Aerosmith: Difference between revisions

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* Overheat
* Overheat


== Moves/Combos ==
== Moves ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Punch

Revision as of 00:11, 31 May 2026



Description

Aeronautical ZONER

Aerosmith is a remote-oriented stand with individually powerful moves that are weak up-close. While remote, Aerosmith's moves cannot be cancelled by the user being hit.

PROS

  • Very strong long range combat
  • Radar
  • High damage
  • Versatile bomb drop

CONS

  • Weak up close
  • Long recall time
  • Overheat

Moves

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:4 Ticks (0.2s)
Total:16 Ticks (0.8s)
Damage:5+6 Total: 11
Knockback:1.0
Adv. on Hit:7(burstable)...3(launch) Ticks
Adv. on Block:7...0 Ticks
Distance:0.75m
2 hits. Fast startup and very low recovery. Great for combo starting/extending. Slightly lower range than normal.

Uppercut [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6
Knockback:0.25
Adv. on Hit:13(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Much slower combo starter than light. Good anti air that launches vertically.

Star Breaker [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:30 Ticks (1.5s)
Damage:10
Knockback:1.5
Adv. on Hit:3(launch) Ticks
Adv. on Block:-1 Ticks
Distance:1.0m
Has

Ground Breaker [Heavy(crouching)]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:30 Ticks (1.5s)
Damage:10
Knockback:1.5
Adv. on Hit:1(launch) Ticks
Adv. on Block:-1 Ticks
Distance:1.0m
Destroys blocks underneath you in a 3x3x2 pattern

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:39 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:1x13 Total: 13
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Standard barrage. Great combo starter/extender

Star Finger [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5
Knockback:-0.4
Adv. on Hit:21(burstable) Ticks
Adv. on Block:-3 Ticks
Distance:0.75m
Pulls opponent in towards you. Phenomenal combo extender without a CD.

Takedown [Special 1(crouching)]

Startup:7 Ticks (0.35s)
Active:11 Ticks (0.55s)
Recovery:10 Ticks (0.5s)
Total:28 Ticks (1.4s)
Damage:6+2 Total: 8
Knockback:0.1
Adv. on Hit:4 (burstable) Ticks
Distance:1.0m
Grab without a cooldown that knocks down.

Knee [Special 2]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:12 Ticks (0.6s)
Damage:6
Knockback:0.3
Adv. on Hit:3(burstable) Ticks
Adv. on Block:5 Ticks
Distance:0.9m
Great long distance poke. Doesn't start combos unless using barrage but forces opponents to play defensive on hit. Has more hitstun on block.

Upward Knee [Special 2(aerial)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:4
Knockback:0.2
Adv. on Hit:6(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Upward launching poke. Larger hitbox and better stun for less damage. Can start combos with Light

Advancing Barrage [Special 3]

Startup:4 Ticks (0.2s)
Active:49 Ticks (2.45s)
Recovery:2 Ticks (0.1s)
Total:55 Ticks (2.75s)
Damage:10.2
Knockback:0.1
Adv. on Hit:12(burstable) Ticks
Adv. on Block:1 Ticks
Distance:8.0m
Incredibly punishing on a whiff but a great tool for combo starting/extending.

Lunging Barrage [Special 3(crouching)]

Startup:4 Ticks (0.2s)
Active:19 Ticks (0.95s)
Recovery:2 Ticks (0.1s)
Total:25 Ticks (1.25s)
Damage:4.2
Knockback:0.1
Adv. on Hit:12 (burstable) Ticks
Adv. on Block:1 Ticks
Distance:4.0m
Lasts for shorter than Advancing Barrage but is less punishable on wiff.

Inhale [Ultimate]

Startup:0 Ticks (0s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:80 Ticks (4s)
Any entity Star Platinum is looking at while using this move will be sucked towards Star Platinum. Great tool for forcing mixups.

Stand Jump [Utility]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:14 Ticks (0.7s)
Star Platinum and the user jump in the direction the user is looking. Must stay on the ground to activate be launched.


Evolution

To evolve the stand to Star Platinum: The World, you need to use a Diary Page with the stand.

Trivia