Silver Chariot: Difference between revisions

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== Moves/Combos ==
== Moves/Combos ==
{{MoveInfo
{{MoveInfo
| name = Punch
| name = Slash
| key = Light
| key = Light
| image = TWLight.gif
| image = SCLight.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active = 1(6)1
| active_num = 9
| active_num = 8
| recovery = 4
| recovery = 8
| damage = 5+6 Total:11
| damage = 5+6 Total:11
| knockback = 1.0
| knockback = 1.2
| adv_hit = 3(launch)
| adv_hit = 3(launch)
| adv_block = 0
| adv_block = -4
| distance = 0.75
| distance = 0.65
| description = Fast light. Good combo starter.
| description = Fast light. First hit is a solid combo start. Lacking range
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Last Shot
| key = Light(crouching)
| key = Light(crouching)
| image = TWLightCrouching.gif
| image = SCLightCrouching.gif
| startup = 7
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 3
| damage = 6.0
| damage = 2.0
| knockback = 0.2
| knockback = 0.25
| adv_hit = 10(burstable)
| adv_hit = 5
| adv_block = 4
| adv_block = -1
| distance = 0.75
| distance = Projectile
| description = Slower but longer stun than punch. Good combo starter.
| description = Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Impaling Thrust
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = SCHeavy.gif
| startup = 19
| startup = 19
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 8
| damage = 9.0
| damage = 6.0
| knockback = 1.0
| knockback = 1.5
| adv_hit = 29(launch)
| adv_hit = 1(launch)
| adv_block = -9
| adv_block = 4
| distance = 1.0
| distance = 0.65
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Has hyper armor. Great for applying pressure.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = SCBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 1(2)x13
| active_num = 37
| active_num = 37
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 11.7
| knockback = 0.25
| knockback = 0.1
| adv_hit = 28(winded)
| adv_hit = 23(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.65
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Standard barrage. Does less damage with less range than a normal one.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Spinning Blade
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = SCSpecial1.gif
| startup = 6
| startup = 6
| active = 1
| active = 1(1)x9
| active_num = 1
| active_num = 18
| recovery = 6
| recovery = 1
| damage = 5.0
| damage = 9.0
| knockback = 0.5
| knockback = 0.1
| adv_hit = 3(burstable)
| adv_hit = 8(winded)
| adv_block = 3
| adv_block = 2
| distance = 0.75
| distance = 0.65
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
| description = Second barrage. Does less damage and gives less advantage than a normal barrage.
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Shooting Star
| key = Special 1(crouching)
| key = Special 2
| image = TWSweep.gif
| image = SCSpecial2.gif
| startup = 5
| startup = 4
| active = 1
| active = 1-10
| active_num = 1
| active_num = 10
| recovery = 10
| recovery = 10
| damage = 5.0
| damage = 5.0
| knockback = 0.5
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
| name = Forward Charge
| key = Special 2
| image = TWForwardCharge.gif
| startup = 1
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_hit = 10
| adv_block = 1
| adv_block = 2
| distance = 10.0
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| description = Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Cleave
| key = Special 2(crouching)
| key = Special 3
| image = TWLunge.gif
| image = SCSpecial3.gif
| startup = 8
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 9
| damage = 5.0
| damage = 9.0
| knockback = 0.6
| knockback = 0.8
| adv_hit = 6(launch)
| adv_hit = 10(burstable)
| adv_block = 4
| adv_block = 4
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
| name = Feign Barrage
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Hyper armor cleave. Great combo starter without a CD.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Armor Off
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = SCUltimate.gif
| startup = 45
| startup = 5
| active = 80
| active = 1
| active_num = 80
| active_num = 1
| recovery = 0
| recovery = 9
| distance = 64.0
| damage = 4.0
| description = Stops time for everything except the user and The World for 4 seconds.
| knockback = 0.75
| adv_hit = -3(launch)
| adv_block = -1
| distance = 0.65
| description = Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Circle Slash
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = SCUtility.gif
| startup = 0
| startup = 16
| distance = 14
| active = 1
| description = The World and the user instantly teleport up to 14 blocks.
| active_num = 1
| recovery = 18
| damage = 5.0
| knockback = 1.5
| adv_hit = 1(launch)
| adv_block = -9
| distance = 0.65
| description = Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.
}}
}}



Revision as of 16:27, 29 April 2026



Description

Close Range RUSHDOWN

Silver Chariot is a close-ranged fast humanoid stand with a rapier.

PROS

  • Fast light
  • Two barrages
  • Excellent pokes and pressure
  • Counter

CONS

  • High execution requirement
  • Low damage output
  • Lacking in mobility

Moves/Combos

Slash [Light]

Startup:4 Ticks (0.2s)
Active:1(6)1 Ticks (0.4s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:5+6 Total:11
Knockback:1.2
Adv. on Hit:3(launch) Ticks
Adv. on Block:-4 Ticks
Distance:0.65m
Fast light. First hit is a solid combo start. Lacking range

Last Shot [Light(crouching)]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:3 Ticks (0.15s)
Total:15 Ticks (0.75s)
Damage:2.0
Knockback:0.25
Adv. on Hit:5 Ticks
Adv. on Block:-1 Ticks
Distance:Projectilem
Launches your rapier at the opponent. Does minimal damage and shortens the length of your moves.

Impaling Thrust [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:28 Ticks (1.4s)
Damage:6.0
Knockback:1.5
Adv. on Hit:1(launch) Ticks
Adv. on Block:4 Ticks
Distance:0.65m
Has hyper armor. Great for applying pressure.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:11.7
Knockback:0.1
Adv. on Hit:23(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.65m
Standard barrage. Does less damage with less range than a normal one.

Spinning Blade [Special 1]

Startup:6 Ticks (0.3s)
Active:1(1)x9 Ticks (0.9s)
Recovery:1 Ticks (0.05s)
Total:25 Ticks (1.25s)
Damage:9.0
Knockback:0.1
Adv. on Hit:8(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.65m
Second barrage. Does less damage and gives less advantage than a normal barrage.

Shooting Star [Special 2]

Startup:4 Ticks (0.2s)
Active:1-10 Ticks (0.5s)
Recovery:10 Ticks (0.5s)
Total:24 Ticks (1.2s)
Damage:5.0
Knockback:0.5
Adv. on Hit:10 Ticks
Adv. on Block:2 Ticks
Distance:10.0m
Silver Chariot lunges forward and attacks the first entity it comes into contact with. Combo extender/starter.

Cleave [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:21 Ticks (1.05s)
Damage:9.0
Knockback:0.8
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Hyper armor cleave. Great combo starter without a CD.

Armor Off [Ultimate]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:15 Ticks (0.75s)
Damage:4.0
Knockback:0.75
Adv. on Hit:-3(launch) Ticks
Adv. on Block:-1 Ticks
Distance:0.65m
Silver Chariot takes off its armor greatly boosting the speed of its attacks for 25 seconds.

Circle Slash [Utility]

Startup:16 Ticks (0.8s)
Active:1 Ticks (0.05s)
Recovery:18 Ticks (0.9s)
Total:35 Ticks (1.75s)
Damage:5.0
Knockback:1.5
Adv. on Hit:1(launch) Ticks
Adv. on Block:-9 Ticks
Distance:0.65m
Has 2 points of armor. Can be held and released 0.75s in. The longer you hold, the more damage and launch you deal.

BNBs

BNB 1

Armor On

File:SCBNB1.gif
Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light

BNB 2

Armor On

File:SCBNB2.gif
Shooting Star>Light>Barrage>Impaling Thrust

BNB 3

Armor Off

File:SCBNB3.gif
Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust

BNB 4

Armor Off

File:SCBNB4.gif
Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light

BNB 5

Armor Off

File:SCBNB5.gif
Impaling Thrust>dash>Barrage>...

Trivia