Magicians Red: Difference between revisions

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Latest revision as of 00:29, 25 April 2026

Description

Magicians Red is one of the first stands to be introduced in the Jojo's Bizarre Adventure series, it is a close-ranged projectile humanoid stand.

It has full control over the fire it creates.

Stats

Power: B

Speed: B

Range: C

Durability: B

Precision: C

Potential: D

Abilities

Punch

(Light/M1)

Quick combo starter

Redirect

(Crouching Light/ Crouch + M1)

Fires all nearby user’s ankhs at pointed location.

Flamethrower

(Barrage B)

1 armor point, no stun. Lights opponent briefly on fire.

Hammerfist

(Heavy/R)

2-hit move that launches. Can combo start.

Sweep

(Crouching Heavy/Crouch + R)

Knockdown.

Crossfire

(Special 1/V)

Fires 3 ankhs.

Crossfire Variation

(Special 2/G)

Creates a ring of ankhs that orbit the user. Crouch while they come out to increase orbit distance.

Red Bind

(Special 3/M)

Blockable grab that forces the opponent’s stand off, and traps them until they are hit once or enough time passes. Setup tool.

Crossfire Hurricane

(Ultimate/H)

Will disappear if MR is desummoned. Humongous hitbox that tracks the nearest entity.

Life Detector

(Utility/’)

Entity that homes in on the nearest living entity, explodes on contact.