Horus: Difference between revisions

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Created page with "{{Spec/Stand Infobox | title1 = | image1 = Silver chariot 0.png | image2 = Silver chariot 1.png | image3 = Silver chariot 2.png | image4 = Silver chariot 3.png | chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}} | special_1 = Spinning Blade | special_2 = Shooting Star | special_3 = Cleave | utility = Circle Slash | ultimate = Armor Off | passive = }} == Description == Close Range RUSHDOWN '''Silver Chariot''' is a close-ranged fast..."
 
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{{Spec/Stand Infobox
{{Spec/Stand Infobox
| title1 =  
| title1 =  
| image1 = Silver chariot 0.png
| image1 = Horus 0.png
| image2 = Silver chariot 1.png
| image2 = Horus 1.png
| image3 = Silver chariot 2.png
| image3 = Horus 2.png
| image4 = Silver chariot 3.png
| image4 = Horus 3.png
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}}
| chart = {{StandChart4|power=B|speed=B|range=D|durability=C|precision=E|potential=C}}
| special_1 = Spinning Blade
| special_1 = Scatter
| special_2 = Shooting Star
| special_2 = Icicle Charge
| special_3 = Cleave
| special_3 = Chasing Freeze
| utility = Circle Slash
| utility = Beak Dive
| ultimate = Armor Off
| ultimate = Perfect Freeze
| passive =  
| passive =  
}}
}}


== Description ==
== Description ==
Close Range RUSHDOWN
Ice-Cold ZONER


'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier.
'''Horus''' is a long ranged stand focused on creating and maintaining distance with its reflective icicles and unblockable ice


=== PROS ===
=== PROS ===


* Fast light
* Powerful space control with reflective icicles and creeping ice
* Two barrages
* Unblockable move
* Excellent pokes and pressure
* Counter


=== CONS ===
=== CONS ===


* High execution requirement
* Weak defense
* Low damage output
* No fast barrage-like move
* Lacking in mobility


== Moves/Combos ==
== Moves/Combos ==
Line 182: Line 179:


=== BNB 1 ===
=== BNB 1 ===
'''Bad Birdie'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bad_Birdie.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div>
'''Bad Birdie'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:Bad_Birdie.gif|thumb]]Light~Light>dash>crouch.Light</div>

Revision as of 13:53, 29 April 2026


Description

Ice-Cold ZONER

Horus is a long ranged stand focused on creating and maintaining distance with its reflective icicles and unblockable ice

PROS

  • Powerful space control with reflective icicles and creeping ice
  • Unblockable move

CONS

  • Weak defense
  • No fast barrage-like move

Moves/Combos

Punch [Light]

Startup:4 Ticks (0.2s)
Active:1(7)1 Ticks (0.45s)
Recovery:4 Ticks (0.2s)
Total:17 Ticks (0.85s)
Damage:5+6 Total:11
Knockback:1.0
Adv. on Hit:3(launch) Ticks
Adv. on Block:0 Ticks
Distance:0.75m
Fast light. Good combo starter.

Low Kick [Light(crouching)]

Startup:7 Ticks (0.35s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:14 Ticks (0.7s)
Damage:6.0
Knockback:0.2
Adv. on Hit:10(burstable) Ticks
Adv. on Block:4 Ticks
Distance:0.75m
Slower but longer stun than punch. Good combo starter.

Donut [Heavy]

Startup:19 Ticks (0.95s)
Active:1 Ticks (0.05s)
Recovery:22 Ticks (1.1s)
Total:42 Ticks (2.1s)
Damage:9.0
Knockback:1.0
Adv. on Hit:29(launch) Ticks
Adv. on Block:-9 Ticks
Distance:1.0m
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.

Barrage [Barrage]

Startup:2 Ticks (0.1s)
Active:1(2)x13 Ticks (1.85s)
Recovery:1 Ticks (0.05s)
Total:40 Ticks (2s)
Damage:13.0
Knockback:0.25
Adv. on Hit:28(winded) Ticks
Adv. on Block:2 Ticks
Distance:0.75m
Fast and reliable combo starter/extender. Standard barrage

Roundhouse [Special 1]

Startup:6 Ticks (0.3s)
Active:1 Ticks (0.05s)
Recovery:6 Ticks (0.3s)
Total:13 Ticks (0.65s)
Damage:5.0
Knockback:0.5
Adv. on Hit:3(burstable) Ticks
Adv. on Block:3 Ticks
Distance:0.75m
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)

Sweep [Special 1(crouching)]

Startup:5 Ticks (0.25s)
Active:1 Ticks (0.05s)
Recovery:10 Ticks (0.5s)
Total:16 Ticks (0.8s)
Damage:5.0
Knockback:0.5
Adv. on Hit:5(burstable) Ticks
Adv. on Block:-1 Ticks
Distance:0.75m
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)

Forward Charge [Special 2]

Startup:1 Ticks (0.05s)
Active:14 Ticks (0.7s)
Recovery:6 Ticks (0.3s)
Total:21 Ticks (1.05s)
Damage:5.0
Knockback:0.1
Adv. on Hit:10 Ticks
Adv. on Block:1 Ticks
Distance:10.0m
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. Great move to press someone up against the wall with.

Lunge [Special 2(crouching)]

Startup:8 Ticks (0.4s)
Active:1 Ticks (0.05s)
Recovery:5 Ticks (0.25s)
Total:14 Ticks (0.7s)
Damage:5.0
Knockback:0.6
Adv. on Hit:6(launch) Ticks
Adv. on Block:4 Ticks
Distance:1.0m
The World and the user lunge forward and attack. Good combo starter.

Feign Barrage [Special 3]

Startup:5 Ticks (0.25s)
Active:45 Ticks (2.25s)
Recovery:10 Ticks (0.5s)
Total:60 Ticks (3s)
Damage:9.0
Knockback:0.7
Adv. on Hit:11(launch) Ticks
Adv. on Block:9 Ticks
Distance:0.75m
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.

Time Stop [Ultimate]

Startup:45 Ticks (2.25s)
Active:80 Ticks (4s)
Recovery:0 Ticks (0s)
Total:125 Ticks (6.25s)
Distance:64.0m
Stops time for everything except the user and The World for 4 seconds.

Timeskip [Utility]


Startup:0 Ticks (0s)
Total:0 Ticks (0s)
Distance:14m
The World and the user instantly teleport up to 14 blocks.

BNBs

BNB 1

Bad Birdie

File:Bad Birdie.gif
Light~Light>dash>crouch.Light