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| <tabber>
| | {{Character|name=Silver Chariot|image=Silverchariot.png}} |
| |-|Silver Chariot=
| | |
| == Description == | | == Description == |
| Close Range RUSHDOWN
| | '''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier. |
| | |
| '''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier. | |
| | |
| === PROS ===
| |
|
| |
|
| * Fast light
| | == Stats == |
| * Two barrages
| | Power: C |
| * Excellent pokes and pressure
| |
| * Counter
| |
|
| |
|
| === CONS ===
| | Speed: A |
|
| |
|
| * High execution requirement
| | Range: C |
| * Low damage output
| |
| * Lacking in mobility
| |
|
| |
|
| == Moves/Combos ==
| | Durability: B |
| {{MoveInfo
| |
| | name = Slash
| |
| | key = Light
| |
| | image = SCLight.gif
| |
| | startup = 4
| |
| | active = 1(6)1
| |
| | active_num = 8
| |
| | recovery = 8
| |
| | damage = 5+6 Total:11
| |
| | knockback = 1.2
| |
| | adv_hit = 3(launch)
| |
| | adv_block = -4
| |
| | distance = 0.65
| |
| | description = Fast light. First hit is a solid combo start. Lacking range
| |
| }}{{MoveInfo
| |
| | name = Last Shot
| |
| | key = Light(crouching)
| |
| | image = SCLightCrouching.gif
| |
| | startup = 11
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 3
| |
| | damage = 2.0
| |
| | knockback = 0.25
| |
| | adv_hit = 5
| |
| | adv_block = -1
| |
| | distance = Projectile
| |
| | description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.
| |
| }}{{MoveInfo
| |
| | name = Impaling Thrust
| |
| | key = Heavy
| |
| | image = SCHeavy.gif
| |
| | startup = 19
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 8
| |
| | damage = 6.0
| |
| | knockback = 1.5
| |
| | adv_hit = 1(launch)
| |
| | adv_block = 4
| |
| | distance = 0.65
| |
| | description = Has . Great for applying pressure.
| |
| }}{{MoveInfo
| |
| | name = Barrage
| |
| | key = Barrage
| |
| | image = SCBarrage.gif
| |
| | startup = 2
| |
| | active = 1(2)x13
| |
| | active_num = 37
| |
| | recovery = 1
| |
| | damage = 11.7
| |
| | knockback = 0.1
| |
| | adv_hit = 23(winded)
| |
| | adv_block = 2
| |
| | distance = 0.65
| |
| | description = Standard barrage. Does less damage with less range than a normal one.
| |
| }}{{MoveInfo
| |
| | name = Spinning Blade
| |
| | key = Special 1
| |
| | image = SCSpecial1.gif
| |
| | startup = 6
| |
| | active = 1(1)x9
| |
| | active_num = 18
| |
| | recovery = 1
| |
| | damage = 9.0
| |
| | knockback = 0.1
| |
| | adv_hit = 8(winded)
| |
| | adv_block = 2
| |
| | distance = 0.65
| |
| | description = Second barrage. Does less damage and gives less advantage than a normal barrage.
| |
| }}{{MoveInfo
| |
| | name = Shooting Star
| |
| | key = Special 2
| |
| | image = SCSpecial2.gif
| |
| | startup = 4
| |
| | active = 1-10
| |
| | active_num = 10
| |
| | recovery = 10
| |
| | damage = 5.0
| |
| | knockback = 0.5
| |
| | adv_hit = 10
| |
| | adv_block = 2
| |
| | distance = 10.0
| |
| | description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.
| |
| }}{{MoveInfo
| |
| | name = Cleave
| |
| | key = Special 3
| |
| | image = SCSpecial3.gif
| |
| | startup = 11
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 9
| |
| | damage = 9.0
| |
| | knockback = 0.8
| |
| | adv_hit = 10(burstable)
| |
| | adv_block = 4
| |
| | distance = 0.75
| |
| | description = cleave. Great combo starter without a CD.
| |
| }}{{MoveInfo
| |
| | name = Armor Off
| |
| | key = Ultimate
| |
| | image = SCUltimate.gif
| |
| | startup = 5
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 9
| |
| | damage = 4.0
| |
| | knockback = 0.75
| |
| | adv_hit = -3(launch)
| |
| | adv_block = -1
| |
| | distance = 0.65
| |
| | description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.
| |
| }}{{MoveInfo
| |
| | name = Circle Slash
| |
| | key = Utility
| |
| | image = SCUtility.gif
| |
| | startup = 16
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 18
| |
| | damage = 5.0
| |
| | knockback = 1.5
| |
| | adv_hit = 1(launch)
| |
| | adv_block = -9
| |
| | distance = 0.65
| |
| | description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.
| |
| }}
| |
|
| |
|
| === ===
| | Precision: B |
|
| |
|
| ==== 1 ====
| | Potential: C |
| '''Armor On'''
| |
|
| |
|
| ==== ''' 2''' ==== | | == Abilities == |
| '''Armor On'''
| |
|
| |
|
| ==== ''' 3''' ==== | | === Punch === |
| '''Armor Off''' | | '''(Light/M1)''' |
|
| |
|
| ==== ''' 4''' ====
| | Quick combo starter |
| '''Armor Off'''
| |
|
| |
|
| ==== ''' 5''' ==== | | === Last Shot === |
| '''Armor Off''' | | '''(Crouching Light/ Crouch + M1)''' |
|
| |
|
| == Trivia ==
| | Fires SC’s rapier and nerfs his hitboxes and damage. Retrievable by desummoning or grabbing the rapier. |
|
| |
|
| |-|Anubis Form=
| | === Barrage === |
| == Description == | | '''(Barrage B)''' |
| Close Range RUSHDOWN
| |
|
| |
|
| '''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
| | Fast barrage of jabs |
|
| |
|
| === PROS === | | === Impaling Thrust === |
| | '''(Heavy/R)''' |
|
| |
|
| * Fast light
| | Uninterruptable launcher. |
| * Two barrages
| |
| * Excellent pokes and pressure
| |
| * Counter
| |
|
| |
|
| === CONS === | | === Spinning Blade === |
| | '''(Special 1/V)''' |
|
| |
|
| * High execution requirement
| | Second barrage, less duration. |
| * Low damage output
| |
| * Lacking in mobility
| |
|
| |
|
| == Moves/Combos == | | === Shooting Star === |
| {{MoveInfo
| | '''(Special 2/G)''' |
| | name = Slash
| |
| | key = Light
| |
| | image = SCLight.gif
| |
| | startup = 4
| |
| | active = 1(6)1
| |
| | active_num = 8
| |
| | recovery = 8
| |
| | damage = 5+6 Total:11
| |
| | knockback = 1.2
| |
| | adv_hit = 3(launch)
| |
| | adv_block = -4
| |
| | distance = 0.65
| |
| | description = Fast light. First hit is a solid combo start. Lacking range
| |
| }}{{MoveInfo
| |
| | name = Last Shot
| |
| | key = Light(crouching)
| |
| | image = SCLightCrouching.gif
| |
| | startup = 11
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 3
| |
| | damage = 2.0
| |
| | knockback = 0.25
| |
| | adv_hit = 5
| |
| | adv_block = -1
| |
| | distance = Projectile
| |
| | description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.
| |
| }}{{MoveInfo
| |
| | name = Impaling Thrust
| |
| | key = Heavy
| |
| | image = SCHeavy.gif
| |
| | startup = 19
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 8
| |
| | damage = 6.0
| |
| | knockback = 1.5
| |
| | adv_hit = 1(launch)
| |
| | adv_block = 4
| |
| | distance = 0.65
| |
| | description = Has . Great for applying pressure.
| |
| }}{{MoveInfo
| |
| | name = Barrage
| |
| | key = Barrage
| |
| | image = SCBarrage.gif
| |
| | startup = 2
| |
| | active = 1(2)x13
| |
| | active_num = 37
| |
| | recovery = 1
| |
| | damage = 11.7
| |
| | knockback = 0.1
| |
| | adv_hit = 23(winded)
| |
| | adv_block = 2
| |
| | distance = 0.65
| |
| | description = Standard barrage. Does less damage with less range than a normal one.
| |
| }}{{MoveInfo
| |
| | name = Spinning Blade
| |
| | key = Special 1
| |
| | image = SCSpecial1.gif
| |
| | startup = 6
| |
| | active = 1(1)x9
| |
| | active_num = 18
| |
| | recovery = 1
| |
| | damage = 9.0
| |
| | knockback = 0.1
| |
| | adv_hit = 8(winded)
| |
| | adv_block = 2
| |
| | distance = 0.65
| |
| | description = Second barrage. Does less damage and gives less advantage than a normal barrage.
| |
| }}{{MoveInfo
| |
| | name = Shooting Star
| |
| | key = Special 2
| |
| | image = SCSpecial2.gif
| |
| | startup = 4
| |
| | active = 1-10
| |
| | active_num = 10
| |
| | recovery = 10
| |
| | damage = 5.0
| |
| | knockback = 0.5
| |
| | adv_hit = 10
| |
| | adv_block = 2
| |
| | distance = 10.0
| |
| | description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.
| |
| }}{{MoveInfo
| |
| | name = Cleave
| |
| | key = Special 3
| |
| | image = SCSpecial3.gif
| |
| | startup = 11
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 9
| |
| | damage = 9.0
| |
| | knockback = 0.8
| |
| | adv_hit = 10(burstable)
| |
| | adv_block = 4
| |
| | distance = 0.75
| |
| | description = cleave. Great combo starter without a CD.
| |
| }}{{MoveInfo
| |
| | name = Armor Off
| |
| | key = Ultimate
| |
| | image = SCUltimate.gif
| |
| | startup = 5
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 9
| |
| | damage = 4.0
| |
| | knockback = 0.75
| |
| | adv_hit = -3(launch)
| |
| | adv_block = -1
| |
| | distance = 0.65
| |
| | description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.
| |
| }}{{MoveInfo
| |
| | name = Circle Slash
| |
| | key = Utility
| |
| | image = SCUtility.gif
| |
| | startup = 16
| |
| | active = 1
| |
| | active_num = 1
| |
| | recovery = 18
| |
| | damage = 5.0
| |
| | knockback = 1.5
| |
| | adv_hit = 1(launch)
| |
| | adv_block = -9
| |
| | distance = 0.65
| |
| | description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.
| |
| }}
| |
|
| |
|
| === ===
| | 3D aimable charge. |
|
| |
|
| ==== 1 ==== | | === Cleave === |
| '''Armor On''' | | '''(Special 3/M)''' |
|
| |
|
| ==== ''' 2''' ====
| | SC detaches from the user and does an armored attack. |
| '''Armor On'''
| |
|
| |
|
| ==== ''' 3''' ==== | | === Armor Off === |
| '''Armor Off''' | | '''(Ultimate/H)''' |
|
| |
|
| ==== ''' 4''' ====
| | 25s duration. SC’s moves are sped up significantly. |
| '''Armor Off'''
| |
|
| |
|
| ==== ''' 5''' ==== | | === Circle Slash === |
| '''Armor Off''' | | '''(Utility/’)''' |
|
| |
|
| == Trivia ==
| | 2 armor points, winds up an all-around slash that deals damage and launches relative to how long it was charged for. |
| </tabber>
| | [[Category:Stands]] |
| | [[Category:Stardust Crusaders]] |
Description
Silver Chariot is a close-ranged fast humanoid stand with a rapier.
Stats
Power: C
Speed: A
Range: C
Durability: B
Precision: B
Potential: C
Abilities
Punch
(Light/M1)
Quick combo starter
Last Shot
(Crouching Light/ Crouch + M1)
Fires SC’s rapier and nerfs his hitboxes and damage. Retrievable by desummoning or grabbing the rapier.
Barrage
(Barrage B)
Fast barrage of jabs
Impaling Thrust
(Heavy/R)
Uninterruptable launcher.
Spinning Blade
(Special 1/V)
Second barrage, less duration.
Shooting Star
(Special 2/G)
3D aimable charge.
Cleave
(Special 3/M)
SC detaches from the user and does an armored attack.
Armor Off
(Ultimate/H)
25s duration. SC’s moves are sped up significantly.
Circle Slash
(Utility/’)
2 armor points, winds up an all-around slash that deals damage and launches relative to how long it was charged for.