Purple haze Distortion: Difference between revisions

From JCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 59: Line 59:
| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = PHLight.gif
| startup = 4
| startup = 5
| active = 1(7)1
| active = 1(9)1
| active_num = 9
| active_num = 11
| recovery = 4
| recovery = 11
| damage = 5+6 Total:11
| damage = 6.0
| knockback = 1.0
| knockback = 1.25
| adv_hit = 3(launch)
| adv_hit = 7...1(launch)
| adv_block = 0
| adv_block = 6...-1
| distance = 0.75
| distance = 0.75
| description = Fast light. Good combo starter.
| description = Standard speed light with below average stun
}}{{MoveInfo
}}{{MoveInfo
| name = Low Kick
| name = Backhand
| key = Light(crouching)
| key = Crouching Light
| image = TWLightCrouching.gif
| image = PHLightCrouching.gif
| startup = 7
| startup = 5
| active = 1
| active = 1(13)1
| active_num = 1
| active_num = 15
| recovery = 6
| recovery = 8
| damage = 6.0
| damage = 6.0
| knockback = 0.2
| knockback = 0.5
| adv_hit = 10(burstable)
| adv_hit = 11...5(burstable)
| adv_block = 4
| adv_block = 3
| distance = 0.75
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
| description = Launches vertically and infects for 3 seconds on the last hit.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Uppercut
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = PHHeavy.gif
| startup = 19
| startup = 9
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 10
| damage = 9.0
| damage = 7.0
| knockback = 1.0
| knockback = 1.25
| adv_hit = 29(launch)
| adv_hit = 3(launch)
| adv_block = -9
| adv_block = 1
| distance = 1.0
| distance = 0.75
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
| description = Uppercut that launches vertically. Good, fast damage but doesn't combo start/extend.
}}{{MoveInfo
}}{{MoveInfo
| name = Barrage
| name = Barrage
| key = Barrage
| key = Barrage
| image = TWBarrage.gif
| image = PHBarrage.gif
| startup = 2
| startup = 2
| active = 1(2)x13
| active = 39
| active_num = 37
| active_num = 39
| recovery = 1
| recovery = 1
| damage = 13.0
| damage = 1x13 Total: 13
| knockback = 0.25
| knockback = 0.25
| adv_hit = 28(winded)
| adv_hit = 28(winded)
| adv_block = 2
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Standard barrage. Great combo starter/extender
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Capsule Launch
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = PHSpecial1.gif
| startup = 6
| startup = 6
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 7
| damage = 5.0
| damage = 2.0
| knockback = 0.5
| distance = Projectile
| adv_hit = 3(burstable)
| description = Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.
| adv_block = 3
| distance = 0.75
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Triple Capsule Launch
| key = Special 1(crouching)
| key = Crouching Special 1
| image = TWSweep.gif
| image = PHSpecial1Crouching.gif
| startup = 5
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 9
| damage = 5.0
| damage = 2.0
| knockback = 0.5
| distance = Projectile
| adv_hit = 5(burstable)
| description = Launches 3 capsules at a shorter range than capsule launch but covers a wider area
| adv_block = -1
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Rekka Series
| key = Special 2
| key = Special 2
| image = TWForwardCharge.gif
| image = PHSpecial2.gif
| startup = 1
| startup = 6
| active = 14
| active = 1(9)1(12)1
| active_num = 14
| active_num = 24
| recovery = 6
| recovery = 7
| damage = 5.0
| damage = 4.0+4.0+5.0 Total:18.0
| knockback = 0.1
| knockback = 0.75
| adv_hit = 10
| adv_hit = 4(launch)
| adv_block = 1
| adv_block = -2
| distance = 10.0
| distance = 1.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
| description = Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.
Great move to press someone up against the wall with.
}}{{MoveInfo
}}{{MoveInfo
| name = Lunge
| name = Grab
| key = Special 2(crouching)
| key = Special 3
| image = TWLunge.gif
| image = PHSpecial3.gif
| startup = 8
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 12
| damage = 5.0
| damage = 1.0x8+4.0 Total:12.0
| knockback = 0.6
| knockback = 1.25
| adv_hit = 6(launch)
| adv_hit = 0(launch)
| adv_block = 4
| distance = 0.75
| distance = 1.0
| description = Unblockable grab that launches away on final hit. Decent damage and startup for a grab
| description = The World and the user lunge forward and attack. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Feign Barrage
| name = Ground Slam
| key = Special 3
| key = Crouching Special 3
| image = TWCounter.gif
| image = PHSpecial3Crouching.gif
| startup = 5
| startup = 9
| active = 45
| active = 1
| active_num = 45
| active_num = 1
| recovery = 10
| recovery = 8
| damage = 9.0
| damage = 6.0
| knockback = 0.7
| knockback = 0.3
| adv_hit = 11(launch)
| adv_hit = 1(burstable)
| adv_block = 9
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
| description = Purple Haze slams the ground and creates a cloud.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Full Release (ayo?)
| key = Ultimate
| key = Ultimate
| image = TWTimestop.gif
| image = PHUltimate.gif
| startup = 45
| startup = 13
| active = 80
| active = 1(9)1
| active_num = 80
| active_num = 11
| recovery = 0
| recovery = 6
| distance = 64.0
| damage = 3.0
| description = Stops time for everything except the user and The World for 4 seconds.
| knockback = 0.45
| adv_hit = 4(burstable)
| adv_block = 1
| distance = 0.75
| description = Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.
}}{{MoveInfo
| name = Distortion
| key = Utility
| image = PHUtility.gif
| description = Cycles between virus effects:
Harming - standard effect, deals damage over time <br>
Nullifying - removes status effects <br>
Debilitating - gives blindness and slowness
}}{{MoveInfo
}}{{MoveInfo
| name = Timeskip
| name = Pilot Mode
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = PHUtilityCrouching.gif
| startup = 0
| description = Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.
| distance = 14
| description = The World and the user instantly teleport up to 14 blocks.
}}
}}



Latest revision as of 21:39, 7 May 2026



Description

Purple Haze is a berserk stand that cannot be controlled by the user other than materializing and dematerializing it. It attacks any nearby mob and its attacks will hurt the user if caught in the crossfire. It is best to summon it then run.

Purple Haze Distortion is a more calmed-down and controllable version of the stand, it is the evolved version of Purple Haze. It is evolved by gifting it any flower after defeating a stand user 5 times.

It is a toxic close-ranged stand that uses a flesh-eating virus smoke as its main ability.

PROS

  • Fast buttons
  • Oppressive, fast pressure
  • Great area control

CONS

  • Only one, rarely accessible armored move
  • Mediocre damage without virus
  • No movement utility
  • Kills you

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(9)1 Ticks (0.55s)
Recovery:11 Ticks (0.55s)
Total:27 Ticks (1.35s)
Damage:6.0
Knockback:1.25
Adv. on Hit:7...1(launch) Ticks
Adv. on Block:6...-1 Ticks
Distance:0.75m
Standard speed light with below average stun

Backhand [Crouching Light]

Startup:5 Ticks (0.25s)
Active:1(13)1 Ticks (0.75s)
Recovery:8 Ticks (0.4s)
Total:28 Ticks (1.4s)
Damage:6.0
Knockback:0.5
Adv. on Hit:11...5(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Launches vertically and infects for 3 seconds on the last hit.

Uppercut [Heavy]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:20 Ticks (1s)
Damage:7.0
Knockback:1.25
Adv. on Hit:3(launch) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Uppercut that launches vertically. Good, fast damage but doesn't combo start/extend.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:39 Ticks (1.95s)
Recovery:1 Ticks (0.05s)
Total:42 Ticks (2.1s)
Damage:1x13 Total: 13
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Standard barrage. Great combo starter/extender

Capsule Launch [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:7 Ticks (0.35s)
Total:14 Ticks (0.7s)


Damage:2.0
Distance:Projectilem
Launches a capsule that explodes into purple haze on a hit. Will stay for 5 seconds and infect anything in that area during that time.

Triple Capsule Launch [Crouching Special 1]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:9 Ticks (0.45s)
Total:18 Ticks (0.9s)


Damage:2.0
Distance:Projectilem
Launches 3 capsules at a shorter range than capsule launch but covers a wider area

Rekka Series [Special 2]

Startup:6 Ticks (0.3s)
Active:1(9)1(12)1 Ticks (1.2s)
Recovery:7 Ticks (0.35s)
Total:37 Ticks (1.85s)
Damage:4.0+4.0+5.0 Total:18.0
Knockback:0.75
Adv. on Hit:4(launch) Ticks
Adv. on Block:-2 Ticks
Distance:1.0m
Series of 3 hits that cancel into each other during recovery. Last hit knocks down for 2.5 seconds which sets up capsule launch and any other infection abilities.

Grab [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:12 Ticks (0.6s)
Total:24 Ticks (1.2s)
Damage:1.0x8+4.0 Total:12.0
Knockback:1.25
Adv. on Hit:0(launch) Ticks
Distance:0.75m
Unblockable grab that launches away on final hit. Decent damage and startup for a grab

Ground Slam [Crouching Special 3]

Startup:9 Ticks (0.45s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:18 Ticks (0.9s)
Damage:6.0
Knockback:0.3
Adv. on Hit:1(burstable) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Purple Haze slams the ground and creates a cloud.

Full Release (ayo?) [Ultimate]

Startup:13 Ticks (0.65s)
Active:1(9)1 Ticks (0.55s)
Recovery:6 Ticks (0.3s)
Total:30 Ticks (1.5s)
Damage:3.0
Knockback:0.45
Adv. on Hit:4(burstable) Ticks
Adv. on Block:1 Ticks
Distance:0.75m
Shoots out 2 sets of 3 capsules in a hexagon pattern. Covers a massive area and has hyper armor.

Distortion [Utility]

Cycles between virus effects:

Harming - standard effect, deals damage over time
Nullifying - removes status effects

Debilitating - gives blindness and slowness

Pilot Mode [Utility]

Remotely control Purple Haze in a 5 meter range. This is the shortest in the game for any pilot mode.

BNBs

BNB 1

Ebola

File:Ebola.gif
Light>Rekka1~Rekka2>cr.Light>Barrage>...

...cr.Light~Light ...Ground Slam ...Light>Grab

Trivia