Hierophant Green: Difference between revisions
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{{ | {{Spec/Stand Infobox | ||
| title1 = | |||
| image1 = Silver chariot 0.png | |||
| image2 = Silver chariot 1.png | |||
| image3 = Silver chariot 2.png | |||
| image4 = Silver chariot 3.png | |||
| chart = {{StandChart4|power=C|speed=A|range=C|durability=B|precision=B|potential=C}} | |||
| special_1 = Spinning Blade | |||
| special_2 = Shooting Star | |||
| special_3 = Cleave | |||
| utility = Circle Slash | |||
| ultimate = Armor Off | |||
| passive = | |||
}} | |||
== Description == | == Description == | ||
Close Range RUSHDOWN | |||
Range | |||
'''Silver Chariot''' is a close-ranged fast humanoid stand with a rapier. | |||
=== | === PROS === | ||
* Fast light | |||
* Two barrages | |||
* Excellent pokes and pressure | |||
* Counter | |||
=== CONS === | |||
* High execution requirement | |||
* Low damage output | |||
* Lacking in mobility | |||
== Moves/Combos == | |||
{{MoveInfo | |||
| name = Punch | |||
| key = Light | |||
| image = TWLight.gif | |||
| startup = 4 | |||
| active = 1(7)1 | |||
| active_num = 9 | |||
| recovery = 4 | |||
| damage = 5+6 Total:11 | |||
| knockback = 1.0 | |||
| adv_hit = 3(launch) | |||
| adv_block = 0 | |||
| distance = 0.75 | |||
| description = Fast light. Good combo starter. | |||
}}{{MoveInfo | |||
| name = Low Kick | |||
| key = Light(crouching) | |||
| image = TWLightCrouching.gif | |||
| startup = 7 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 6.0 | |||
| knockback = 0.2 | |||
| adv_hit = 10(burstable) | |||
| adv_block = 4 | |||
| distance = 0.75 | |||
| description = Slower but longer stun than punch. Good combo starter. | |||
}}{{MoveInfo | |||
| name = Donut | |||
| key = Heavy | |||
| image = TWHeavy.gif | |||
| startup = 19 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 22 | |||
| damage = 9.0 | |||
| knockback = 1.0 | |||
| adv_hit = 29(launch) | |||
| adv_block = -9 | |||
| distance = 1.0 | |||
| description = Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block. | |||
}}{{MoveInfo | |||
| name = Barrage | |||
| key = Barrage | |||
| image = TWBarrage.gif | |||
| startup = 2 | |||
| active = 1(2)x13 | |||
| active_num = 37 | |||
| recovery = 1 | |||
| damage = 13.0 | |||
| knockback = 0.25 | |||
| adv_hit = 28(winded) | |||
| adv_block = 2 | |||
| distance = 0.75 | |||
| description = Fast and reliable combo starter/extender. Standard barrage | |||
}}{{MoveInfo | |||
| name = Roundhouse | |||
| key = Special 1 | |||
| image = TWRoundhouse.gif | |||
| startup = 6 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 6 | |||
| damage = 5.0 | |||
| knockback = 0.5 | |||
| adv_hit = 3(burstable) | |||
| adv_block = 3 | |||
| distance = 0.75 | |||
| description = Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:) | |||
}}{{MoveInfo | |||
| name = Sweep | |||
| key = Special 1(crouching) | |||
| image = TWSweep.gif | |||
| startup = 5 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 10 | |||
| damage = 5.0 | |||
| knockback = 0.5 | |||
| adv_hit = 5(burstable) | |||
| adv_block = -1 | |||
| distance = 0.75 | |||
| description = Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well) | |||
}}{{MoveInfo | |||
| name = Forward Charge | |||
| key = Special 2 | |||
| image = TWForwardCharge.gif | |||
| startup = 1 | |||
| active = 14 | |||
| active_num = 14 | |||
| recovery = 6 | |||
| damage = 5.0 | |||
| knockback = 0.1 | |||
| adv_hit = 10 | |||
| adv_block = 1 | |||
| distance = 10.0 | |||
| description = The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state. | |||
Great move to press someone up against the wall with. | |||
}}{{MoveInfo | |||
| name = Lunge | |||
| key = Special 2(crouching) | |||
| image = TWLunge.gif | |||
| startup = 8 | |||
| active = 1 | |||
| active_num = 1 | |||
| recovery = 5 | |||
| damage = 5.0 | |||
| knockback = 0.6 | |||
| adv_hit = 6(launch) | |||
| adv_block = 4 | |||
| distance = 1.0 | |||
| description = The World and the user lunge forward and attack. Good combo starter. | |||
}}{{MoveInfo | |||
| name = Feign Barrage | |||
| key = Special 3 | |||
| image = TWCounter.gif | |||
| startup = 5 | |||
| active = 45 | |||
| active_num = 45 | |||
| recovery = 10 | |||
| damage = 9.0 | |||
| knockback = 0.7 | |||
| adv_hit = 11(launch) | |||
| adv_block = 9 | |||
| distance = 0.75 | |||
| description = Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered. | |||
}}{{MoveInfo | |||
| name = Time Stop | |||
| key = Ultimate | |||
| image = TWTimestop.gif | |||
| startup = 45 | |||
| active = 80 | |||
| active_num = 80 | |||
| recovery = 0 | |||
| distance = 64.0 | |||
| description = Stops time for everything except the user and The World for 4 seconds. | |||
}}{{MoveInfo | |||
| name = Timeskip | |||
| key = Utility | |||
| image = TWTimeskip.gif | |||
| startup = 0 | |||
| distance = 14 | |||
| description = The World and the user instantly teleport up to 14 blocks. | |||
}} | |||
=== | === BNBs === | ||
=== BNB 1 === | |||
'''Armor On'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB1.gif|thumb]]Light>Barrage>Light>Cleave>Spinning Blade>Shooting Star>Light</div> | |||
=== '''BNB 2''' === | |||
'''Armor On'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB2.gif|thumb]]Shooting Star>Light>Barrage>Impaling Thrust</div> | |||
=== '''BNB 3''' === | |||
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB3.gif|thumb]]Shooting Star>Light>Spinning Blade>Barrage>Light>Cleave>Impaling Thrust</div> | |||
=== | === '''BNB 4''' === | ||
''' | '''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB4.gif|thumb]]Lihgt>Spinning Blade>Barrage>Shooting Star>Cleave>Light</div> | ||
=== '''BNB 5''' === | |||
'''Armor Off'''<div style="background: #1a1a1a; border: 2px solid #333; padding: 15px; margin: 0.5em 0; border-radius: 8px; box-shadow: 0 4px 8px rgba(0,0,0,0.5); overflow: hidden;">[[File:SCBNB5.gif|thumb]]Impaling Thrust>dash>Barrage>...</div> | |||
== Trivia == | |||
Revision as of 13:26, 29 April 2026
Description
Close Range RUSHDOWN
Silver Chariot is a close-ranged fast humanoid stand with a rapier.
PROS
- Fast light
- Two barrages
- Excellent pokes and pressure
- Counter
CONS
- High execution requirement
- Low damage output
- Lacking in mobility
Moves/Combos
Punch [Light]
| Startup: | 4 Ticks (0.2s) |
|---|---|
| Active: | 1(7)1 Ticks (0.45s) |
| Recovery: | 4 Ticks (0.2s) |
| Total: | 17 Ticks (0.85s) |
| Damage: | 5+6 Total:11 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 3(launch) Ticks |
| Adv. on Block: | 0 Ticks |
| Distance: | 0.75m |
Fast light. Good combo starter.
Low Kick [Light(crouching)]
| Startup: | 7 Ticks (0.35s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 6.0 |
|---|---|
| Knockback: | 0.2 |
| Adv. on Hit: | 10(burstable) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 0.75m |
Slower but longer stun than punch. Good combo starter.
Donut [Heavy]
| Startup: | 19 Ticks (0.95s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 22 Ticks (1.1s) |
| Total: | 42 Ticks (2.1s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 1.0 |
| Adv. on Hit: | 29(launch) Ticks |
| Adv. on Block: | -9 Ticks |
| Distance: | 1.0m |
Has hyper armor. Incredibly long stun. Hugely punishable on whiff/block.
Barrage [Barrage]
| Startup: | 2 Ticks (0.1s) |
|---|---|
| Active: | 1(2)x13 Ticks (1.85s) |
| Recovery: | 1 Ticks (0.05s) |
| Total: | 40 Ticks (2s) |
| Damage: | 13.0 |
|---|---|
| Knockback: | 0.25 |
| Adv. on Hit: | 28(winded) Ticks |
| Adv. on Block: | 2 Ticks |
| Distance: | 0.75m |
Fast and reliable combo starter/extender. Standard barrage
Roundhouse [Special 1]
| Startup: | 6 Ticks (0.3s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 13 Ticks (0.65s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 3(burstable) Ticks |
| Adv. on Block: | 3 Ticks |
| Distance: | 0.75m |
Low stun fast poke. (Unsure what this move is for based off these stats. Truflie please help D:)
Sweep [Special 1(crouching)]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 16 Ticks (0.8s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.5 |
| Adv. on Hit: | 5(burstable) Ticks |
| Adv. on Block: | -1 Ticks |
| Distance: | 0.75m |
Fast sweep attack. Good for combo starting/extending (truflie I need you this move seems entirely outclassed by punch as well)
Forward Charge [Special 2]
| Startup: | 1 Ticks (0.05s) |
|---|---|
| Active: | 14 Ticks (0.7s) |
| Recovery: | 6 Ticks (0.3s) |
| Total: | 21 Ticks (1.05s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.1 |
| Adv. on Hit: | 10 Ticks |
| Adv. on Block: | 1 Ticks |
| Distance: | 10.0m |
The World lunges forward and punches the first entity it comes into contact with. It will stay at that position if the user continues to attack with The World. The World cannot be pushed back while in this state.
Great move to press someone up against the wall with.
Lunge [Special 2(crouching)]
| Startup: | 8 Ticks (0.4s) |
|---|---|
| Active: | 1 Ticks (0.05s) |
| Recovery: | 5 Ticks (0.25s) |
| Total: | 14 Ticks (0.7s) |
| Damage: | 5.0 |
|---|---|
| Knockback: | 0.6 |
| Adv. on Hit: | 6(launch) Ticks |
| Adv. on Block: | 4 Ticks |
| Distance: | 1.0m |
The World and the user lunge forward and attack. Good combo starter.
Feign Barrage [Special 3]
| Startup: | 5 Ticks (0.25s) |
|---|---|
| Active: | 45 Ticks (2.25s) |
| Recovery: | 10 Ticks (0.5s) |
| Total: | 60 Ticks (3s) |
| Damage: | 9.0 |
|---|---|
| Knockback: | 0.7 |
| Adv. on Hit: | 11(launch) Ticks |
| Adv. on Block: | 9 Ticks |
| Distance: | 0.75m |
Very powerful counter. Resembles The World's barrage and knocks the opponent down when triggered.
Time Stop [Ultimate]
| Startup: | 45 Ticks (2.25s) |
|---|---|
| Active: | 80 Ticks (4s) |
| Recovery: | 0 Ticks (0s) |
| Total: | 125 Ticks (6.25s) |
| Distance: | 64.0m |
|---|
Stops time for everything except the user and The World for 4 seconds.
Timeskip [Utility]
| Startup: | 0 Ticks (0s) |
|---|---|
| Total: | 0 Ticks (0s) |
| Distance: | 14m |
|---|
The World and the user instantly teleport up to 14 blocks.
BNBs
BNB 1
Armor On
BNB 2
Armor On
BNB 3
Armor Off
BNB 4
Armor Off
BNB 5
Armor Off