolls = 1,
entries = {
{ "Air", 99 },
{ "Trident", 1, count = 1 }
}
}
}
},
["ranged_combat"] = {
pools = {
{
rolls = { min = 6, max = 10 },
entries = {
{ "Bow", 1, count = 1 }
}
},
{
rolls = { min = 3, max = 6 },
entries = {
{ "Bow", 1, count = 1 } -- Enchanted
}
},
{
rolls = 1,
entries = {
{ "Air", 99 },
{ "Trident", 1, count = 1 }
}
}
}
},
["drink"] = {
pools = {
{
rolls = 5,
entries = {
{ "Potion_of_Healing", 2, count = 1 },
{ "Strong_Potion_of_Healing", 1, count = 1 },
{ "Splash_Potion_of_Harming", 2, count = 1 },
{ "Strong_Splash_Potion_of_Harming", 1, count = 1 },
{ "Potion_of_Leaping", 2, count = 1 },
{ "Strong_Potion_of_Leaping", 1, count = 1 },
{ "Potion_of_Strength", 2, count = 1 },
{ "Strong_Potion_of_Strength", 1, count = 1 },
{ "Splash_Potion_of_Weakness", 2, count = 1 },
{ "Splash_Potion_of_Slowness", 2, count = 1 },
{ "Strong_Splash_Potion_of_Slowness", 1, count = 1 },
{ "Potion_of_Swiftness", 2, count = 1 },
{ "Strong_Potion_of_Swiftness", 1, count = 1 }
}
}
}
},
["food"] = {
pools = {
{
rolls = { min = 2, max = 8 },
entries = {
{ "Blood_Bottle_(15)", 1, count = 1 },
{ "Blood_Bottle_(14)", 1, count = 1 },
{ "Blood_Bottle_(13)", 1, count = 1 },
{ "Blood_Bottle_(12)", 1, count = 1 },
{ "Blood_Bottle_(11)", 1, count = 1 },
{ "Blood_Bottle_(10)", 1, count = 1 },
{ "Blood_Bottle_(9)", 1, count = 1 },
{ "Blood_Bottle_(8)", 1, count = 1 },
{ "Blood_Bottle_(7)", 1, count = 1 }
}
},
{
rolls = { min = 2, max = 6 },
entries = {
{ "Chicken", 1, count = 1 },
{ "Beef", 1, count = 1 },
{ "Porkchop", 1, count = 1 },
{ "Rabbit", 1, count = 1 },
{ "Mutton", 1, count = 1 }
}
},
{
rolls = { min = 0, max = 3 },
entries = {
{ "Rotten_Flesh", 1, count = 1 }
}
}
}
},
["library"] = {
pools = {
{
rolls = { min = 2, max = 10 },
entries = {
{ "Book", 20, count = {1, 3} },
{ "Paper", 20, count = {2, 7} },
{ "Enchanted_Book", 10, count = 1 }
}
}
}
},
["night_stand"] = {
pools = {
{
rolls = { min = 3, max = 5 },
entries = {
{ "Blood_Bottle_(15)", 1, count = 1 },
{ "Blood_Bottle_(14)", 1, count = 1 },
{ "Blood_Bottle_(13)", 1, count = 1 },
{ "Blood_Bottle_(12)", 1, count = 1 },
{ "Blood_Bottle_(11)", 1, count = 1 },
{ "Blood_Bottle_(10)", 1, count = 1 },
{ "Blood_Bottle_(9)", 1, count = 1 },
{ "Blood_Bottle_(8)", 1, count = 1 },
{ "Blood_Bottle_(7)", 1, count = 1 }
}
},
{
rolls = 1,
entries = {
{ "Cookie :D", 1, count = {3, 15} }
}
},
{
rolls = 1,
entries = {
{ "Cinderella_Mask", 1, count = 1 },
{ "Air", 3 }
}
}
}
},
["smithy"] = {
pools = {
{
rolls = { min = 5, max = 12 },
entries = {
{ "Raw_Iron", 1, count = 1 },
{ "Iron_Ingot", 2, count = 1 }
}
},
{
rolls = { min = 3, max = 8 },
entries = {
{ "Coal", 1, count = 1 }
}
}
}
}
}