Horus: Difference between revisions

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== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Slash
| key = Light
| key = Light
| image = TWLight.gif
| image = HorusLight.gif
| startup = 4
| startup = 5
| active = 1(7)1
| active = 1(1)(1)1
| active_num = 9
| active_num = 4
| recovery = 4
| recovery = 0.2
| damage = 5+6 Total:11
| damage = 5.0+6.0 Total:11.0
| knockback = 1.0
| knockback = 1.0
| adv_hit = 3(launch)
| adv_hit = 5(launch)
| adv_block = 0
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Average speed light attack. Both hits are good combo starters.
}}{{MoveInfo
| name = Low Claw
| key = Crouching Light
| image = HorusLightCrouching.gif
| startup = 4
| active = 1
| active_num = 1
| recovery = 4
| damage = 4.0
| knockback = 0.25
| adv_hit = 3(burstable)
| adv_block = 4
| distance = 0.95
| description = Fast light attack that has good advantage on block.
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Downward Claw
| key = Light(crouching)
| key = Aerial Light
| image = TWLightCrouching.gif
| image = HorusLightAerial.gif
| startup = 7
| startup = 5
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 5
| damage = 6.0
| damage = 5.0
| knockback = 0.2
| knockback = 0.25
| adv_hit = 10(burstable)
| adv_hit = 6(burstable)
| adv_block = 4
| adv_block = 4
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Average speed light attack with good stun on block.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Stomp
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = Heavy.gif
| startup = 19
| startup = 10
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 11
| damage = 9.0
| damage = 9.0+7.0 Total:16.0
| knockback = 1.0
| knockback = 0.6
| adv_hit = 29(launch)
| adv_hit = 0(burstable)
| adv_block = -9
| adv_block = 2
| distance = 1.0
| distance = 0.75
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Horus stomps the floor dealing decent damage and creating an icicle that does additional damage and stun.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = HorusBarrage.gif
| startup = 2
| startup = 1
| active = 1(2)x13
| active = 1(4)x16
| active_num = 37
| active_num = 80
| recovery = 1
| recovery = 2
| damage = 13.0
| damage = 1.0x16 Total: 16.0
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 0
| adv_block = 2
| adv_block = 0
| distance = 0.75
| distance = Projectile
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Unique barrage that sends out icicles continuously at range for up to 2 seconds as long as the barrage key is held down.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Scatter
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = HorusSpecial1.gif
| startup = 6
| startup = 15
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 4
| damage = 5.0
| damage = 1.0x6 Total:6.0
| knockback = 0.5
| knockback = 0.75
| adv_hit = 3(burstable)
| adv_hit =  
| adv_block = 3
| adv_block =  
| distance = 0.75
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Launches 6 icicles in a semicircle in front of you. Icicles can bounce off walls.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Ice Lance
| key = Special 1(crouching)
| key = Crouching Special 1
| image = TWSweep.gif
| image = HorusSpecial1Crouching.gif
| startup = 5
| startup = 17
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| damage = 3.0x2 Total:6.0
| knockback = 1.2
| distance = Projectile
| description = Slowly shoots an Icicle that does decent damage on hit. On a miss, will explode after 2 seconds.
}}{{MoveInfo
| name = Icicle Fire
| key = Special 2
| image = HorusSpecial2.gif
| startup = 29
| active = 1(19)1
| active_num = 21
| recovery = 10
| recovery = 10
| damage = 5.0
| damage = 2.2-10.0
| knockback = 0.5
| knockback = 1.0
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = 3 armor points while charging. Can be held and released in 0.45s. If charged fully, attack becomes unblockable and launches far.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Chasing Freeze
| key = Special 2
| key = Special 3
| image = TWForwardCharge.gif
| image = HorusSpecial3.gif
| startup = 1
| startup = 7
| active = 14
| active = 1
| active_num = 14
| active_num = 1
| recovery = 6
| recovery = 6
| damage = 5.0
| damage = 4.0
| knockback = 0.1
| knockback = 0.1
| adv_hit = 10
| adv_hit = 4
| adv_block = 1
| distance = Projectile
| distance = 10.0
| description = Launches an icicle that chases the nearest target. Disappears on first hit.
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Perfect Freeze
| key = Special 2(crouching)
| key = Ultimate
| image = TWLunge.gif
| image = HorusUltimate.gif
| startup = 8
| startup = 13
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 16
| damage = 5.0
| damage = 4.0
| knockback = 0.6
| knockback = 0.3
| adv_hit = 6(launch)
| adv_hit = -7(burstable)
| adv_block = 4
| adv_block = -8
| distance = 1.0
| distance = Projectile
| description = The World and the user lunge forward and attack. Good combo starter.
| description = Launches 3 Chasing Freezes that continues after hitting a target.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Beak Dive
| key = Special 3
| key = Utility
| image = TWCounter.gif
| image = HorusUtility.gif
| startup = 5
| startup = 7
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 10
| damage = 9.0
| damage = 6.0
| knockback = 0.7
| knockback = 0.0
| adv_hit = 11(launch)
| adv_hit = 2
| adv_block = 9
| adv_block = -1
| distance = 0.75
| distance = Varies
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Horus charges forward and will return back to the user unless the user continues to attack with Horus. Distance increases the lower you use the move. Removes fall damage and stalls the user in the air.
}}{{MoveInfo
| name = Time Stop
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| image = TWTimeskip.gif
| startup = 0
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}
=== BNBs ===


==== BNB 1 ====
==== BNB 1 ====
'''Bad Birdie'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bad_Birdie.gif|thumb]]Light~Light>dash>crouch.Light</div>
'''Bad Birdie'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bad_Birdie.gif|thumb]]Light~Light>dash>crouch.Light</div>

Revision as of 22:18, 4 May 2026


Description

Ice-Cold ZONER

Horus is a long ranged stand focused on creating and maintaining distance with its reflective icicles and unblockable ice

PROS

  • Powerful space control with reflective icicles and creeping ice
  • Unblockable move

CONS

  • Weak defense
  • No fast barrage-like move

Moves/Combos

Slash [Light]

Startup:5 Ticks (0.25s)
Active:1(1)(1)1 Ticks (0.2s)
Recovery:0.2 Ticks (0.01s)
Total:9.2 Ticks (0.46s)
Damage:5.0+6.0 Total:11.0
Knockback:1.0
Adv. on Hit:5(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Average speed light attack. Both hits are good combo starters.

Low Claw [Crouching Light]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:9 Ticks (0.45s)
Damage:4.0
Knockback:0.25
Adv. on Hit:3(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.95m
Fast light attack that has good advantage on block.

Downward Claw [Aerial Light]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:11 Ticks (0.55s)
Damage:5.0
Knockback:0.25
Adv. on Hit:6(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Average speed light attack with good stun on block.

Stomp [Heavy]

Startup:10 Ticks (0.5s)
Active:1 Ticks (0.05s)
Recovery:11 Ticks (0.55s)
Total:22 Ticks (1.1s)
Damage:9.0+7.0 Total:16.0
Knockback:0.6
Adv. on Hit:0(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Horus stomps the floor dealing decent damage and creating an icicle that does additional damage and stun.

Barrage [Barrage]

Startup:1 Ticks (0.05s)
Active:1(4)x16 Ticks (4s)
Recovery:2 Ticks (0.1s)
Total:83 Ticks (4.15s)
Damage:1.0x16 Total: 16.0
Knockback:0.25
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Distance:Projectilem
Unique barrage that sends out icicles continuously at range for up to 2 seconds as long as the barrage key is held down.

Scatter [Special 1]

Startup:15 Ticks (0.75s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:20 Ticks (1s)


Damage:1.0x6 Total:6.0
Knockback:0.75
Distance:0.75m
Launches 6 icicles in a semicircle in front of you. Icicles can bounce off walls.

Ice Lance [Crouching Special 1]

Startup:17 Ticks (0.85s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:24 Ticks (1.2s)


Damage:3.0x2 Total:6.0
Knockback:1.2
Distance:Projectilem
Slowly shoots an Icicle that does decent damage on hit. On a miss, will explode after 2 seconds.

Icicle Fire [Special 2]

Startup:29 Ticks (1.45s)
Active:1(19)1 Ticks (1.05s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)


Damage:2.2-10.0
Knockback:1.0
Distance:0.75m
3 armor points while charging. Can be held and released in 0.45s. If charged fully, attack becomes unblockable and launches far.

Chasing Freeze [Special 3]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:4.0
Knockback:0.1
Adv. on Hit:4 Ticks
Distance:Projectilem
Launches an icicle that chases the nearest target. Disappears on first hit.

Perfect Freeze [Ultimate]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:16 Ticks (0.8s)
Total:30 Ticks (1.5s)
Damage:4.0
Knockback:0.3
Adv. on Hit:-7(burstable) Ticks
Adv. on Block:-8 Ticks
Distance:Projectilem
Launches 3 Chasing Freezes that continues after hitting a target.

Beak Dive [Utility]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:18 Ticks (0.9s)
Damage:6.0
Knockback:0.0
Adv. on Hit:2 Ticks
Adv. on Block:-1 Ticks
Distance:Variesm
Horus charges forward and will return back to the user unless the user continues to attack with Horus. Distance increases the lower you use the move. Removes fall damage and stalls the user in the air.

BNB 1

Bad Birdie

File:Bad Birdie.gif
Light~Light>dash>crouch.Light