Purple haze Distortion: Difference between revisions

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Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves.  
Both stands are very oppressive and are the only source of the [[Effects#Purple Haze Poison|Purple Haze Poison]] which is a status effect applied from a significant amount of their moves.  
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.]]  
[[File:2026-06-06 05-49-50.gif|left|thumb|GIF showing how to evolve Purple Haze.|alt=Gif showing how to evolve Purple Haze]]  








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=== PROS ===
=== PROS ===

Revision as of 09:52, 6 June 2026



Description

Purple Haze is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.

Purple Haze: Distortion is a more calmed-down and controllable version of the stand, it is the evolved version of Purple Haze. It is evolved by right clicking it with any flower after defeating a stand user 5 times.

It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.

Both stands are very oppressive and are the only source of the Purple Haze Poison which is a status effect applied from a significant amount of their moves.

Gif showing how to evolve Purple Haze
GIF showing how to evolve Purple Haze.



PROS

  • Fast buttons
  • Oppressive, fast pressure
  • Great area control

CONS

  • Only one, rarely accessible armored move
  • Mediocre damage without virus
  • No movement utility
  • Kills you

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(9)1 Ticks (0.55s)
Recovery:11 Ticks (0.55s)
Total:27 Ticks (1.35s)
Damage:6.0
Knockback:1.25
Adv. on Hit:7...1(launch) Ticks
Adv. on Block:6...-1 Ticks
Distance:0.75m
Standard speed light with below average stun

Backhand [Crouching Light]

Startup:5 Ticks (0.25s)
Active:1(13)1 Ticks (0.75s)
Recovery:8 Ticks (0.4s)
Total:28 Ticks (1.4s)
Damage:6.0
Knockback:0.5
Adv. on Hit:11...5(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Launches vertically and infects for 3 seconds on the last hit.

Uppercut [Heavy]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)
Damage:7.0
Knockback:1.25
Adv. on Hit:3(launch) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Uppercut that launches vertically. Good, fast damage but doesn't combo start/extend.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:39 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:1x13 Total: 13
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Standard barrage. Great combo starter/extender

Capsule Launch [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)


Damage:2.0
Distance:Projectilem
Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.

Triple Capsule Launch [Crouching Special 1]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:18 Ticks (0.9s)


Damage:2.0
Distance:Projectilem
Launches 3 capsules at a shorter range than capsule launch but covers a wider area

Rekka Series [Special 2]

Startup:6 Ticks (0.3s)
Active:1(9)1(12)1 Ticks (1.2s)
Recovery:7 Ticks (0.35s)
Total:37 Ticks (1.85s)
Damage:4.0+4.0+5.0 Total:18.0
Knockback:0.75
Adv. on Hit:4(launch) Ticks
Adv. on Block:-2 Ticks
Distance:1.0m
Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.

Grab [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:24 Ticks (1.2s)
Damage:1.0x8+4.0 Total:12.0
Knockback:1.25
Adv. on Hit:0(launch) Ticks
Distance:0.75m
Unblockable grab that launches away on final hit. Decent damage and startup for a grab

Ground Slam [Crouching Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:18 Ticks (0.9s)
Damage:6.0
Knockback:0.3
Adv. on Hit:1(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Purple Haze slams the ground and creates a cloud.

Full Release (ayo?) [Ultimate]

Startup:13 Ticks (0.65s)
Active:1(9)1 Ticks (0.55s)
Recovery:6 Ticks (0.3s)
Total:30 Ticks (1.5s)
Damage:3.0
Knockback:0.45
Adv. on Hit:4(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.

Distortion [Utility]

Cycles between virus effects:

Harming - standard effect, deals damage over time
Nullifying - removes status effects

Debilitating - gives blindness and slowness

Pilot Mode [Utility]

Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.

Passives

Purple Haze: Purple Haze has a meter that allows you to input moves that Purple Haze will do while holding down the utility button giving you slight control over it.

Purple Haze: Distortion: Purple Haze: Distortion has a 66% damage resistance to its own Purple Haze effect.

BNBs

BNB 1

Ebola

File:Ebola.gif
Light>Rekka1~Rekka2>cr.Light>Barrage>...

...cr.Light~Light ...Ground Slam ...Light>Grab

Notes

Purple Haze and Purple Haze: Distortion have a VERY different playstyle and skill with one will not translate to skill with another.

Trivia

Purple Haze's second skin is based off Mahoraga from Jujutsu Kaisen