Killer Queen: Difference between revisions

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| name = Punch
| name = Punch
| key = Light
| key = Light
| image = TWLight.gif
| image = BTDLight.gif
| startup = 5
| active = 1(6)1(8)1
| active_num = 17
| recovery = 5
| damage = 3+4+3
Total: 10
| knockback = 0.25
| adv_hit = 5...12...4 (burstable)
| adv_block = 3
| distance = 0.85
| description = Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.
}}{{MoveInfo
| name = Detonate
| key = Light (crouching)
| image = BTDDetonate.gif
| startup = 4
| startup = 4
| active = 1(7)1
| active_num = 9
| recovery = 4
| damage = 5+6 Total:11
| knockback = 1.0
| adv_hit = 3(launch)
| adv_block = 0
| distance = 0.75
| description = Fast light. Good combo starter.
}}{{MoveInfo
| name = Low Kick
| key = Light(crouching)
| image = TWLightCrouching.gif
| startup = 7
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 1
| damage = 6.0
| description = Detonates your primary bomb. The fastest move in your arsenal.
| knockback = 0.2
| adv_hit = 10(burstable)
| adv_block = 4
| distance = 0.75
| description = Slower but longer stun than punch. Good combo starter.
}}{{MoveInfo
}}{{MoveInfo
| name = Donut
| name = Elbow
| key = Heavy
| key = Heavy
| image = TWHeavy.gif
| image = BTDHeavy.gif
| startup = 19
| startup = 4
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 22
| recovery = 4
| damage = 9.0
| damage = 7.5
| knockback = 1.0
| knockback = 1.1
| adv_hit = 29(launch)
| adv_hit = 5 (launch)
| adv_block = -9
| adv_block = -1
| distance = 1.0
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
}}{{MoveInfo
| name = Barrage
| key = Barrage
| image = TWBarrage.gif
| startup = 2
| active = 1(2)x13
| active_num = 37
| recovery = 1
| damage = 13.0
| knockback = 0.25
| adv_hit = 28(winded)
| adv_block = 2
| distance = 0.75
| distance = 0.75
| description = Fast and reliable combo starter/extender. Standard barrage
| description = Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher.
}}{{MoveInfo
}}{{MoveInfo
| name = Roundhouse
| name = Bomb Plant
| key = Special 1
| key = Special 1
| image = TWRoundhouse.gif
| image = BTDSp1.gif
| startup = 6
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 6
| recovery = 8
| damage = 5.0
| damage = 11
| knockback = 0.5
| knockback = 0.5
| adv_hit = 3(burstable)
| adv_hit = 0
| adv_block = 3
| adv_block = 0
| distance = 0.75
| description = Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage.
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
If you crouching while using the move, you set the tile you were standing on as your primary bomb.
}}{{MoveInfo
| name = Stray Cat Bubble
| key = Special 2
| image = BTDSp2.gif
| startup = 14
| active = Until hits surface/detonates
| active_num = 0
| recovery = 3
| damage = 11
| knockback = 0.5
| distance = Inf N
| description = Shoots out a projectile bubble that will follow the direction you're facing. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD
}}{{MoveInfo
}}{{MoveInfo
| name = Sweep
| name = Stray Cat Coutner
| key = Special 1(crouching)
| key = Special 2 (crouching)
| image = TWSweep.gif
| image = BTDCounter.gif
| startup = 5
| startup = 5
| active = 15
| active_num = 15
| recovery = 15
| description = Counter that sets whoever hit you as your primary bomb resets both players back to frame neutral. A good move to use after this is elbow or detonate to maintain pressure because of how fast they come out.
}}{{MoveInfo
| name = Takedown
| key = Special 3
| image = BTDSp3.gif
| startup = 11
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 10
| recovery = 16
| damage = 5.0
| damage = 5+5+11
Total: 21
| knockback = 0.5
| knockback = 0.5
| adv_hit = 5(burstable)
| adv_hit = 3 (unburstable)
| adv_block = -1
| adv_block = 0
| distance = 0.75
| distance = 0.75
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
| description = Unblockable grab that does extreme damage. Large startup but Light~Light combos into it.
}}{{MoveInfo
}}{{MoveInfo
| name = Forward Charge
| name = Bites the Dust
| key = Special 2
| key = Ultimate
| image = TWForwardCharge.gif
| image = BTDUltimate.gif
| startup = 1
| startup = 13
| active = 14
| active_num = 14
| recovery = 6
| damage = 5.0
| knockback = 0.1
| adv_hit = 10
| adv_block = 1
| distance = 10.0
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
}}{{MoveInfo
| name = Lunge
| key = Special 2(crouching)
| image = TWLunge.gif
| startup = 8
| active = 1
| active = 1
| active_num = 1
| active_num = 1
| recovery = 5
| recovery = 10
| damage = 5.0
| damage = 20(+3 / 5 for every living entity within 3/1.5 blocks)
| knockback = 0.6
| adv_hit = -1 (burstable)
| adv_hit = 6(launch)
| adv_block = -2
| adv_block = 4
| distance = 1.0
| distance = 1.0
| description = The World and the user lunge forward and attack. Good combo starter.
| description = First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone. <br>
}}{{MoveInfo
 
| name = Feign Barrage
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25
| key = Special 3
| image = TWCounter.gif
| startup = 5
| active = 45
| active_num = 45
| recovery = 10
| damage = 9.0
| knockback = 0.7
| adv_hit = 11(launch)
| adv_block = 9
| distance = 0.75
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
}}{{MoveInfo
}}{{MoveInfo
| name = Time Stop
| name = Explosive Dash
| key = Ultimate
| image = TWTimestop.gif
| startup = 45
| active = 80
| active_num = 80
| recovery = 0
| distance = 64.0
| description = Stops time for everything except the user and The World for 4 seconds.
}}{{MoveInfo
| name = Timeskip
| key = Utility
| key = Utility
| image = TWTimeskip.gif
| image = BTDUtility.gif
| startup = 0
| startup = 0
| distance = 14
| recovery = 0
| description = The World and the user instantly teleport up to 14 blocks.
| description = Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.
}}
}}
=== BNBs ===
=== BNBs ===



Revision as of 23:09, 4 May 2026


Description

Explosive SETPLAY

Killer Queen is a highly destructive stand that can create bombs by touching something has the ability to detonate them.

PROS

  • Good stun
  • Excellent setups
  • Easy knockdowns
  • Good zoning

CONS

  • Interactive offense
  • Below-average speed
  • Limited combo tools

Moves/Combos

Punch [Light]

Startup:5 Ticks (0.25s)
Active:1(6)1(8)1 Ticks (0.85s)
Recovery:5 Ticks (0.25s)
Total:27 Ticks (1.35s)
Damage:3+4+3 Total: 10
Knockback:0.25
Adv. on Hit:5...12...4 (burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.85m
Decent speed light attack with 2 additional hits. Great stun on the second hit with incredible combo potential.

Detonate [Light (crouching)]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:1 Ticks (0.05s)
Total:6 Ticks (0.3s)
Detonates your primary bomb. The fastest move in your arsenal.

Elbow [Heavy]

Startup:4 Ticks (0.2s)
Active:1 Ticks (0.05s)
Recovery:4 Ticks (0.2s)
Total:9 Ticks (0.45s)
Damage:7.5
Knockback:1.1
Adv. on Hit:5 (launch) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Also the fastest move in your arsenal, elbow is a short ranged move great for creating distance and doing big damage. It's can only combo with BTD or bomb plant which is a very deadly combo finisher.

Bomb Plant [Special 1]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:8 Ticks (0.4s)
Total:20 Ticks (1s)
Damage:11
Knockback:0.5
Adv. on Hit:0 Ticks
Adv. on Block:0 Ticks
Sets your primary bomb to whatever entity you connect with. Using detonate will explode the entity dealing 11 damage. If you crouching while using the move, you set the tile you were standing on as your primary bomb.

Stray Cat Bubble [Special 2]

Startup:14 Ticks (0.7s)
Active:Until hits surface/detonates Ticks (0s)
Recovery:3 Ticks (0.15s)
Total:17 Ticks (0.85s)


Damage:11
Knockback:0.5
Distance:Inf Nm
Shoots out a projectile bubble that will follow the direction you're facing. A great tool for applying pressure and can be used to set tiles as primary bombs. Great damage and super short CD

Stray Cat Coutner [Special 2 (crouching)]

Startup:5 Ticks (0.25s)
Active:15 Ticks (0.75s)
Recovery:15 Ticks (0.75s)
Total:35 Ticks (1.75s)
Counter that sets whoever hit you as your primary bomb resets both players back to frame neutral. A good move to use after this is elbow or detonate to maintain pressure because of how fast they come out.

Takedown [Special 3]

Startup:11 Ticks (0.55s)
Active:1 Ticks (0.05s)
Recovery:16 Ticks (0.8s)
Total:28 Ticks (1.4s)
Damage:5+5+11 Total: 21
Knockback:0.5
Adv. on Hit:3 (unburstable) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Unblockable grab that does extreme damage. Large startup but Light~Light combos into it.

Bites the Dust [Ultimate]

Startup:13 Ticks (0.65s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:24 Ticks (1.2s)
Damage:20(+3 / 5 for every living entity within 3/1.5 blocks)
Adv. on Hit:-1 (burstable) Ticks
Adv. on Block:-2 Ticks
Distance:1.0m
First press will plant Bites the Dust on an entity. If it hits, it will keep track of the entities position when you planted it. Using the move again trigger an explosion that sets the entity back to that position and knocks them prone.
This move will deal extra damage the more entities are within a 3 and 1.5 block radius. The closer they are, the more damage is dealt when using the move the second time. This includes if they have a stand out. Making the effective damage of this move 25

Explosive Dash [Utility]

Startup:0 Ticks (0s)
Recovery:0 Ticks (0s)
Total:0 Ticks (0s)
Launches the user forward in the direction they're looking. Great tool to get in close quickly and catch people off guard.

BNBs

BNB 1

Standard bomb plant confirm and SHA setup

File:Bomb plant BNB.gif
Light~Light>Barrage>Bomb plant>Detonate>Sheer Heart Attack

BNB 2

Confirm while bomb plant is on CD

File:Bomb planted BNB.gif
Light~Light>Barrage>Heavy>Sheer Heart Attack


Trivia