Metallica: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
Created page with "{{Spec/Stand Infobox | title1 = | image1 = Silver chariot 0.png | image2 = Silver chariot 1.png | image3 = Silver chariot 2.png | image4 = Silver chariot 3.png | chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}} | special_1 = Spinning Blade | special_2 = Shooting Star | special_3 = Cleave | utility = Circle Slash | ultimate = Armor Off | passive = }} == Description == Close Range RUSHDOWN '''Silver Chariot''' is a close-ranged fast..."
 
No edit summary
Line 1: Line 1:
{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = Metallica 0.png
| image2 = Silver chariot 1.png
| image2 = Metallica 0.png
| image3 = Silver chariot 2.png
| image3 = Metallica 0.png
| image4 = Silver chariot 3.png
| image4 = Metallica 0.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| special_1 = Spinning Blade
| special_1 = Scalpel Toss
| special_2 = Shooting Star
| special_2 = Place Magnetic Field
| special_3 = Cleave
| special_3 = Grab
| utility = Circle Slash
| utility = Harvest Iron
| ultimate = Armor Off
| ultimate = Bisect
| passive =  
| passive = Contains up to 80 units of iron that can be used to create objects used in attacks.
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
Cerebral Dedicated ZONER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.  
'''Metallica''' is a resource management stand with incredible coverage options and a very unique playstyle.  


=== PROS ===
=== PROS ===


* Fast light
* Unpredictable offense
* Two barrages
* Great ranged coverage
* Excellent pokes and pressure
* Invisibility
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* High skill floor
* Low damage output
* Requires meter management
* Lacking in mobility
* Mediocre up-close


== Moves/Combos ==
== Moves/Combos ==

Revision as of 15:18, 29 April 2026


Description

Cerebral Dedicated ZONER

Metallica is a resource management stand with incredible coverage options and a very unique playstyle.

PROS

  • Unpredictable offense
  • Great ranged coverage
  • Invisibility

CONS

  • High skill floor
  • Requires meter management
  • Mediocre up-close

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

None

Trivia